#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveEffect(MOVE_REST) == EFFECT_REST); } SINGLE_BATTLE_TEST("Rest causes the user to fall asleep and restores HP to full") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_REST); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player); } THEN { EXPECT(player->status1 & STATUS1_SLEEP); EXPECT_EQ(player->hp, player->maxHP); } } SINGLE_BATTLE_TEST("Rest fails if the user is at full HP") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(300); MaxHP(300); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_REST); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player); } THEN { EXPECT(!(player->status1 & STATUS1_SLEEP)); } } SINGLE_BATTLE_TEST("Rest fails if the user is protected by Leaf Guard") { GIVEN { ASSUME(GetMoveEffect(MOVE_SUNNY_DAY) == EFFECT_SUNNY_DAY); ASSUME(B_LEAF_GUARD_PREVENTS_REST >= GEN_5); PLAYER(SPECIES_CHIKORITA) { Ability(ABILITY_LEAF_GUARD); HP(1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player); } THEN { EXPECT(!(player->status1 & STATUS1_SLEEP)); } } SINGLE_BATTLE_TEST("Rest fails if the user is protected by Shields Down") { GIVEN { PLAYER(SPECIES_MINIOR_METEOR) { Ability(ABILITY_SHIELDS_DOWN); HP(299); MaxHP(300); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_REST); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player); } THEN { EXPECT(!(player->status1 & STATUS1_SLEEP)); } } SINGLE_BATTLE_TEST("Rest fails if the user is protected by Electric/Misty Terrain") { u32 move; PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; } PARAMETRIZE { move = MOVE_MISTY_TERRAIN; } GIVEN { ASSUME(GetMoveEffect(MOVE_ELECTRIC_TERRAIN) == EFFECT_ELECTRIC_TERRAIN); ASSUME(GetMoveEffect(MOVE_MISTY_TERRAIN) == EFFECT_MISTY_TERRAIN); ASSUME(GetSpeciesType(SPECIES_WYNAUT, 0) != TYPE_FLYING && GetSpeciesType(SPECIES_WYNAUT, 1) != TYPE_FLYING); PLAYER(SPECIES_WYNAUT) { HP(1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, move); MOVE(player, MOVE_REST); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player); } THEN { EXPECT(!(player->status1 & STATUS1_SLEEP)); } } SINGLE_BATTLE_TEST("Rest doesn't fail if the user is protected by Safeguard") { GIVEN { ASSUME(GetMoveEffect(MOVE_SAFEGUARD) == EFFECT_SAFEGUARD); PLAYER(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SAFEGUARD); } TURN { MOVE(player, MOVE_REST); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player); } THEN { EXPECT(player->status1 & STATUS1_SLEEP); } } DOUBLE_BATTLE_TEST("Rest doesn't fail if the user is protected by Flower Veil") { GIVEN { ASSUME(GetSpeciesType(SPECIES_CHIKORITA, 0) == TYPE_GRASS || GetSpeciesType(SPECIES_CHIKORITA, 1) == TYPE_GRASS); PLAYER(SPECIES_CHIKORITA) { HP(1); } PLAYER(SPECIES_FLORGES) { Ability(ABILITY_FLOWER_VEIL); } OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_REST); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, playerLeft); } THEN { EXPECT(playerLeft->status1 & STATUS1_SLEEP); } } TO_DO_BATTLE_TEST("TODO: Write Rest (Move Effect) test titles")