#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Expanding Force's power increases by 50% if the user is affected by Psychic Terrain", s16 damage) { bool32 terrain; PARAMETRIZE { terrain = FALSE; } PARAMETRIZE { terrain = TRUE; } GIVEN { ASSUME(GetMoveEffect(MOVE_EXPANDING_FORCE) == EFFECT_EXPANDING_FORCE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); } TURN { MOVE(player, MOVE_EXPANDING_FORCE); } } SCENE { MESSAGE("Wobbuffet used Expanding Force!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { if (B_TERRAIN_TYPE_BOOST >= GEN_8) // 1.3 Terrain boost x 1.5 effect boost = 1.95 boost EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.95), results[1].damage); else // 1.5 Terrain boost x 1.5 effect boost = 2.25 boost EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.25), results[1].damage); } }