#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Poison deals 1/8th damage per turn") { u32 j; GIVEN { PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { for (j = 0; j < 4; j++) TURN {} } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); for (j = 0; j < 4; j++) HP_BAR(player, damage: maxHP / 8); } } SINGLE_BATTLE_TEST("Poison can't bad poison a poison or steel type") { u32 species; PARAMETRIZE { species = SPECIES_BELDUM; } PARAMETRIZE { species = SPECIES_BULBASAUR; } GIVEN { ASSUME(GetMoveEffect(MOVE_POISON_GAS) == EFFECT_NON_VOLATILE_STATUS); ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_GAS) == MOVE_EFFECT_POISON); PLAYER(SPECIES_WOBBUFFET); OPPONENT(species); } WHEN { TURN { MOVE(player, MOVE_POISON_GAS); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_GAS, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } } }