#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItemsInfo[ITEM_LEPPA_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PP); } SINGLE_BATTLE_TEST("Restore PP berry activates immediately on switch in") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LEPPA_BERRY); MovesWithPP({MOVE_SCRATCH, 0}, {MOVE_CELEBRATE, 20}); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponent, MOVE_POUND); MOVE(player, MOVE_CELEBRATE); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player); } THEN { EXPECT(player->item == ITEM_NONE); } }