#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Electrify makes the target's move Electric-type for the remainder of the turn (single move)") { GIVEN { ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND); ASSUME(GetMoveType(MOVE_SCRATCH) != TYPE_ELECTRIC); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SANDSLASH); } WHEN { TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player); } } DOUBLE_BATTLE_TEST("Electrify makes the target's move Electric-type for the remainder of the turn (double move)") { GIVEN { ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND); ASSUME(GetMoveType(MOVE_SCRATCH) != TYPE_ELECTRIC); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_SANDSLASH); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponentLeft, MOVE_ELECTRIFY, target: playerLeft); MOVE(playerLeft, MOVE_SCRATCH, target:opponentLeft); MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft); MOVE(opponentRight, MOVE_CELEBRATE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponentLeft); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft); } } SINGLE_BATTLE_TEST("Electrify can change status moves to Electric-type") { KNOWN_FAILING; GIVEN { ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND); ASSUME(GetMoveCategory(MOVE_LEER) == DAMAGE_CATEGORY_STATUS); ASSUME(GetMoveType(MOVE_LEER) != TYPE_ELECTRIC); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SANDSLASH); } WHEN { TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_LEER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, player); } } SINGLE_BATTLE_TEST("Electrify changes the type of foreseen moves when hitting its target") { GIVEN { ASSUME(GetSpeciesType(SPECIES_SANDSLASH, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSLASH, 1) == TYPE_GROUND); ASSUME(GetMoveEffect(MOVE_FUTURE_SIGHT) == EFFECT_FUTURE_SIGHT); ASSUME(GetMoveType(MOVE_FUTURE_SIGHT) != TYPE_ELECTRIC); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SANDSLASH); } WHEN { TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_FUTURE_SIGHT); } TURN {} TURN { MOVE(opponent, MOVE_ELECTRIFY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent); NOT HP_BAR(opponent); } }