#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveEffect(MOVE_WISH) == EFFECT_WISH); } SINGLE_BATTLE_TEST("Wish restores 50% of max player HP") { GIVEN { PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_WISH); } TURN { } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player); MESSAGE("Wynaut's wish came true!"); HP_BAR(player, hp: 100); MESSAGE("Wynaut's HP was restored."); } } SINGLE_BATTLE_TEST("Wish heals the user at the end of the next turn") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_WISH); MOVE(opponent, MOVE_POUND); } TURN { } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent); HP_BAR(player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); MESSAGE("Wobbuffet's wish came true!"); HP_BAR(player); } } SINGLE_BATTLE_TEST("Wish is blocked by Heal Block") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_WISH); MOVE(opponent, MOVE_POUND); } TURN { MOVE(opponent, MOVE_HEAL_BLOCK); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent); HP_BAR(player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent); MESSAGE("Wobbuffet was prevented from healing!"); NOT HP_BAR(player); } } TO_DO_BATTLE_TEST("TODO: Write Wish (Move Effect) test titles")