#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveHasAdditionalEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_DEF_MINUS_1) == TRUE); ASSUME(MoveHasAdditionalEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_FLINCH) == TRUE); } SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage") { enum Ability ability; u32 chance; PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 50; } PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 100; } PASSES_RANDOMLY(chance, 100, RNG_SECONDARY_EFFECT); GIVEN { PLAYER(SPECIES_TOGEPI) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TRIPLE_ARROWS); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Wobbuffet's Defense fell!"); } } SINGLE_BATTLE_TEST("Triple Arrows makes the foe flinch 30% of the time") { enum Ability ability; u32 chance; PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 30; } PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 60; } PASSES_RANDOMLY(chance, 100, RNG_SECONDARY_EFFECT_2); GIVEN { PLAYER(SPECIES_TOGEPI) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TRIPLE_ARROWS); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); MESSAGE("The opposing Wobbuffet flinched and couldn't move!"); } } SINGLE_BATTLE_TEST("Triple Arrows has an increased critical hit ratio") { u32 j, genConfig = 0, passes = 0, trials = 0; PARAMETRIZE { genConfig = GEN_1; passes = 1; trials = 2; } // 50% with Wobbuffet's base speed for (j = GEN_2; j <= GEN_9; j++) { PARAMETRIZE { genConfig = GEN_2; passes = 1; trials = 8; } } PASSES_RANDOMLY(passes, trials, RNG_CRITICAL_HIT); GIVEN { WITH_CONFIG(GEN_CONFIG_CRIT_CHANCE, genConfig); ASSUME(GetMoveCriticalHitStage(MOVE_TRIPLE_ARROWS) == 1); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TRIPLE_ARROWS); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Triple Arrows can lower Defense and cause flinch at the time") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TRIPLE_ARROWS); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Wobbuffet's Defense fell!"); MESSAGE("The opposing Wobbuffet flinched and couldn't move!"); } } SINGLE_BATTLE_TEST("Triple Arrows's flinching is prevented by Inner Focus") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_RIOLU) { Ability(ABILITY_INNER_FOCUS); } } WHEN { TURN { MOVE(player, MOVE_TRIPLE_ARROWS); MOVE(opponent, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); NONE_OF { MESSAGE("The opposing Wobbuffet flinched and couldn't move!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } }