#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveHasAdditionalEffect(MOVE_G_MAX_STONESURGE, MOVE_EFFECT_STEALTH_ROCK)); } SINGLE_BATTLE_TEST("Steath Rock: Rock from G-Max Stonesurge are set up before any ability activation") { GIVEN { PLAYER(SPECIES_DREDNAW) { GigantamaxFactor(TRUE); } OPPONENT(SPECIES_SKARMORY) { Ability(ABILITY_WEAK_ARMOR); } } WHEN { TURN { MOVE(player, MOVE_WATERFALL, gimmick: GIMMICK_DYNAMAX); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_G_MAX_STONESURGE, player); MESSAGE("Pointed stones float in the air around the opposing team!"); ABILITY_POPUP(opponent, ABILITY_WEAK_ARMOR); } }