#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItemsInfo[ITEM_CHOICE_SPECS].holdEffect == HOLD_EFFECT_CHOICE_SPECS); ASSUME(gItemsInfo[ITEM_CHOICE_BAND].holdEffect == HOLD_EFFECT_CHOICE_BAND); ASSUME(gItemsInfo[ITEM_CHOICE_SCARF].holdEffect == HOLD_EFFECT_CHOICE_SCARF); } AI_SINGLE_BATTLE_TEST("Choiced Pokémon switch out after using a status move once") { u32 j, heldItem = ITEM_NONE; enum Ability ability = ABILITY_NONE; static const u32 choiceItems[] = { ITEM_CHOICE_SPECS, ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF, }; for (j = 0; j < ARRAY_COUNT(choiceItems); j++) { PARAMETRIZE { ability = ABILITY_NONE; heldItem = choiceItems[j]; } PARAMETRIZE { ability = ABILITY_KLUTZ; heldItem = choiceItems[j]; } } PASSES_RANDOMLY(SHOULD_SWITCH_CHOICE_LOCKED_PERCENTAGE, 100, RNG_AI_SWITCH_CHOICE_LOCKED); GIVEN { ASSUME(GetMoveCategory(MOVE_YAWN) == DAMAGE_CATEGORY_STATUS); ASSUME(GetMoveEffect(MOVE_YAWN) == EFFECT_YAWN); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); PLAYER(SPECIES_RHYDON) OPPONENT(SPECIES_LOPUNNY) { Moves(MOVE_YAWN, MOVE_SCRATCH); Item(heldItem); Ability(ability); } OPPONENT(SPECIES_SWAMPERT) { Moves(MOVE_WATERFALL); } } WHEN { TURN { EXPECT_MOVE(opponent, MOVE_YAWN); } if (ability == ABILITY_KLUTZ) { // Klutz ignores item TURN { EXPECT_MOVE(opponent, MOVE_SCRATCH); } } else { TURN { EXPECT_SWITCH(opponent, 1); } } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon only consider their own status moves when determining if they should switch") { GIVEN { AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY | AI_FLAG_SMART_SWITCHING | AI_FLAG_OMNISCIENT | AI_FLAG_SMART_MON_CHOICES); PLAYER(SPECIES_ZIGZAGOON) { Speed(4); Moves(MOVE_TAIL_WHIP, MOVE_SCRATCH); } OPPONENT(SPECIES_ZIGZAGOON) { Speed(5); Moves(MOVE_SCRATCH); Item(ITEM_CHOICE_BAND); } OPPONENT(SPECIES_ZIGZAGOON) { Speed(5); Moves(MOVE_SCRATCH); } } WHEN { TURN { EXPECT_MOVE(opponent, MOVE_SCRATCH); MOVE(player, MOVE_TAIL_WHIP); } TURN { EXPECT_MOVE(opponent, MOVE_SCRATCH); MOVE(player, MOVE_TAIL_WHIP); } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon won't use stat boosting moves") { // Moves defined by MOVE_TARGET_USER (with exceptions?) u32 j, heldItem = ITEM_NONE; enum Ability ability = ABILITY_NONE; static const u32 choiceItems[] = { ITEM_CHOICE_SPECS, ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF, }; for (j = 0; j < ARRAY_COUNT(choiceItems); j++) { PARAMETRIZE { ability = ABILITY_NONE; heldItem = choiceItems[j]; } PARAMETRIZE { ability = ABILITY_KLUTZ; heldItem = choiceItems[j]; } } GIVEN { ASSUME(GetMoveTarget(MOVE_SWORDS_DANCE) == MOVE_TARGET_USER); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); PLAYER(SPECIES_RHYDON) OPPONENT(SPECIES_LOPUNNY) { Moves(MOVE_SWORDS_DANCE, MOVE_SCRATCH); Item(heldItem); Ability(ability); } OPPONENT(SPECIES_SWAMPERT) { Moves(MOVE_WATERFALL); } } WHEN { if (ability == ABILITY_KLUTZ) { // Klutz ignores item TURN { EXPECT_MOVE(opponent, MOVE_SWORDS_DANCE); } } else { TURN { EXPECT_MOVE(opponent, MOVE_SCRATCH); } } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon won't use status move if they are the only party member") { u32 j, isAlive = 0, heldItem = ITEM_NONE; enum Ability ability = ABILITY_NONE; static const u32 choiceItems[] = { ITEM_CHOICE_SPECS, ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF, }; for (j = 0; j < ARRAY_COUNT(choiceItems); j++) { PARAMETRIZE { ability = ABILITY_NONE; heldItem = choiceItems[j]; isAlive = 0; } PARAMETRIZE { ability = ABILITY_KLUTZ; heldItem = choiceItems[j]; isAlive = 0; } PARAMETRIZE { ability = ABILITY_NONE; heldItem = choiceItems[j]; isAlive = 1; } PARAMETRIZE { ability = ABILITY_KLUTZ; heldItem = choiceItems[j]; isAlive = 1; } } GIVEN { ASSUME(GetMoveCategory(MOVE_YAWN) == DAMAGE_CATEGORY_STATUS); ASSUME(GetMoveEffect(MOVE_YAWN) == EFFECT_YAWN); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); PLAYER(SPECIES_RHYDON) OPPONENT(SPECIES_LOPUNNY) { Moves(MOVE_YAWN, MOVE_SCRATCH); Item(heldItem); Ability(ability); } OPPONENT(SPECIES_SWAMPERT) { HP(isAlive); Moves(MOVE_WATERFALL); } } WHEN { if (isAlive == 1 || ability == ABILITY_KLUTZ) { TURN { EXPECT_MOVE(opponent, MOVE_YAWN); } } else { TURN { EXPECT_MOVE(opponent, MOVE_SCRATCH); } } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon won't use status move if they don't have a good switchin") { u32 j, move = MOVE_NONE, species = SPECIES_NONE, heldItem = ITEM_NONE; enum Ability ability = ABILITY_NONE; static const u32 choiceItems[] = { ITEM_CHOICE_SPECS, ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF, }; for (j = 0; j < ARRAY_COUNT(choiceItems); j++) { PARAMETRIZE { ability = ABILITY_NONE; heldItem = choiceItems[j]; species = SPECIES_SWAMPERT; move = MOVE_WATERFALL; } PARAMETRIZE { ability = ABILITY_KLUTZ; heldItem = choiceItems[j]; species = SPECIES_SWAMPERT; move = MOVE_WATERFALL; } PARAMETRIZE { ability = ABILITY_NONE; heldItem = choiceItems[j]; species = SPECIES_ELEKID; move = MOVE_THUNDER_WAVE; } PARAMETRIZE { ability = ABILITY_KLUTZ; heldItem = choiceItems[j]; species = SPECIES_ELEKID; move = MOVE_THUNDER_WAVE; } } GIVEN { ASSUME(GetMoveCategory(MOVE_YAWN) == DAMAGE_CATEGORY_STATUS); ASSUME(GetMoveEffect(MOVE_YAWN) == EFFECT_YAWN); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); PLAYER(SPECIES_RHYDON) OPPONENT(SPECIES_LOPUNNY) { Moves(MOVE_YAWN, MOVE_SCRATCH); Item(heldItem); Ability(ability); } OPPONENT(species) { Moves(move); } } WHEN { if (species == SPECIES_SWAMPERT || ability == ABILITY_KLUTZ) { TURN { EXPECT_MOVE(opponent, MOVE_YAWN); } } else { TURN { EXPECT_MOVE(opponent, MOVE_SCRATCH); } } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon won't use status move if they are trapped") { u32 j, aiAbility = ABILITY_NONE, playerAbility = MOVE_NONE, species = SPECIES_NONE, heldItem = ITEM_NONE; static const u32 choiceItems[] = { ITEM_CHOICE_SPECS, ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF, }; for (j = 0; j < ARRAY_COUNT(choiceItems); j++) { PARAMETRIZE { aiAbility = ABILITY_NONE; heldItem = choiceItems[j]; species = SPECIES_RHYDON; playerAbility = ABILITY_LIGHTNING_ROD; } PARAMETRIZE { aiAbility = ABILITY_KLUTZ; heldItem = choiceItems[j]; species = SPECIES_RHYDON; playerAbility = ABILITY_LIGHTNING_ROD; } PARAMETRIZE { aiAbility = ABILITY_NONE; heldItem = choiceItems[j]; species = SPECIES_DUGTRIO; playerAbility = ABILITY_ARENA_TRAP; } PARAMETRIZE { aiAbility = ABILITY_KLUTZ; heldItem = choiceItems[j]; species = SPECIES_DUGTRIO; playerAbility = ABILITY_ARENA_TRAP; } } GIVEN { ASSUME(GetMoveCategory(MOVE_YAWN) == DAMAGE_CATEGORY_STATUS); ASSUME(GetMoveEffect(MOVE_YAWN) == EFFECT_YAWN); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); PLAYER(species) { Ability(playerAbility); } OPPONENT(SPECIES_LOPUNNY) { Moves(MOVE_YAWN, MOVE_SCRATCH); Item(heldItem); Ability(aiAbility); } OPPONENT(SPECIES_SWAMPERT) { Moves(MOVE_WATERFALL); } } WHEN { if (playerAbility != ABILITY_ARENA_TRAP || aiAbility == ABILITY_KLUTZ) { TURN { EXPECT_MOVE(opponent, MOVE_YAWN); } } else { TURN { EXPECT_MOVE(opponent, MOVE_SCRATCH); } } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon will switch if locked into a move the player is immune to") { GIVEN { ASSUME(GetSpeciesType(SPECIES_GASTLY, 0) == TYPE_GHOST); ASSUME(GetMoveType(MOVE_SURF) == TYPE_WATER); ASSUME(GetMoveType(MOVE_BODY_SLAM) == TYPE_NORMAL); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT); PLAYER(SPECIES_GASTLY) { Level(1); Moves(MOVE_CELEBRATE); } PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_WATER_ABSORB); Moves(MOVE_SURF); } OPPONENT(SPECIES_ZIGZAGOON) { Item(ITEM_CHOICE_BAND); Moves(MOVE_SURF, MOVE_BODY_SLAM); } OPPONENT(SPECIES_ZIGZAGOON) { Item(ITEM_CHOICE_BAND); Moves(MOVE_SURF, MOVE_BODY_SLAM); } } WHEN { TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_SURF); SEND_OUT(player, 1); } TURN { MOVE(player, MOVE_SURF); EXPECT_SWITCH(opponent, 1); } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon will only see choiced moves when considering switching with ShouldSwitchIfHasBadOdds") { PASSES_RANDOMLY(SHOULD_SWITCH_HASBADODDS_PERCENTAGE, 100, RNG_AI_SWITCH_HASBADODDS); GIVEN { ASSUME(GetSpeciesType(SPECIES_GASTLY, 0) == TYPE_GHOST); ASSUME(GetMoveType(MOVE_SURF) == TYPE_WATER); ASSUME(GetMoveType(MOVE_BODY_SLAM) == TYPE_NORMAL); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT | AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES); PLAYER(SPECIES_GASTLY) { Level(1); Moves(MOVE_CELEBRATE); } PLAYER(SPECIES_ZIGZAGOON) { Item(ITEM_CHOICE_BAND); Moves(MOVE_CLOSE_COMBAT); } OPPONENT(SPECIES_ZIGZAGOON) { Item(ITEM_CHOICE_BAND); Moves(MOVE_SURF, MOVE_CLOSE_COMBAT); } OPPONENT(SPECIES_BRONZONG) { Moves(MOVE_CLOSE_COMBAT); } } WHEN { TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_SURF); SEND_OUT(player, 1); } TURN { MOVE(player, MOVE_CLOSE_COMBAT); EXPECT_SWITCH(opponent, 1); } } } AI_SINGLE_BATTLE_TEST("Choiced Pokémon will only see choiced moves when considering switching with FindMonThatAbsorbsMove") { PASSES_RANDOMLY(SHOULD_SWITCH_ABSORBS_MOVE_PERCENTAGE, 100, RNG_AI_SWITCH_ABSORBING); GIVEN { ASSUME(GetSpeciesType(SPECIES_SANDSHREW, 0) == TYPE_GROUND); ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL); ASSUME(GetMoveType(MOVE_THUNDERBOLT) == TYPE_ELECTRIC); ASSUME(GetMoveType(MOVE_WATER_GUN) == TYPE_WATER); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT | AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES); PLAYER(SPECIES_WOOPER) { Ability(ABILITY_WATER_ABSORB); Moves(MOVE_CELEBRATE); } PLAYER(SPECIES_DWEBBLE) { Moves(MOVE_WATER_GUN); } OPPONENT(SPECIES_MUDKIP) { Item(ITEM_CHOICE_SCARF); Moves(MOVE_SCRATCH, MOVE_WATER_GUN); } OPPONENT(SPECIES_WOOPER) { Ability(ABILITY_WATER_ABSORB); Moves(MOVE_SCRATCH); } } WHEN { TURN { SWITCH(player, 1); EXPECT_MOVE(opponent, MOVE_SCRATCH); } TURN { MOVE(player, MOVE_WATER_GUN); EXPECT_MOVE(opponent, MOVE_SCRATCH); } TURN { MOVE(player, MOVE_WATER_GUN); EXPECT_SWITCH(opponent, 1); } } }