#include "global.h" #include "test/battle.h" // General SINGLE_BATTLE_TEST("Beat Up hits the target for each non-fainted, non-statused member in the party") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_PICHU) PLAYER(SPECIES_PIKACHU) { Status1(STATUS1_POISON); } PLAYER(SPECIES_RAICHU) OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_BEAT_UP); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAT_UP, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAT_UP, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAT_UP, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAT_UP, player); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAT_UP, player); MESSAGE("The Pokémon was hit 4 time(s)!"); } THEN { EXPECT_EQ(gBattleStruct->beatUpSpecies[0], SPECIES_WOBBUFFET); EXPECT_EQ(gBattleStruct->beatUpSpecies[1], SPECIES_WYNAUT); EXPECT_EQ(gBattleStruct->beatUpSpecies[2], SPECIES_PICHU); EXPECT_EQ(gBattleStruct->beatUpSpecies[3], SPECIES_RAICHU); } } TO_DO_BATTLE_TEST("Beat Up doesn't consider Comatose as a status") TO_DO_BATTLE_TEST("Beat Up's strikes have each an independent chance of a critical hit"); // B_BEAT_UP Gen2-4 TO_DO_BATTLE_TEST("Beat Up lists each party member's name"); TO_DO_BATTLE_TEST("Beat Up's damage is typeless"); TO_DO_BATTLE_TEST("Beat Up's damage doesn't consider STAB"); TO_DO_BATTLE_TEST("Beat Up's last strike-only can trigger King's Rock"); TO_DO_BATTLE_TEST("Beat Up's base power is the same for each strike"); TO_DO_BATTLE_TEST("Beat Up's damage is determined by each striking Pokémon's base attack and level and the target's defense"); TO_DO_BATTLE_TEST("Beat Up ignores stat stage changes"); //eg. Swords Dance TO_DO_BATTLE_TEST("Beat Up ignores Huge Power"); TO_DO_BATTLE_TEST("Beat Up ignores Choice Band"); // B_BEAT_UP Gen5+ TO_DO_BATTLE_TEST("Beat Up doesn't list party member's name"); TO_DO_BATTLE_TEST("Beat Up's damage is Dark-typed"); TO_DO_BATTLE_TEST("Beat Up's damage receives STAB"); TO_DO_BATTLE_TEST("Beat Up's can trigger King's Rock on all strikes"); TO_DO_BATTLE_TEST("Beat Up's base power is determined by each striking Pokémon"); TO_DO_BATTLE_TEST("Beat Up's damage is determined by the user's attack and the target's defense"); TO_DO_BATTLE_TEST("Beat Up's damage considers stat stage changes"); //eg. Swords Dance TO_DO_BATTLE_TEST("Beat Up's damage considers Huge Power"); TO_DO_BATTLE_TEST("Beat Up's damage considers Choice Band"); // Unconfirmed by Bulbapedia // - Technician interacion