#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveEffect(MOVE_ROTOTILLER) == EFFECT_ROTOTILLER); } DOUBLE_BATTLE_TEST("Rototiller boosts Attack and Special Attack of all Grass types on the field") { GIVEN { ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS); ASSUME(GetSpeciesType(SPECIES_SNIVY, 0) == TYPE_GRASS); PLAYER(SPECIES_TANGELA); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SNIVY); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerRight, MOVE_ROTOTILLER); MOVE(playerLeft, MOVE_CELEBRATE); MOVE(opponentLeft, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, playerRight); NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); } THEN { EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(playerLeft->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(opponentLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(opponentLeft->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE); EXPECT_EQ(playerRight->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); EXPECT_EQ(opponentRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE); EXPECT_EQ(opponentRight->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); } } SINGLE_BATTLE_TEST("Rototiller fails if there are no valid targets") { GIVEN { ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 0) != TYPE_GRASS); ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 1) != TYPE_GRASS); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ROTOTILLER); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, player); MESSAGE("Wobbuffet used Rototiller!"); MESSAGE("But it failed!"); } } SINGLE_BATTLE_TEST("Rototiller doesn't affect Pokémon that are semi-invulnerable") { GIVEN { ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS); ASSUME(GetMoveEffect(MOVE_DIG) == EFFECT_SEMI_INVULNERABLE); PLAYER(SPECIES_TANGELA); OPPONENT(SPECIES_TANGELA); } WHEN { TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_ROTOTILLER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DIG, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("It won't have any effect on the opposing Tangela!"); } THEN { EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE); EXPECT_EQ(opponent->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); } } SINGLE_BATTLE_TEST("Rototiller fails if the only valid target is semi-invulnerable") { GIVEN { ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS); ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 0) != TYPE_GRASS); ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 1) != TYPE_GRASS); ASSUME(GetMoveEffect(MOVE_DIG) == EFFECT_SEMI_INVULNERABLE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_TANGELA); } WHEN { TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_ROTOTILLER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DIG, opponent); MESSAGE("Wobbuffet used Rototiller!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, player); MESSAGE("But it failed!"); } THEN { EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE); EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE); EXPECT_EQ(opponent->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); } } AI_DOUBLE_BATTLE_TEST("AI uses Rototiller") { GIVEN { ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS); ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 0) != TYPE_GRASS); ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 1) != TYPE_GRASS); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT); PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); } PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); } OPPONENT(SPECIES_TANGELA) { Moves(MOVE_ROTOTILLER, MOVE_POUND); } OPPONENT(SPECIES_TANGELA); } WHEN { TURN { EXPECT_MOVE(opponentLeft, MOVE_ROTOTILLER); } } }