#include "global.h" #include "battle.h" #include "battle_ai_main.h" #include "battle_ai_util.h" #include "constants/battle_ai.h" #include "battle_anim.h" #include "battle_arena.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_interface.h" #include "battle_setup.h" #include "battle_tower.h" #include "battle_tv.h" #include "battle_z_move.h" #include "bg.h" #include "data.h" #include "frontier_util.h" #include "item.h" #include "link.h" #include "main.h" #include "m4a.h" #include "palette.h" #include "party_menu.h" #include "pokeball.h" #include "pokemon.h" #include "random.h" #include "reshow_battle_screen.h" #include "sound.h" #include "string_util.h" #include "task.h" #include "text.h" #include "util.h" #include "window.h" #include "constants/battle_anim.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/party_menu.h" #include "constants/songs.h" #include "constants/trainers.h" #include "trainer_hill.h" static void OpponentHandleGetMonData(void); static void OpponentHandleGetRawMonData(void); static void OpponentHandleSetMonData(void); static void OpponentHandleSetRawMonData(void); static void OpponentHandleLoadMonSprite(void); static void OpponentHandleSwitchInAnim(void); static void OpponentHandleReturnMonToBall(void); static void OpponentHandleDrawTrainerPic(void); static void OpponentHandleTrainerSlide(void); static void OpponentHandleTrainerSlideBack(void); static void OpponentHandleFaintAnimation(void); static void OpponentHandleMoveAnimation(void); static void OpponentHandlePrintString(void); static void OpponentHandleChooseAction(void); static void OpponentHandleChooseMove(void); static void OpponentHandleChooseItem(void); static void OpponentHandleChoosePokemon(void); static void OpponentHandleHealthBarUpdate(void); static void OpponentHandleStatusIconUpdate(void); static void OpponentHandleStatusAnimation(void); static void OpponentHandleClearUnkVar(void); static void OpponentHandleSetUnkVar(void); static void OpponentHandleClearUnkFlag(void); static void OpponentHandleToggleUnkFlag(void); static void OpponentHandleHitAnimation(void); static void OpponentHandleIntroSlide(void); static void OpponentHandleIntroTrainerBallThrow(void); static void OpponentHandleDrawPartyStatusSummary(void); static void OpponentHandleHidePartyStatusSummary(void); static void OpponentHandleSpriteInvisibility(void); static void OpponentHandleBattleAnimation(void); static void OpponentHandleEndLinkBattle(void); static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore); static void OpponentBufferRunCommand(void); static void OpponentBufferExecCompleted(void); static void SwitchIn_HandleSoundAndEnd(void); static u32 GetOpponentMonData(u8 monId, u8 *dst); static void SetOpponentMonData(u8 monId); static void OpponentDoMoveAnimation(void); static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite); static void Task_StartSendOutAnim(u8 taskId); static void EndDrawPartyStatusSummary(void); static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { [CONTROLLER_GETMONDATA] = OpponentHandleGetMonData, [CONTROLLER_GETRAWMONDATA] = OpponentHandleGetRawMonData, [CONTROLLER_SETMONDATA] = OpponentHandleSetMonData, [CONTROLLER_SETRAWMONDATA] = OpponentHandleSetRawMonData, [CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite, [CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim, [CONTROLLER_RETURNMONTOBALL] = OpponentHandleReturnMonToBall, [CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic, [CONTROLLER_TRAINERSLIDE] = OpponentHandleTrainerSlide, [CONTROLLER_TRAINERSLIDEBACK] = OpponentHandleTrainerSlideBack, [CONTROLLER_FAINTANIMATION] = OpponentHandleFaintAnimation, [CONTROLLER_PALETTEFADE] = BtlController_Empty, [CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty, [CONTROLLER_BALLTHROWANIM] = BtlController_Empty, [CONTROLLER_PAUSE] = BtlController_Empty, [CONTROLLER_MOVEANIMATION] = OpponentHandleMoveAnimation, [CONTROLLER_PRINTSTRING] = OpponentHandlePrintString, [CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty, [CONTROLLER_CHOOSEACTION] = OpponentHandleChooseAction, [CONTROLLER_YESNOBOX] = BtlController_Empty, [CONTROLLER_CHOOSEMOVE] = OpponentHandleChooseMove, [CONTROLLER_OPENBAG] = OpponentHandleChooseItem, [CONTROLLER_CHOOSEPOKEMON] = OpponentHandleChoosePokemon, [CONTROLLER_23] = BtlController_Empty, [CONTROLLER_HEALTHBARUPDATE] = OpponentHandleHealthBarUpdate, [CONTROLLER_EXPUPDATE] = BtlController_Empty, [CONTROLLER_STATUSICONUPDATE] = OpponentHandleStatusIconUpdate, [CONTROLLER_STATUSANIMATION] = OpponentHandleStatusAnimation, [CONTROLLER_STATUSXOR] = BtlController_Empty, [CONTROLLER_DATATRANSFER] = BtlController_Empty, [CONTROLLER_DMA3TRANSFER] = BtlController_Empty, [CONTROLLER_PLAYBGM] = BtlController_Empty, [CONTROLLER_32] = BtlController_Empty, [CONTROLLER_TWORETURNVALUES] = BtlController_Empty, [CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty, [CONTROLLER_ONERETURNVALUE] = BtlController_Empty, [CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty, [CONTROLLER_CLEARUNKVAR] = OpponentHandleClearUnkVar, [CONTROLLER_SETUNKVAR] = OpponentHandleSetUnkVar, [CONTROLLER_CLEARUNKFLAG] = OpponentHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = OpponentHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = OpponentHandleHitAnimation, [CONTROLLER_CANTSWITCH] = BtlController_Empty, [CONTROLLER_PLAYSE] = BtlController_HandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry, [CONTROLLER_INTROSLIDE] = OpponentHandleIntroSlide, [CONTROLLER_INTROTRAINERBALLTHROW] = OpponentHandleIntroTrainerBallThrow, [CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OpponentHandleDrawPartyStatusSummary, [CONTROLLER_HIDEPARTYSTATUSSUMMARY] = OpponentHandleHidePartyStatusSummary, [CONTROLLER_ENDBOUNCE] = BtlController_Empty, [CONTROLLER_SPRITEINVISIBILITY] = OpponentHandleSpriteInvisibility, [CONTROLLER_BATTLEANIMATION] = OpponentHandleBattleAnimation, [CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty, [CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty, [CONTROLLER_ENDLINKBATTLE] = OpponentHandleEndLinkBattle, [CONTROLLER_DEBUGMENU] = BtlController_Empty, [CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop }; static void OpponentDummy(void) { } void SetControllerToOpponent(void) { gBattlerControllerEndFuncs[gActiveBattler] = OpponentBufferExecCompleted; gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; } static void OpponentBufferRunCommand(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleResources->bufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands)) sOpponentBufferCommands[gBattleResources->bufferA[gActiveBattler][0]](); else OpponentBufferExecCompleted(); } } static void CompleteOnBattlerSpriteCallbackDummy(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void FreeTrainerSpriteAfterSlide(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); OpponentBufferExecCompleted(); } } static void Intro_DelayAndEnd(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0; OpponentBufferExecCompleted(); } } static bool32 TwoIntroMons(u32 battlerId) // Double battle with both opponent pokemon active. { return (IsDoubleBattle() && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[battlerId]]) && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]])); } static void Intro_WaitForShinyAnimAndHealthbox(void) { bool8 healthboxAnimDone = FALSE; bool8 twoMons; twoMons = TwoIntroMons(gActiveBattler); if (!twoMons || ((twoMons && (gBattleTypeFlags & BATTLE_TYPE_MULTI) && !BATTLE_TWO_VS_ONE_OPPONENT) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; twoMons = FALSE; } else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; twoMons = TRUE; } gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler]; gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)]; if (healthboxAnimDone) { if (twoMons == TRUE) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); } else return; } else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { if (GetBattlerPosition(gActiveBattler) == 3) { if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) { FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); } else return; } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; } else return; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; } } static void Intro_TryShinyAnimShowHealthbox(void) { bool32 bgmRestored = FALSE; bool32 battlerAnimsDone = FALSE; bool32 twoMons; if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); twoMons = TwoIntroMons(gActiveBattler); if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT) && twoMons && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) { if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT)) { UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE; } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { if (GetBattlerPosition(gActiveBattler) == 1) m4aMPlayContinue(&gMPlayInfo_BGM); } else m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE; bgmRestored = TRUE; } if (!twoMons || (twoMons && gBattleTypeFlags & BATTLE_TYPE_MULTI && !BATTLE_TWO_VS_ONE_OPPONENT)) { if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { battlerAnimsDone = TRUE; } } else { if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { battlerAnimsDone = TRUE; } } if (bgmRestored && battlerAnimsDone) { if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT)) { DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES)); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox; } } static void TryShinyAnimAfterMonAnim(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); OpponentBufferExecCompleted(); } } static void CompleteOnHealthbarDone(void) { s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); else OpponentBufferExecCompleted(); } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(B_WIN_MSG)) OpponentBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; OpponentBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; gSprites[spriteId].data[1]++; } } static void SwitchIn_ShowSubstitute(void) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd; } } static void SwitchIn_HandleSoundAndEnd(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100); OpponentBufferExecCompleted(); } } } static void SwitchIn_ShowHealthbox(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); CopyBattleSpriteInvisibility(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute; } } static void SwitchIn_TryShinyAnim(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox; } } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) OpponentBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) OpponentBufferExecCompleted(); } static void OpponentBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleResources->bufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void OpponentHandleGetMonData(void) { BtlController_HandleGetMonData(gActiveBattler, gEnemyParty); } static void OpponentHandleGetRawMonData(void) { BtlController_HandleGetRawMonData(gActiveBattler, gEnemyParty); } static void OpponentHandleSetMonData(void) { BtlController_HandleSetMonData(gActiveBattler, gEnemyParty); } static void OpponentHandleSetRawMonData(void) { BtlController_HandleSetRawMonData(gActiveBattler, gEnemyParty); } static void OpponentHandleLoadMonSprite(void) { BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim); } static void OpponentHandleSwitchInAnim(void) { gBattleStruct->monToSwitchIntoId[gActiveBattler] = PARTY_SIZE; BtlController_HandleSwitchInAnim(gActiveBattler, FALSE, SwitchIn_TryShinyAnim); } static void OpponentHandleReturnMonToBall(void) { BtlController_HandleReturnMonToBall(gActiveBattler); } #define sSpeedX data[0] static void OpponentHandleDrawTrainerPic(void) { u32 trainerPicId; s16 xPos; if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) { trainerPicId = GetSecretBaseTrainerPicIndex(); } else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) { trainerPicId = GetFrontierBrainTrainerPicIndex(); } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler == 1) trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) { if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) { trainerPicId = GetEreaderTrainerFrontSpriteId(); } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } else { trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT) { if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 152; else // first mon xPos = 200; } else { xPos = 176; } DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; } static void OpponentHandleTrainerSlide(void) { u32 trainerPicId; if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) { trainerPicId = GetSecretBaseTrainerPicIndex(); } else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) { trainerPicId = GetFrontierBrainTrainerPicIndex(); } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler == 1) trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) { if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) { trainerPicId = GetEreaderTrainerFrontSpriteId(); } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } else { trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 0x1E); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96; gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; } #undef sSpeedX static void OpponentHandleTrainerSlideBack(void) { SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide; } static void OpponentHandleFaintAnimation(void) { BtlController_HandleFaintAnimation(gActiveBattler); } static void OpponentHandleMoveAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3]; gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation; } } static void OpponentDoMoveAnimation(void) { u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8); u8 multihit = gBattleResources->bufferA[gActiveBattler][11]; switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; OpponentBufferExecCompleted(); } break; } } static void OpponentHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16 *)(&gBattleResources->bufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; BattleArena_DeductSkillPoints(gActiveBattler, *stringId); } static void OpponentHandleChooseAction(void) { AI_TrySwitchOrUseItem(); OpponentBufferExecCompleted(); } static void OpponentHandleChooseMove(void) { u8 chosenMoveId; struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]); if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER) || IsWildMonSmart()) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace()); } else { chosenMoveId = gBattleStruct->aiMoveOrAction[gActiveBattler]; gBattlerTarget = gBattleStruct->aiChosenTarget[gActiveBattler]; switch (chosenMoveId) { case AI_CHOICE_WATCH: BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0); break; case AI_CHOICE_FLEE: BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0); break; case AI_CHOICE_SWITCH: BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0xFFFF); break; case 6: BtlController_EmitTwoReturnValues(BUFFER_B, 15, gBattlerTarget); break; default: { u16 chosenMove = moveInfo->moves[chosenMoveId]; if (GetBattlerMoveTargetType(gActiveBattler, chosenMove) & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) gBattlerTarget = gActiveBattler; if (GetBattlerMoveTargetType(gActiveBattler, chosenMove) & MOVE_TARGET_BOTH) { gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } if (ShouldUseZMove(gActiveBattler, gBattlerTarget, chosenMove)) QueueZMove(gActiveBattler, chosenMove); if (CanMegaEvolve(gActiveBattler)) // If opponent can mega evolve, do it. BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8)); else BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8)); } break; } } OpponentBufferExecCompleted(); } else // Wild pokemon - use random move { u16 move; u8 target; do { chosenMoveId = Random() & 3; move = moveInfo->moves[chosenMoveId]; } while (move == MOVE_NONE); if (GetBattlerMoveTargetType(gActiveBattler, move) & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER)) BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8)); else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { do { target = GetBattlerAtPosition(Random() & 2); } while (!CanTargetBattler(gActiveBattler, target, move)); #if B_WILD_NATURAL_ENEMIES == TRUE // Don't bother to loop through table if the move can't attack ally if (!(gBattleMoves[move].target & MOVE_TARGET_BOTH)) { u16 i, speciesAttacker, speciesTarget, isPartnerEnemy = FALSE; static const u16 naturalEnemies[][2] = { // Attacker Target {SPECIES_ZANGOOSE, SPECIES_SEVIPER}, {SPECIES_SEVIPER, SPECIES_ZANGOOSE}, {SPECIES_HEATMOR, SPECIES_DURANT}, {SPECIES_DURANT, SPECIES_HEATMOR}, {SPECIES_SABLEYE, SPECIES_CARBINK}, {SPECIES_MAREANIE, SPECIES_CORSOLA}, }; speciesAttacker = gBattleMons[gActiveBattler].species; speciesTarget = gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(gActiveBattler))].species; for (i = 0; i < ARRAY_COUNT(naturalEnemies); i++) { if (speciesAttacker == naturalEnemies[i][0] && speciesTarget == naturalEnemies[i][1]) { isPartnerEnemy = TRUE; break; } } if (isPartnerEnemy && CanTargetBattler(gActiveBattler, target, move)) BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(BATTLE_PARTNER(gActiveBattler)) << 8)); else BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8)); } else #endif BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8)); } else BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8)); OpponentBufferExecCompleted(); } } static void OpponentHandleChooseItem(void) { BtlController_EmitOneReturnValue(BUFFER_B, gBattleStruct->chosenItem[gActiveBattler]); OpponentBufferExecCompleted(); } static void OpponentHandleChoosePokemon(void) { s32 chosenMonId; s32 pokemonInBattle = 1; // Choosing Revival Blessing target if ((gBattleResources->bufferA[gActiveBattler][1] & 0xF) == PARTY_ACTION_CHOOSE_FAINTED_MON) { chosenMonId = gSelectedMonPartyId = GetFirstFaintedPartyIndex(gActiveBattler); } // Switching out else if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE) { chosenMonId = GetMostSuitableMonToSwitchInto(); if (chosenMonId == PARTY_SIZE) { s32 battler1, battler2, firstId, lastId; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); } else { battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); pokemonInBattle = 2; } GetAIPartyIndexes(gActiveBattler, &firstId, &lastId); for (chosenMonId = (lastId-1); chosenMonId >= firstId; chosenMonId--) { if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0 && chosenMonId != gBattlerPartyIndexes[battler1] && chosenMonId != gBattlerPartyIndexes[battler2] && (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON) || chosenMonId != CalculateEnemyPartyCount() - 1 || CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle)) { break; } } } *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId; } else { chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler); *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId; } BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL); OpponentBufferExecCompleted(); } static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore) { u16 i, count; for (i = 0, count = 0; i < PARTY_SIZE; i++) { if (i != slotToIgnore && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG) && GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0) { count++; } } return count; } static void OpponentHandleHealthBarUpdate(void) { s16 hpVal; LoadBattleBarGfx(0); hpVal = (gBattleResources->bufferA[gActiveBattler][3] << 8) | gBattleResources->bufferA[gActiveBattler][2]; if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void OpponentHandleStatusIconUpdate(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u8 battlerId; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); battlerId = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void OpponentHandleStatusAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { InitAndLaunchChosenStatusAnimation(gBattleResources->bufferA[gActiveBattler][1], gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8) | (gBattleResources->bufferA[gActiveBattler][4] << 16) | (gBattleResources->bufferA[gActiveBattler][5] << 24)); gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void OpponentHandleClearUnkVar(void) { gUnusedControllerStruct.unk = 0; OpponentBufferExecCompleted(); } static void OpponentHandleSetUnkVar(void) { gUnusedControllerStruct.unk = gBattleResources->bufferA[gActiveBattler][1]; OpponentBufferExecCompleted(); } static void OpponentHandleClearUnkFlag(void) { gUnusedControllerStruct.flag = 0; OpponentBufferExecCompleted(); } static void OpponentHandleToggleUnkFlag(void) { gUnusedControllerStruct.flag ^= 1; OpponentBufferExecCompleted(); } static void OpponentHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { OpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } static void OpponentHandleIntroSlide(void) { HandleIntroSlide(gBattleResources->bufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; OpponentBufferExecCompleted(); } static void OpponentHandleIntroTrainerBallThrow(void) { u8 taskId; SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite); taskId = CreateTask(Task_StartSendOutAnim, 5); gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->introAnimActive = TRUE; gBattlerControllerFuncs[gActiveBattler] = OpponentDummy; } static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite) { FreeTrainerFrontPicPalette(sprite->oam.affineParam); FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } static void Task_StartSendOutAnim(u8 taskId) { u8 savedActiveBattler = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; if ((!TwoIntroMons(gActiveBattler) || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) && !BATTLE_TWO_VS_ONE_OPPONENT) { gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); } else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) || (BATTLE_TWO_VS_ONE_OPPONENT && !TwoIntroMons(gActiveBattler))) { gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); } else { gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); gActiveBattler ^= BIT_FLANK; gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler, FALSE); gActiveBattler ^= BIT_FLANK; } gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox; gActiveBattler = savedActiveBattler; DestroyTask(taskId); } static void OpponentHandleDrawPartyStatusSummary(void) { if (gBattleResources->bufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { OpponentBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; if (gBattleResources->bufferA[gActiveBattler][2] != 0) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++; return; } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0; } } gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleResources->bufferA[gActiveBattler][4], gBattleResources->bufferA[gActiveBattler][1], gBattleResources->bufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; if (gBattleResources->bufferA[gActiveBattler][2] != 0) gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93; gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary; } } static void EndDrawPartyStatusSummary(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; OpponentBufferExecCompleted(); } } static void OpponentHandleHidePartyStatusSummary(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; OpponentBufferExecCompleted(); } static void OpponentHandleSpriteInvisibility(void) { if (IsBattlerSpritePresent(gActiveBattler)) { gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleResources->bufferA[gActiveBattler][1]; CopyBattleSpriteInvisibility(gActiveBattler); } OpponentBufferExecCompleted(); } static void OpponentHandleBattleAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u8 animationId = gBattleResources->bufferA[gActiveBattler][1]; u16 argument = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) OpponentBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } } static void OpponentHandleEndLinkBattle(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) { gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } OpponentBufferExecCompleted(); }