#ifndef GUARD_BATTLE_ENVIRONMENT_H #define GUARD_BATTLE_ENVIRONMENT_H #include "constants/battle.h" #include "battle_bg.h" struct BattleEnvironment { u16 naturePower; u16 secretPowerEffect; enum Type camouflageType; struct BattleBackground background; }; extern const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]; #endif // GUARD_BATTLE_ENVIRONMENT_H