.set LOCALID_ATTENDANT, 1 BattleFrontier_BattlePikeLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp .byte 0 BattleFrontier_BattlePikeLobby_OnFrame: map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattlePikeLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePikeLobby_EventScript_LostChallenge .2byte 0 BattleFrontier_BattlePikeLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus:: frontier_getstatus end BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving:: special HealPlayerParty pike_resethelditems lockall msgbox BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting, MSGBOX_DEFAULT closemessage pike_set PIKE_DATA_WIN_STREAK, 0 pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePikeLobby_EventScript_WonChallenge:: lockall frontier_isbrain goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen msgbox BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance, MSGBOX_DEFAULT waitmessage goto BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen:: msgbox BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen, MSGBOX_DEFAULT waitmessage BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints:: msgbox BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints, MSGBOX_DEFAULT frontier_givepoints msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS frontier_checkairshow pike_get PIKE_DATA_TOTAL_STREAKS addvar VAR_RESULT, 1 pike_set PIKE_DATA_TOTAL_STREAKS, VAR_RESULT special LoadPlayerParty special HealPlayerParty callnative UpdateFollowingPokemon pike_resethelditems message BattleFrontier_BattlePikeLobby_Text_ShallRecordResults waitmessage pike_save 0 playse SE_SAVE waitse msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePikeLobby_EventScript_LostChallenge:: lockall message BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults waitmessage frontier_checkairshow frontier_set FRONTIER_DATA_BATTLE_NUM, 0 pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE special LoadPlayerParty special HealPlayerParty callnative UpdateFollowingPokemon pike_resethelditems pike_save 0 playse SE_SAVE waitse msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePikeLobby_EventScript_Attendant:: lock faceplayer setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PIKE setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES special SavePlayerParty msgbox BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike, MSGBOX_DEFAULT BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge:: message BattleFrontier_BattlePikeLobby_Text_TakeChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge case 1, BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge case 2, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge:: message BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode waitmessage multichoice 17, 6, MULTI_LEVEL_MODE, FALSE switch VAR_RESULT case FRONTIER_LVL_TENT, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge frontier_checkineligible goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT msgbox BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK callnative RemoveFollowingPokemon call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, FRONTIER_PARTY_SIZE special ChoosePartyForBattleFrontier waitstate goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge msgbox BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge case YES, BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_CHALLENGE_STATUS, 0 setvar VAR_TEMP_1, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER pike_init frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING pike_set PIKE_DATA_WIN_STREAK_ACTIVE, TRUE pike_savehelditems frontier_set FRONTIER_DATA_PAUSED, FALSE special LoadPlayerParty closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_CHALLENGE_STATUS, 255 pike_savehelditems goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE msgbox BattleFrontier_BattlePikeLobby_Text_StepThisWay, MSGBOX_DEFAULT closemessage frontier_settrainers call BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor special HealPlayerParty call BattleFrontier_BattlePike_EventScript_CloseCurtain warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 6, 7 setvar VAR_TEMP_CHALLENGE_STATUS, 0 waitstate end BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge:: msgbox BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons:: switch VAR_RESULT case FRONTIER_LVL_50, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50 case FRONTIER_LVL_OPEN, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50:: msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen:: msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge:: special LoadPlayerParty callnative UpdateFollowingPokemon BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge:: msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge:: release end BattleFrontier_BattlePikeLobby_EventScript_ShowResults:: lockall frontier_results FRONTIER_FACILITY_PIKE waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor waitmovement 0 return BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor: walk_up BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor: walk_up walk_up set_invisible step_end BattleFrontier_BattlePikeLobby_EventScript_Hiker:: msgbox BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal, MSGBOX_NPC end BattleFrontier_BattlePikeLobby_EventScript_Twin:: msgbox BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer, MSGBOX_NPC end BattleFrontier_BattlePikeLobby_EventScript_Beauty:: msgbox BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere, MSGBOX_NPC end BattleFrontier_BattlePikeLobby_EventScript_RulesBoard:: lockall msgbox BattleFrontier_BattlePikeLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading waitmessage multichoice 16, 4, MULTI_BATTLE_PIKE_RULES, FALSE switch VAR_RESULT case 0, BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag case 1, BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems case 2, BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder case 3, BattleFrontier_BattlePikeLobby_EventScript_ExitRules case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_ExitRules end BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag:: msgbox BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems:: msgbox BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder:: msgbox BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePikeLobby_EventScript_ExitRules:: releaseall end BattleFrontier_BattlePike_EventScript_CloseCurtain:: playse SE_PIKE_CURTAIN_CLOSE special CloseBattlePikeCurtain waitstate waitse return BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: .string "在这里,训练家的运气将\n受到考验…\p欢迎来到对战管道…\p我是你对战管道的指导…$" BattleFrontier_BattlePikeLobby_Text_TakeChallenge: .string "你要进行对战管道\n的挑战吗?$" BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: .string "我们在这里进行名叫\n选择式对战的比赛。\p选择式对战的规则\n很简单…\p在三条道路中选择一条\n在对战管道的最后\l要到达目的地房间。这很简单。\p然而,在选择的道路上会\n发生什么事完全取决于\l挑战者的运气…\p如果你达到了目标,你会被\n授予对战点数。\p如果你要中断挑战,\n请和路上大房间里的\l人员谈话。\p如果在中断之前不保存,\n就无法继续挑战。$" BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: .string "我们期待着在别的场合\n见到你…$" BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: .string "你有两个选择,\n50级和自由级。\l你要挑战哪个?$" BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: .string "请原谅,但…\p你没有三只符合选择式对战\n条件的宝可梦。\p你要参加必须要有\n三只不同的50级以下的宝可梦。\p他们还不能持有相同\n的道具。\p蛋{STR_VAR_1}是不行的。\p请你准备好了\n来见我…$" BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: .string "请原谅,但…\p你没有三只符合选择式对战\n条件的宝可梦。\p你要参加必须要有\n三只不同的宝可梦。\p他们还不能持有相同\n的道具。\p蛋{STR_VAR_1}是不行的。\p请你准备好了\n来见我…$" BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: .string "请选择三只你要参加\n挑战的宝可梦…$" BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: .string "在你开始战斗之前,\n我必须保存游戏。\l可以吗?$" BattleFrontier_BattlePikeLobby_Text_StepThisWay: .string "请走这边…$" BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: .string "你的挑战结束了…\p我要记录你的结果。\n请稍等…$" BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: .string "你完成了挑战…\p我必须说…你好像拥有\n巨大的运气…$" BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: .string "我要记录你的结果。\n请稍等…$" @ Unused BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: .string "为庆祝你完成\n对战管道的挑战,我们\l授予你这些对战点数…$" @ Unused BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: .string "看起来你已经得到足够多\n的对战点数…\p请用对战点数\n交换奖品后再回来…$" BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: .string "请原谅,但…\p你上次退出挑战之前\n没有存档。\p因为这,到目前为止你的\n挑战无效。很抱歉…$" BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: .string "恭喜…\p你从水管皇后那取得了胜利\n并完成了任务…$" BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: .string "为了对你非凡的运气表示认可,\n我们授予你这些对战点数…$" BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: .string "啊!我失去了机会!\n我走错了房间!\p在这里,你要当心\n毒,冰冻,等其它的。$" BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: .string "我已经完成了10次挑战,\n但我从来没有要同一个\l训练家战斗。$" BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: .string "听着!听着!\p你难道不认为宝可梦的\n特性在这里会很有\l用吗?$" @ Unused BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: .string "这个怪异的地方是什么?\n我根本弄不明白!\p我已经进行挑战好多次了\n但无论我选哪个路线\l还是要遇到训练家。$" BattleFrontier_BattlePikeLobby_Text_RulesAreListed: .string "选择式对战的规则如下。$" BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: .string "你要读哪个标题?$" BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: .string "在选择式对战的挑战中\n包包和宝可梦导航仪不能使用。$" BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: .string "在一次选择式对战的挑战中,\n宝可梦持有的任何树果或者药草\l只能一次有效。$" BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: .string "在一次选择式对战的挑战中,\n宝可梦的顺序不能\l改变。\p顺序必须在你挑战之前\n安排好。$"