#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveEffect(MOVE_SAND_ATTACK) == EFFECT_ACCURACY_DOWN); } SINGLE_BATTLE_TEST("Sand Attack lowers Accuracy by 1 stage") { PASSES_RANDOMLY(GetMoveAccuracy(MOVE_SCRATCH) * 3 / 4, 100, RNG_ACCURACY); GIVEN { ASSUME(GetMoveAccuracy(MOVE_SCRATCH) == 100); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SAND_ATTACK); MOVE(opponent, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SAND_ATTACK, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Wobbuffet's accuracy fell!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } }