#include "global.h" #include "test/battle.h" AI_DOUBLE_BATTLE_TEST("AI prefers Entrainment'ing good abilities onto partner with bad ability") { GIVEN { AI_FLAGS(AI_FLAG_SMART_TRAINER); PLAYER(SPECIES_QUAXWELL) { Level(18); Ability(ABILITY_TORRENT); Moves(MOVE_WATER_GUN); }; PLAYER(SPECIES_CORPHISH) { Level(18); Moves(MOVE_WATER_GUN); }; OPPONENT(SPECIES_SMEARGLE) { Level(17); Ability(ABILITY_TECHNICIAN); Moves(MOVE_AERIAL_ACE, MOVE_ENTRAINMENT, MOVE_FLAME_WHEEL, MOVE_MAGICAL_LEAF); } OPPONENT(SPECIES_ARCHEN) { Level(17); Ability(ABILITY_DEFEATIST); Moves(MOVE_DUAL_WINGBEAT, MOVE_ROCK_TOMB); } } WHEN { TURN { EXPECT_MOVE(opponentLeft, MOVE_ENTRAINMENT); EXPECT_MOVE(opponentRight, MOVE_DUAL_WINGBEAT); MOVE(playerLeft, MOVE_WATER_GUN); MOVE(playerRight, MOVE_WATER_GUN); } } } SINGLE_BATTLE_TEST("Entrainment changes the target's Ability to match the user's") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); } OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHADOW_TAG); } } WHEN { TURN { MOVE(player, MOVE_ENTRAINMENT); } } THEN { EXPECT(opponent->ability == ABILITY_TELEPATHY); } } SINGLE_BATTLE_TEST("Entrainment fails if the user's ability has cantBeCopied flag") { GIVEN { ASSUME(gAbilitiesInfo[ABILITY_MULTITYPE].cantBeCopied); PLAYER(SPECIES_ARCEUS) { Ability(ABILITY_MULTITYPE); } OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHADOW_TAG); } } WHEN { TURN { MOVE(player, MOVE_ENTRAINMENT); } } SCENE { MESSAGE("But it failed!"); } THEN { EXPECT(player->ability == ABILITY_MULTITYPE); EXPECT(opponent->ability == ABILITY_SHADOW_TAG); } } SINGLE_BATTLE_TEST("Entrainment fails if the target's ability has cantBeOverwritten flag") { GIVEN { ASSUME(gAbilitiesInfo[ABILITY_MULTITYPE].cantBeOverwritten); PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); } OPPONENT(SPECIES_ARCEUS) { Ability(ABILITY_MULTITYPE); } } WHEN { TURN { MOVE(player, MOVE_ENTRAINMENT); } } SCENE { MESSAGE("But it failed!"); } THEN { EXPECT(player->ability == ABILITY_TELEPATHY); EXPECT(opponent->ability == ABILITY_MULTITYPE); } } SINGLE_BATTLE_TEST("Entrainment causes primal weather to revert") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); } OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); } } WHEN { TURN { MOVE(player, MOVE_ENTRAINMENT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ENTRAINMENT, player); MESSAGE("The extremely harsh sunlight faded!"); } THEN { EXPECT(opponent->ability == ABILITY_TELEPATHY); } } TO_DO_BATTLE_TEST("Entrainment fails on Dynamaxed Pokémon");