#include "global.h" #include "test/battle.h" #include "battle_ai_util.h" AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_TERA: AI will tera if it enables a ko") { GIVEN { ASSUME(GetMovePower(MOVE_SEED_BOMB) == 80); ASSUME(GetMovePower(MOVE_AQUA_TAIL) == 90); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SMART_TERA); PLAYER(SPECIES_WOBBUFFET) { HP(47); Speed(100); } PLAYER(SPECIES_WOBBUFFET) { Speed(100); } OPPONENT(SPECIES_WOBBUFFET) { Speed(1); Moves(MOVE_AQUA_TAIL, MOVE_SEED_BOMB); TeraType(TYPE_GRASS); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); TeraType(TYPE_FIRE); } } WHEN { TURN { EXPECT_MOVE(opponent, MOVE_SEED_BOMB, gimmick: GIMMICK_TERA); SEND_OUT(player, 1); } } SCENE { MESSAGE("The opposing Wobbuffet terastallized into the Grass type!"); MESSAGE("Wobbuffet fainted!"); } } AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_TERA: AI will not tera if it gets outsped and ko'd") { GIVEN { ASSUME(GetMovePower(MOVE_SEED_BOMB) == 80); ASSUME(GetMovePower(MOVE_FLAMETHROWER) == 90); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SMART_TERA | AI_FLAG_OMNISCIENT ); PLAYER(SPECIES_WOBBUFFET) { HP(47); Speed(100); Moves(MOVE_FLAMETHROWER, MOVE_CELEBRATE); } PLAYER(SPECIES_WOBBUFFET) { Speed(100); } OPPONENT(SPECIES_WOBBUFFET) { HP(60); Speed(1); Moves(MOVE_SEED_BOMB); TeraType(TYPE_GRASS); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); TeraType(TYPE_FIRE); } } WHEN { TURN { } } SCENE { NOT MESSAGE("The opposing Wobbuffet terastallized into the Grass type!"); } } AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_TERA: AI will not tera if it gets ko'd by priority") { GIVEN { ASSUME(GetMovePower(MOVE_SEED_BOMB) == 80); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SMART_TERA | AI_FLAG_OMNISCIENT ); PLAYER(SPECIES_WOBBUFFET) { HP(47); Speed(1); Moves(MOVE_QUICK_ATTACK, MOVE_CELEBRATE); } PLAYER(SPECIES_WOBBUFFET) { Speed(100); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); Moves(MOVE_SEED_BOMB, MOVE_AQUA_TAIL); TeraType(TYPE_GRASS); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); TeraType(TYPE_FIRE); } } WHEN { TURN { } } SCENE { NOT MESSAGE("The opposing Wobbuffet terastallized into the Grass type!"); } } AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_TERA: AI might tera if it gets saved from a ko") { PASSES_RANDOMLY(90, 100, RNG_AI_CONSERVE_TERA); GIVEN { ASSUME(GetMovePower(MOVE_SEED_BOMB) == 80); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SMART_TERA | AI_FLAG_OMNISCIENT ); PLAYER(SPECIES_WOBBUFFET) { HP(47); Speed(100); Moves(MOVE_SEED_BOMB); } PLAYER(SPECIES_WOBBUFFET) { Speed(100); } OPPONENT(SPECIES_WOBBUFFET) { Speed(100); HP(30); Moves(MOVE_SEED_BOMB); TeraType(TYPE_FIRE); } OPPONENT(SPECIES_WOBBUFFET) { Speed(100); TeraType(TYPE_FIRE); } } WHEN { TURN { MOVE(player, MOVE_SEED_BOMB); } } SCENE { MESSAGE("The opposing Wobbuffet terastallized into the Fire type!"); } }