#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Bolt Beak's base power is doubled if it attacks before the target", s16 damage) { u32 speed; PARAMETRIZE { speed = 1; } PARAMETRIZE { speed = 3; } GIVEN { ASSUME(GetMoveEffect(MOVE_BOLT_BEAK) == EFFECT_BOLT_BEAK); PLAYER(SPECIES_DRACOZOLT) { Speed(speed); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } } WHEN { TURN { MOVE(player, MOVE_BOLT_BEAK); } } SCENE { if (speed == 1) { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); } ANIMATION(ANIM_TYPE_MOVE, MOVE_BOLT_BEAK, player); HP_BAR(opponent, captureDamage: &results[i].damage); if (speed == 3) { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); } } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } SINGLE_BATTLE_TEST("Bolt Beak's base power is doubled the target switches out", s16 damage) { bool32 switchOut; PARAMETRIZE { switchOut = FALSE; } PARAMETRIZE { switchOut = TRUE; } GIVEN { ASSUME(GetMoveEffect(MOVE_BOLT_BEAK) == EFFECT_BOLT_BEAK); PLAYER(SPECIES_DRACOZOLT) { Speed(1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } } WHEN { TURN { MOVE(player, MOVE_BOLT_BEAK); if (switchOut) SWITCH(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BOLT_BEAK, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } }