.set LOCALID_ATTENDANT_SINGLES, 1 .set LOCALID_ATTENDANT_DOUBLES, 6 BattleFrontier_BattlePalaceLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp .byte 0 BattleFrontier_BattlePalaceLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattlePalaceLobby_OnFrame: map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge .2byte 0 BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus:: frontier_getstatus end BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving:: lockall msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT closemessage palace_set PALACE_DATA_WIN_STREAK, 0 palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge:: lockall frontier_isbrain goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven msgbox BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven:: msgbox BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers, MSGBOX_DEFAULT BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints:: msgbox BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints, MSGBOX_DEFAULT frontier_givepoints msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS message BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded waitmessage call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge:: lockall message BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded waitmessage palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge:: frontier_checkairshow special LoadPlayerParty special HealPlayerParty callnative UpdateFollowingPokemon palace_save 0 playse SE_SAVE waitse call BattleFrontier_EventScript_GetCantRecordBattle goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge message BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge case 0, BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch:: call BattleFrontier_EventScript_SaveBattle BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge:: return BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge:: lockall msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge waitmessage palace_save CHALLENGE_STATUS_SAVING playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge BattleFrontier_BattlePalaceLobby_EventScript_SinglesAttendant:: lock faceplayer setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant end BattleFrontier_BattlePalaceLobby_EventScript_DoublesAttendant:: lock faceplayer setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant end BattleFrontier_BattlePalaceLobby_EventScript_Attendant:: palace_get PALACE_DATA_PRIZE goto_if_ne VAR_RESULT, ITEM_NONE, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge special SavePlayerParty call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge:: call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge case 1, BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge case 2, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge:: message BattleFrontier_BattlePalaceLobby_Text_WhichChallenge waitmessage multichoice 17, 6, MULTI_LEVEL_MODE, FALSE switch VAR_RESULT case FRONTIER_LVL_TENT, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge frontier_checkineligible goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT msgbox BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK callnative RemoveFollowingPokemon call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, FRONTIER_PARTY_SIZE special ChoosePartyForBattleFrontier waitstate goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge msgbox BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge case YES, BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_CHALLENGE_STATUS, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER palace_init palace_set PALACE_DATA_WIN_STREAK_ACTIVE, TRUE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE special LoadPlayerParty closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge:: special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE msgbox BattleFrontier_BattlePalaceLobby_Text_FollowMe, MSGBOX_DEFAULT closemessage call BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 8, 13 setvar VAR_TEMP_CHALLENGE_STATUS, 0 waitstate end BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge:: goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons:: switch VAR_RESULT case FRONTIER_LVL_50, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50 case FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50:: msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen:: msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge:: special LoadPlayerParty callnative LoadPlayerParty BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge:: msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge:: release end BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle:: msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle:: msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge:: message BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge return BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge:: message BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge return BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor:: call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor waitmovement 0 call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor waitdooranim applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor waitmovement 0 call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor waitdooranim return BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant:: setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES return BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant:: setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES return BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor:: opendoor 5, 4 return BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor:: opendoor 19, 4 return BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor:: closedoor 5, 4 return BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor:: closedoor 19, 4 return BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor: walk_up step_end BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor: walk_up set_invisible step_end BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor: walk_up walk_up set_invisible step_end BattleFrontier_BattlePalaceLobby_EventScript_ShowSinglesResults:: lockall frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_SINGLES waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattlePalaceLobby_EventScript_ShowDoublesResults:: lockall frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_DOUBLES waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattlePalaceLobby_EventScript_BlackBelt:: msgbox BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink, MSGBOX_NPC end BattleFrontier_BattlePalaceLobby_EventScript_Man:: msgbox BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere, MSGBOX_NPC end BattleFrontier_BattlePalaceLobby_EventScript_Beauty:: msgbox BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms, MSGBOX_NPC end BattleFrontier_BattlePalaceLobby_EventScript_Maniac:: msgbox BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway, MSGBOX_NPC end BattleFrontier_BattlePalaceLobby_EventScript_RulesBoard:: lockall msgbox BattleFrontier_BattlePalaceLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading waitmessage multichoice 16, 0, MULTI_BATTLE_PALACE_RULES, FALSE switch VAR_RESULT case 0, BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics case 1, BattleFrontier_BattlePalaceLobby_EventScript_RulesNature case 2, BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves case 3, BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered case 4, BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger case 5, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules end BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePalaceLobby_EventScript_RulesNature:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePalaceLobby_EventScript_ExitRules:: releaseall end BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: .string "欢迎来到对战宫殿,\n这里是对训练家的\p心的测试,这里接受\p单人对战大厅\n的挑战。$" BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: .string "你想要挑战\n单人对战大厅吗?$" BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: .string "对战宫殿里有几个\n专门为单人对战准备的礼堂,\l被称作单人对战大厅。\p单人对战与普通比赛的规则\n相同,但增加了一条\l非常重要的规则,\p训练家只能选择\n进行战斗的宝可梦,\p不可以对宝可梦\n下达任何战斗指令。\p宝可梦要\n依靠自己的本能战斗,\p你必须信赖你的宝可梦,\n仔细观看它们的比赛。\p如果你能成功地连续打败\n七个训练家,\l就可以得到对战点数。\p需要中断挑战的话\n必须进行存档,\p假如没有存档\n则视为放弃参赛权。$" BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: .string "当你的心与你的宝可梦都变得\n更强的时候,再回到这里来吧。$" BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: .string "有两种对战大厅,\n50级和自由级,\l你要挑战哪一种?$" BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: .string "哎…\p你没带足三只能够\n参加挑战的宝可梦,\p要进行挑战,你必须\n带着三只不同种类的宝可梦,\p而且它们必须都在\n50级以下。\p而且,也不能让它们携带\n相同种类的物品。\p蛋{STR_VAR_1}也不能参加。\p准备好之后\n再回来吧。$" BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: .string "哎…\p你没带足三只能够\n参加挑战的宝可梦,\p要进行挑战,你必须\n带着三只不同种类的宝可梦。\p而且,也不能让它们携带\n相同种类的物品。\p蛋{STR_VAR_1}也不能参加。\p准备好之后\n再回来吧。$" BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: .string "好的。现在,请选择\n要参加的三只宝可梦。$" BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: .string "带你去对战大厅之前\n需要先存档,如何?$" BattleFrontier_BattlePalaceLobby_Text_FollowMe: .string "好的。\n跟我来。$" BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: .string "很荣幸能观赏到\n你的宝可梦的英姿。\p正在记录你的结果中,\n请稍候。$" BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: .string "你达到了七连胜…\p看起来你的新与你的宝可梦的\n是紧紧地联系在一起的。$" BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: .string "正在记录你的成绩,\n请稍候。$" @ Unused BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: .string "For the feat of your 7-win streak,\n" .string "we present you with Battle Point(s).$" BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: .string "看起来你没有地方\n装我们的礼品了,\p整理好包包再\n回来这里吧。$" BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: .string "我们一直在等你…$" BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: .string "带你去对战大厅之前\n需要先存档,如何?$" BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: .string "哎…\p上回结束挑战时\n你没有进行存档,\p因此你的挑战资格\n被暂时取消了。真可惜。$" @ Unused BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: .string "{PLAYER}得到奖品\n{STR_VAR_1}。$" BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: .string "对于我这样努力的人,\n还是努力的宝可梦更适合我。\p攻击就是最好的防御!\n不断的攻击最为重要!\p不过我想说的并不是\n这些。\p我经常能看到一个可爱的\n女孩在这附近玩,\p她说她能得知\n宝可梦们的想法,\p那一点我不是很清楚,\n不过她真的非常可爱啊。\p嗯?\n你干吗用那种眼神看着我?$" BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: .string "唔…\p看起来宝可梦的性格\n和它们所学会的招式\l是在这里战斗的关键。\p准确地说,是取决于\n招式与宝可梦的性格的\l适合程度。\p如果你的宝可梦碰到麻烦,\n不能依靠它自己的潜能获胜,\l你就得检查一下\l它的招式是否符合它的性格。$" BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: .string "我的宝可梦通常比较温顺,\p但进了对战大厅后,\n它有时会变得\l非常调皮!\p真是被它吓了一跳!\n非常让人吃惊啊!$" BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: .string "不知道一只喜欢吓唬对手,\n然后一点点打倒对方的宝可梦\l应该算作什么性格,\p它要是乐天的性格的话,\n我会大吃一惊的。\p但是,唉,不可能的。$" BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: .string "欢迎来到对战宫殿,\n这里是对训练家的心的测试,\p这里接受\p双打对战大厅\n的挑战。$" BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: .string "你想要挑战\n双打对战大厅吗?$" BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: .string "对战宫殿里有几个\n专门为双打对战准备的礼堂,\l被称作双打对战大厅。\p双打对战与普通比赛的规则\n相同,但增加了一条\l非常重要的规则,\p训练家只能选择\n进行战斗的宝可梦,\p不可以对宝可梦\n下达任何战斗指令。\p宝可梦要\n依靠自己的本能战斗,\p你必须信赖你的宝可梦,\n仔细观看它们的比赛。\p如果你能成功地连续打败\n七个训练家,\l就可以得到对战点数。\p需要中断挑战的话\n必须进行存档,\p假如没有存档\n则视为放弃参赛权。$" BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: .string "要连续打败宫殿守护者\n和七个训练家啊…$" BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: .string "为了表彰你和你的宝可梦\n之间密切的关系,我们把\l这些对战点数奖给你。$" BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: .string "你要在你的开拓通行证上\n记录下你在对战宫殿\l最近的比赛吗?$" BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: .string "上面写着对战大厅的规则。$" BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: .string "想读哪一条?$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: .string "在这里,宝可梦需要\n凭借自己的思考来战斗。\p与野生宝可梦相比,和人们\n一同生活的宝可梦会依据\l它们的性格选择不同的战斗方式。$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: .string "由于性格的差别,有的宝可梦\n喜欢不计后果的攻击,\p有的喜欢尽量保护自己\n不受任何伤害,\p还有一些喜欢慢慢地\n挫败它的敌人。\p不同性格的宝可梦\n都会有各自喜欢的\l并且擅长的招式,\p当然也会有\n不喜欢的招式。$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: .string "有直接给予对手伤害的\n攻击性招式,\p有抵抗敌人攻击或\n回复体力等等的\l防御性招式,\p还有能让对手陷入\n中毒或麻痹等\l种种异常状态的\l奇怪的招式。\p宝可梦会自己决定\n使用三种招式中的哪一种。$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: .string "没有训练家的命令,\n宝可梦有可能并不会\l经常使用某些招式。\p宝可梦不擅长使用\n自己不喜欢的招式。\p如果宝可梦只会\n不太符合它的性格的招式,\l那么就很难凭自己的潜能获得胜利。$" BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: .string "根据性格的不同,如果一只宝可梦\n遇上了麻烦,它也有可能\l会使用并不符合它性格的招式。\p如果紧要关头宝可梦的表现\n开始变得奇怪,就要多注意它一下了。$"