@ Note: ROM header data is empty space here. @ It's populated by gbafix using data provided in the Makefile. Start:: b Init RomHeaderNintendoLogo:: .space 156 RomHeaderGameTitle:: .space 12 RomHeaderGameCode:: .space 4 RomHeaderMakerCode:: .space 2 RomHeaderMagic:: .byte 0 RomHeaderMainUnitCode:: .byte 0 RomHeaderDeviceType:: .byte 0 RomHeaderReserved1:: .space 7 RomHeaderSoftwareVersion:: .byte 0 RomHeaderChecksum:: .byte 0 RomHeaderReserved2:: .space 2 .word 0 GPIOPortData:: .2byte 0 GPIOPortDirection:: .2byte 0 GPIOPortReadEnable:: .2byte 0 .2byte 0 .space 0x34