#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Clear Smog removes stat changes even if it did no damage") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SWORDS_DANCE); } TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_CLEAR_SMOG); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CLEAR_SMOG, opponent); } THEN { EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE); } }