.set LOCALID_OPPONENT, 1 .set LOCALID_ATTENDANT_1, 2 .set LOCALID_ATTENDANT_2, 3 BattleFrontier_BattleTowerBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp .byte 0 BattleFrontier_BattleTowerBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible end BattleFrontier_BattleTowerBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: setvar VAR_TEMP_0, 1 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: tower_setopponent addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle switch VAR_RESULT case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: call BattleFrontier_EventScript_IncrementWinStreak tower_setbattlewon switch VAR_RESULT case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit waitmovement 0 removeobject LOCALID_OPPONENT frontier_getbrainstatus call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT playfanfare MUS_HEAL waitfanfare special HealPlayerParty BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext frontier_get FRONTIER_DATA_BATTLE_NUM call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent call BattleFrontier_EventScript_GetCantRecordBattle goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait waitmessage tower_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: copyvar VAR_TEMP_F, VAR_RESULT switch VAR_TEMP_F case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent waitmessage return BattleFrontier_EventScript_IncrementWinStreak:: frontier_incrementstreak return BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter waitmovement 0 applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft waitmovement 0 playse SE_PIN applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant waitmovement 0 applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit waitmovement 0 return BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden waitmessage call BattleFrontier_EventScript_GetCantRecordBattle goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: call BattleFrontier_EventScript_SetBrainObjectGfx closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_TOWER setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE goto_if_eq VAR_0x8004, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle frontier_restorehelditems special HealPlayerParty frontier_resetsketch BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: tower_setinterviewdata frontier_get FRONTIER_DATA_BATTLE_OUTCOME return BattleFrontier_EventScript_SetBrainObjectGfx:: frontier_setbrainobj return BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: walk_up walk_up walk_up face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: face_down step_end BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: walk_down walk_left walk_left walk_left face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: set_visible delay_16 walk_up walk_left walk_left delay_8 step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: walk_right walk_right walk_down set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: delay_16 delay_16 delay_16 delay_16 step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: face_right delay_16 delay_16 delay_16 delay_16 walk_in_place_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: walk_slow_down walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles goto_if_eq VAR_RESULT, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis goto_if_eq VAR_RESULT, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 6, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 10, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 14, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: tower_closelink warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 18, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: .string "现在为你的宝可梦\n进行回复。$" @ Unused BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: .string "下面是第{STR_VAR_1}位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: .string "下面是第二位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: .string "下面是第三位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: .string "下面是第四位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: .string "下面是第五位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: .string "下面是第六位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: .string "下面是第七位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: .string "要在开拓通行证上\n记录下你的成绩吗?$" BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: .string "{PLAYER}的战绩已经\n记录在了开拓通行证上。$" BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: .string "想要保存并\n退出游戏吗?$" BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: .string "保存战斗记录中,\n请稍等。$" BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: .string "要中断对战房间的\n挑战吗?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: .string "发生了某些错误,\n数据无法保存。$" BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: .string "打扰了…\p我们的领袖对战塔大君正在\n来这里的路上,她希望和你进行对战。\p她很快就能到这儿。$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: .string "对战塔大君在等着你,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: .string "你好…\n我的名字叫莉拉,\p人称对战塔大君,也是\n这个对战塔的管理者…\p我听说过关于\n你的传言…\p虽然在某些方面,\n这些传言并不能吸引我…\p我来找你的原因…\n有且只有一个…$" BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: .string "让我看一看你\n所有的天赋吧…$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: .string "莉拉:呵呵呵,干得好…\p拿来你的开拓通行证吧…\n我认可你的天赋了。$" BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: .string "能力象征浮现在\n开拓通行证上面!$" BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: .string "… … … … … …\p你对自己在宝可梦战斗方面的\n天赋很有信心,是吗?\p那就继续战斗,继续\n取得胜利吧。\p我在这儿等着你,\n等着下一次见面…$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: .string "莉拉:你果然回来\n见我了…\p… … … … … …\p经过了严苛的战斗来到我面前…\n与你战斗我不必留手…\p已经很久了…\p已经很久没有人可以让我\n在战斗中不必顾虑别的事情…$" BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: .string "好,要开始了。$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: .string "莉拉:呵呵,恭喜你…\n你的开拓通行证…$" BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: .string "能力象征闪着\n金黄色的光辉!$" BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: .string "真是快乐啊…\p以前从来没有\n这么快乐地战斗过…\p希望以后还能和你战斗…$"