#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveType(MOVE_TACKLE) == TYPE_NORMAL); ASSUME(GetMovePower(MOVE_TACKLE) > 0); ASSUME(GetMoveType(MOVE_WATER_GUN) == TYPE_WATER); ASSUME(GetMovePower(MOVE_WATER_GUN) > 0); } SINGLE_BATTLE_TEST("Normalize turns a move into a Normal-type move") { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { ASSUME(GetSpeciesType(SPECIES_GASTLY, 0) == TYPE_GHOST); PLAYER(SPECIES_GASTLY); OPPONENT(SPECIES_SKITTY) { Ability(ability); Moves(MOVE_WATER_GUN); } } WHEN { TURN { MOVE(opponent, MOVE_WATER_GUN); } } SCENE { if (ability == ABILITY_CUTE_CHARM) { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent); NOT { MESSAGE("It doesn't affect Gastly…"); } } else { NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent); } MESSAGE("It doesn't affect Gastly…"); } } } SINGLE_BATTLE_TEST("Normalize affects status moves") { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { ASSUME(GetMoveType(MOVE_THUNDER_WAVE) == TYPE_ELECTRIC); ASSUME(GetSpeciesType(SPECIES_DRILBUR, 0) == TYPE_GROUND); PLAYER(SPECIES_DRILBUR); OPPONENT(SPECIES_SKITTY) { Ability(ability); Moves(MOVE_THUNDER_WAVE); } } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_WAVE); } } SCENE { if (ability == ABILITY_CUTE_CHARM) { NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, opponent); } MESSAGE("But it failed!"); } else { ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, opponent); NOT { MESSAGE("But it failed!"); } } } } SINGLE_BATTLE_TEST("Normalize still makes Freeze-Dry do super effective damage to Water-type Pokémon", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { ASSUME(GetMoveType(MOVE_FREEZE_DRY) == TYPE_ICE); ASSUME(GetMoveEffect(MOVE_FREEZE_DRY) == EFFECT_SUPER_EFFECTIVE_ON_ARG); ASSUME(GetSpeciesType(SPECIES_MUDKIP, 0) == TYPE_WATER); PLAYER(SPECIES_MUDKIP); OPPONENT(SPECIES_SKITTY) { Ability(ability); Moves(MOVE_FREEZE_DRY); } } WHEN { TURN { MOVE(opponent, MOVE_FREEZE_DRY); } } SCENE { MESSAGE("It's super effective!"); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.8), results[1].damage); // STAB + Ate } } SINGLE_BATTLE_TEST("Normalize doesn't boost power of unaffected moves by 20% (< Gen7)", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { WITH_CONFIG(B_ATE_MULTIPLIER, GEN_6); PLAYER(SPECIES_DELCATTY) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_POUND); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); // No boost } } SINGLE_BATTLE_TEST("Normalize boosts power of unaffected moves by 20% (Gen7+)", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { WITH_CONFIG(B_ATE_MULTIPLIER, GEN_7); PLAYER(SPECIES_DELCATTY) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_POUND); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(1.2), results[1].damage); // Ate } } SINGLE_BATTLE_TEST("Normalize doesn't boost power of affected moves by 20% (< Gen7)", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { WITH_CONFIG(B_ATE_MULTIPLIER, GEN_6); PLAYER(SPECIES_SKITTY) { Ability(ability); Moves(MOVE_WATER_GUN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_WATER_GUN); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); // STAB + no ate } } SINGLE_BATTLE_TEST("Normalize boosts power of affected moves by 20% (Gen7+)", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { WITH_CONFIG(B_ATE_MULTIPLIER, GEN_7); PLAYER(SPECIES_SKITTY) { Ability(ability); Moves(MOVE_WATER_GUN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_WATER_GUN); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.8), results[1].damage); // STAB + ate } } SINGLE_BATTLE_TEST("Normalize-affected moves become Electric-type under Electrify's effect") { GIVEN { ASSUME(GetMoveEffect(MOVE_ELECTRIFY) == EFFECT_ELECTRIFY); PLAYER(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); } OPPONENT(SPECIES_ROOKIDEE) { Item(ITEM_WACAN_BERRY); } } WHEN { TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_WATER_GUN); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); } } SINGLE_BATTLE_TEST("Normalize-affected moves become Electric-type under Ion Deluge's effect") { GIVEN { ASSUME(GetMoveEffect(MOVE_ION_DELUGE) == EFFECT_ION_DELUGE); PLAYER(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); Moves(MOVE_WATER_GUN); } OPPONENT(SPECIES_ROOKIDEE) { Item(ITEM_WACAN_BERRY); } } WHEN { TURN { MOVE(opponent, MOVE_ION_DELUGE); MOVE(player, MOVE_WATER_GUN); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); } } SINGLE_BATTLE_TEST("Normalize doesn't affect Weather Ball's type", s16 damage) { u16 move; enum Ability ability; PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_NORMALIZE; } PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_NORMALIZE; } GIVEN { ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL); ASSUME(GetMoveType(MOVE_WEATHER_BALL) == TYPE_NORMAL); ASSUME(GetSpeciesType(SPECIES_MEGANIUM, 0) == TYPE_GRASS); PLAYER(SPECIES_SKITTY) { Ability(ability); } OPPONENT(SPECIES_MEGANIUM); } WHEN { TURN { MOVE(player, move); } TURN { MOVE(player, MOVE_WEATHER_BALL); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); if (move == MOVE_SUNNY_DAY) MESSAGE("It's super effective!"); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(4.0), results[1].damage); // double base power + type effectiveness + sun 50% boost - STAB EXPECT_MUL_EQ(results[2].damage, Q_4_12(4.0), results[3].damage); EXPECT_EQ(results[0].damage, results[2].damage); EXPECT_EQ(results[1].damage, results[3].damage); } } SINGLE_BATTLE_TEST("Normalize doesn't affect Natural Gift's type") { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { ASSUME(GetMoveEffect(MOVE_NATURAL_GIFT) == EFFECT_NATURAL_GIFT); ASSUME(gNaturalGiftTable[ITEM_TO_BERRY(ITEM_ORAN_BERRY)].type == TYPE_POISON); ASSUME(GetSpeciesType(SPECIES_BELDUM, 0) == TYPE_STEEL); PLAYER(SPECIES_SKITTY) { Ability(ability); Item(ITEM_ORAN_BERRY); } OPPONENT(SPECIES_BELDUM); } WHEN { TURN { MOVE(player, MOVE_NATURAL_GIFT); } } SCENE { NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_NATURAL_GIFT, player); } MESSAGE("It doesn't affect the opposing Beldum…"); } } SINGLE_BATTLE_TEST("Normalize doesn't affect Judgment / Techno Blast / Multi-Attack's type") { u16 move, item; PARAMETRIZE { move = MOVE_JUDGMENT; item = ITEM_ZAP_PLATE; } PARAMETRIZE { move = MOVE_TECHNO_BLAST; item = ITEM_SHOCK_DRIVE; } PARAMETRIZE { move = MOVE_MULTI_ATTACK; item = ITEM_ELECTRIC_MEMORY; } GIVEN { ASSUME(GetMoveEffect(MOVE_JUDGMENT) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(GetMoveEffect(MOVE_TECHNO_BLAST) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(gItemsInfo[ITEM_ZAP_PLATE].holdEffect == HOLD_EFFECT_PLATE); ASSUME(gItemsInfo[ITEM_ZAP_PLATE].secondaryId == TYPE_ELECTRIC); ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].holdEffect == HOLD_EFFECT_DRIVE); ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].secondaryId == TYPE_ELECTRIC); ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].holdEffect == HOLD_EFFECT_MEMORY); ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].secondaryId == TYPE_ELECTRIC); ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND); PLAYER(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); Item(item); } OPPONENT(SPECIES_DIGLETT); } WHEN { TURN { MOVE(player, move); } } SCENE { NOT { ANIMATION(ANIM_TYPE_MOVE, move, player); } MESSAGE("It doesn't affect the opposing Diglett…"); } } SINGLE_BATTLE_TEST("Normalize doesn't affect Hidden Power's type") { GIVEN { ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER); ASSUME(gTypesInfo[TYPE_ELECTRIC].isHiddenPowerType == TRUE); ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND); PLAYER(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); HPIV(31); AttackIV(31); DefenseIV(31); SpAttackIV(30); SpDefenseIV(31); SpeedIV(31); } // HP Electric OPPONENT(SPECIES_DIGLETT); } WHEN { TURN { MOVE(player, MOVE_HIDDEN_POWER); } } SCENE { NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player); } MESSAGE("It doesn't affect the opposing Diglett…"); } } SINGLE_BATTLE_TEST("Normalize doesn't change Tera Blast's type when Terastallized") { GIVEN { ASSUME(GetMoveEffect(MOVE_TERA_BLAST) == EFFECT_TERA_BLAST); ASSUME(GetMoveType(MOVE_TERA_BLAST) == TYPE_NORMAL); ASSUME(GetSpeciesType(SPECIES_MISDREAVUS, 0) == TYPE_GHOST); PLAYER(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); TeraType(TYPE_DARK); } OPPONENT(SPECIES_MISDREAVUS); } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Normalize makes Flying Press do Normal/Flying damage") { enum Ability ability; PARAMETRIZE { ability = ABILITY_CUTE_CHARM; } PARAMETRIZE { ability = ABILITY_NORMALIZE; } GIVEN { ASSUME(GetSpeciesType(SPECIES_GOLEM, 0) == TYPE_ROCK || GetSpeciesType(SPECIES_GOLEM, 1) == TYPE_ROCK); PLAYER(SPECIES_SKITTY) { Ability(ability); Moves(MOVE_FLYING_PRESS); } OPPONENT(SPECIES_GOLEM); } WHEN { TURN { MOVE(player, MOVE_FLYING_PRESS); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FLYING_PRESS, player); if (ability == ABILITY_NORMALIZE) MESSAGE("It's not very effective…"); else NOT { MESSAGE("It's not very effective…"); } } } SINGLE_BATTLE_TEST("Normalize doesn't affect Terrain Pulse's type") { GIVEN { ASSUME(GetMoveEffect(MOVE_TERRAIN_PULSE) == EFFECT_TERRAIN_PULSE); ASSUME(GetMoveType(MOVE_TERRAIN_PULSE) == TYPE_NORMAL); ASSUME(GetSpeciesType(SPECIES_SANDSHREW, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSHREW, 1) == TYPE_GROUND); PLAYER(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); } OPPONENT(SPECIES_SANDSHREW); } WHEN { TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, MOVE_CELEBRATE); } TURN { MOVE(player, MOVE_TERRAIN_PULSE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent); NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_TERRAIN_PULSE, player); } MESSAGE("It doesn't affect the opposing Sandshrew…"); } } SINGLE_BATTLE_TEST("Normalize doesn't affect damaging Z-Move types") { GIVEN { ASSUME(GetMoveType(MOVE_WATER_GUN) == TYPE_WATER); ASSUME(GetSpeciesType(SPECIES_GOLEM, 0) == TYPE_ROCK || GetSpeciesType(SPECIES_GOLEM, 1) == TYPE_ROCK); PLAYER(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); Item(ITEM_WATERIUM_Z); Moves(MOVE_WATER_GUN); } OPPONENT(SPECIES_GOLEM); } WHEN { TURN { MOVE(player, MOVE_WATER_GUN, gimmick: GIMMICK_Z_MOVE); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ZMOVE_ACTIVATE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_HYDRO_VORTEX, player); MESSAGE("It's super effective!"); } }