BattleFrontier_BattleDomePreBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp .byte 0 BattleFrontier_BattleDomePreBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject LOCALID_PLAYER, DIR_NORTH end BattleFrontier_BattleDomePreBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle delay 1 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE setvar VAR_TEMP_0, 1 applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter waitmovement 0 lockall BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage waitmessage switch VAR_RESULT @ No case? call BattleFrontier_EventScript_GetCantRecordBattle goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: dome_resolvewinners DOME_PLAYER_RETIRED goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait waitmessage dome_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK dome_showopponentinfo waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage fadescreen FADE_TO_BLACK dome_showtourneytree waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1 case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons waitmessage waitbuttonpress fadescreen FADE_TO_BLACK call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, DOME_BATTLE_PARTY_SIZE @ 2 of the 3 party mons are selected for battle special ChoosePartyForBattleFrontier waitstate frontier_resetsketch goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound dome_set DOME_DATA_SELECTED_MONS dome_reduceparty dome_setopponent msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage applymovement LOCALID_DOME_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside waitmovement 0 applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor waitmovement 0 opendoor 5, 1 waitdooranim applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor waitmovement 0 closedoor 5, 1 waitdooranim warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 9, 5 setvar VAR_TEMP_0, 0 waitstate end BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1 case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: frontier_getbrainstatus switch VAR_RESULT case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: setvar VAR_TEMP_0, 1 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT special LoadPlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_HEAL waitfanfare special HealPlayerParty call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage fadescreen FADE_TO_BLACK dome_showstatictourneytree waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete return BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: walk_right face_left step_end BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: walk_up step_end BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: walk_up set_invisible step_end BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: .string "接下来您将参加第1轮比赛。\n准备好了吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: .string "接下来您将参加第2轮比赛。\n准备好了吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: .string "接下来您将参加半决赛。\n准备好了吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: .string "接下来您将参加决赛。\n准备好了吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: .string "请选择2只即将在对战中\n登场的宝可梦。$" BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: .string "这边请。$" BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: .string "辛苦了!\p我来帮您的宝可梦\n回复体力。$" BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: .string "所有的第1轮比赛\n都已结束。\p这些是成功晋级的队伍!$" BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: .string "所有的第2轮比赛\n都已结束。\p这些是成功晋级的队伍!$" BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: .string "所有的半决赛比赛\n都已结束。\p这些是成功晋级的队伍!$" @ Unused BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: .string "恭喜通过第1轮\n比赛。\p接下来是第2轮。\n准备好了吗?$" @ Unused BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: .string "恭喜进入\n半决赛。\p4个强队在此相遇。\n准备好了吗?$" @ Unused BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: .string "恭喜进入\n决赛。\p您是冠军候选之一。\n准备好了吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: .string "{PLAYER}的下一位对手是\n这位训练家。$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: .string "锦标赛进入第1回合!$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: .string "锦标赛进入第2回合!$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: .string "锦标赛进入半决赛!$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: .string "锦标赛进入决赛!$" BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: .string "要写入记录\n并且暂停吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: .string "要结束对战锦标赛的挑战吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: .string "正在写入记录……\n请稍候。$" BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: .string "要将您的最后一场对战\n记录到开拓通行证上吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: .string "恭喜您成功\n进入决赛!\p在决赛中,您将挑战的人是——\n巨蛋超级巨星石南。\p准备好了吗?$" @ Identical to ReadyForTuckerSilver BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: .string "恭喜您成功\n进入决赛!\p在决赛中,您将挑战的人是——\n巨蛋超级巨星石南。\p准备好了吗?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: .string "接下来的是您最后的对手石南。\n准备好了吗?$" @ Identical again BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: .string "接下来的是您最后的对手石南。\n准备好了吗?$"