#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveEffect(MOVE_FISSURE) == EFFECT_OHKO); } SINGLE_BATTLE_TEST("OHKO moves can hit semi-invulnerable mons when the user has No-Guard") { GIVEN { ASSUME(GetItemHoldEffect(ITEM_FOCUS_SASH) == HOLD_EFFECT_FOCUS_SASH); PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_NO_GUARD); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_FLY); } TURN { MOVE(player, MOVE_FISSURE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player); HP_BAR(opponent, hp: 0); } } SINGLE_BATTLE_TEST("OHKO moves can not hit semi-invulnerable") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_FLY); MOVE(player, MOVE_FISSURE); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player); } } SINGLE_BATTLE_TEST("OHKO moves can can be endured by Focus Sash") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_FOCUS_SASH); } } WHEN { TURN { MOVE(player, MOVE_FISSURE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player); HP_BAR(opponent, hp: 1); MESSAGE("The opposing Wobbuffet hung on using its Focus Sash!"); } } SINGLE_BATTLE_TEST("OHKO moves can can be endured by Sturdy") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GEODUDE) { Ability(ABILITY_STURDY); } } WHEN { TURN { MOVE(player, MOVE_FISSURE); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player); ABILITY_POPUP(opponent, ABILITY_STURDY); } } SINGLE_BATTLE_TEST("OHKO moves always fails if the target has a higher level than the user") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Level(1); } OPPONENT(SPECIES_WOBBUFFET) { Level(2); } } WHEN { TURN { MOVE(player, MOVE_FISSURE); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player); } } SINGLE_BATTLE_TEST("OHKO moves fail if target protects") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FISSURE); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player); } } TO_DO_BATTLE_TEST("OHKO moves faints the target, skipping regular damage calculations") TO_DO_BATTLE_TEST("OHKO moves's accuracy increases by 1% for every level the user has over the target") TO_DO_BATTLE_TEST("OHKO moves's ignores non-stage accuracy modifiers") // Gravity, Wide Lens, Compound Eyes