#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveHasAdditionalEffect(MOVE_SPARKLY_SWIRL, MOVE_EFFECT_AROMATHERAPY)); } DOUBLE_BATTLE_TEST("Sparkly Swirl cures the entire party of the user from primary status effects") { u32 j; u32 status; PARAMETRIZE { status = STATUS1_SLEEP; } PARAMETRIZE { status = STATUS1_POISON; } PARAMETRIZE { status = STATUS1_BURN; } PARAMETRIZE { status = STATUS1_FREEZE; } PARAMETRIZE { status = STATUS1_PARALYSIS; } PARAMETRIZE { status = STATUS1_TOXIC_POISON; } PARAMETRIZE { status = STATUS1_FROSTBITE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { if (status != STATUS1_SLEEP && status != STATUS1_FREEZE) Status1(status); } PLAYER(SPECIES_WOBBUFFET) { Status1(status); } PLAYER(SPECIES_WOBBUFFET) { Status1(status); } PLAYER(SPECIES_WOBBUFFET) { Status1(status); } PLAYER(SPECIES_WOBBUFFET) { Status1(status); } PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_SPARKLY_SWIRL, target: opponentLeft); } TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); } } SCENE { MESSAGE("Wobbuffet used Sparkly Swirl!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPARKLY_SWIRL, playerLeft); switch(status) { case STATUS1_SLEEP: STATUS_ICON(playerLeft, sleep: FALSE); STATUS_ICON(playerRight, sleep: FALSE); break; case STATUS1_POISON: STATUS_ICON(playerLeft, poison: FALSE); STATUS_ICON(playerRight, poison: FALSE); break; case STATUS1_BURN: STATUS_ICON(playerLeft, burn: FALSE); STATUS_ICON(playerRight, burn: FALSE); break; case STATUS1_PARALYSIS: STATUS_ICON(playerLeft, paralysis: FALSE); STATUS_ICON(playerRight, paralysis: FALSE); break; case STATUS1_TOXIC_POISON: STATUS_ICON(playerLeft, badPoison: FALSE); STATUS_ICON(playerRight, badPoison: FALSE); break; case STATUS1_FROSTBITE: STATUS_ICON(playerLeft, frostbite: FALSE); STATUS_ICON(playerRight, frostbite: FALSE); break; } } THEN { for (j = 0; j < PARTY_SIZE; j++) EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_STATUS), STATUS1_NONE); } }