#include "global.h" #include "test/battle.h" TO_DO_BATTLE_TEST("TODO: Write Mud Sport (Move Effect) test titles") SINGLE_BATTLE_TEST("Mud Sport reduces the damage of Electric Type moves by 67% (Gen5+)") { s16 playerDmg[2]; s16 opponentDmg[2]; GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SHOCK_WAVE); MOVE(opponent, MOVE_SHOCK_WAVE); } TURN { MOVE(player, MOVE_MUD_SPORT); } TURN { MOVE(player, MOVE_SHOCK_WAVE); MOVE(opponent, MOVE_SHOCK_WAVE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SHOCK_WAVE, player); HP_BAR(opponent, captureDamage: &opponentDmg[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_SHOCK_WAVE, opponent); HP_BAR(player, captureDamage: &playerDmg[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_MUD_SPORT, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_SHOCK_WAVE, player); HP_BAR(opponent, captureDamage: &opponentDmg[1]); ANIMATION(ANIM_TYPE_MOVE, MOVE_SHOCK_WAVE, opponent); HP_BAR(player, captureDamage: &playerDmg[1]); } THEN { EXPECT_MUL_EQ(opponentDmg[0], Q_4_12(0.33), opponentDmg[1]); EXPECT_MUL_EQ(playerDmg[0], Q_4_12(0.33), playerDmg[1]); } }