.set LOCALID_SCOTT, 1 BattleFrontier_ScottsHouse_MapScripts:: .byte 0 BattleFrontier_ScottsHouse_EventScript_Scott:: lock faceplayer goto_if_set FLAG_TEMP_4, BattleFrontier_ScottsHouse_EventScript_GivenBerry goto_if_set FLAG_TEMP_3, BattleFrontier_ScottsHouse_EventScript_GivenShield goto_if_set FLAG_TEMP_2, BattleFrontier_ScottsHouse_EventScript_GivenBattlePoints goto BattleFrontier_ScottsHouse_EventScript_CheckGiveItems end BattleFrontier_ScottsHouse_EventScript_CheckGiveItems:: goto_if_unset FLAG_SCOTT_GIVES_BATTLE_POINTS, BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier goto_if_unset FLAG_COLLECTED_ALL_SILVER_SYMBOLS, BattleFrontier_ScottsHouse_EventScript_CheckSilverSymbols goto_if_unset FLAG_COLLECTED_ALL_GOLD_SYMBOLS, BattleFrontier_ScottsHouse_EventScript_CheckGoldSymbols goto BattleFrontier_ScottsHouse_EventScript_CheckGiveShield end BattleFrontier_ScottsHouse_EventScript_CheckGiveShield:: goto_if_unset FLAG_RECEIVED_SILVER_SHIELD, BattleFrontier_ScottsHouse_EventScript_CheckGiveSilverShield goto_if_unset FLAG_RECEIVED_GOLD_SHIELD, BattleFrontier_ScottsHouse_EventScript_CheckGiveGoldShield goto BattleFrontier_ScottsHouse_EventScript_RandomComment end BattleFrontier_ScottsHouse_EventScript_CheckSilverSymbols:: goto_if_unset FLAG_SYS_TOWER_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_DOME_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_PALACE_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_ARENA_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_FACTORY_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_PIKE_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_PYRAMID_SILVER, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield msgbox BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols, MSGBOX_DEFAULT giveitem ITEM_LANSAT_BERRY goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_BerryPocketFull setflag FLAG_COLLECTED_ALL_SILVER_SYMBOLS setflag FLAG_TEMP_4 release end BattleFrontier_ScottsHouse_EventScript_CheckGoldSymbols:: goto_if_unset FLAG_SYS_TOWER_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_DOME_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_PALACE_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_ARENA_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_FACTORY_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_PIKE_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield goto_if_unset FLAG_SYS_PYRAMID_GOLD, BattleFrontier_ScottsHouse_EventScript_CheckGiveShield msgbox BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols, MSGBOX_DEFAULT giveitem ITEM_STARF_BERRY goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_BerryPocketFull setflag FLAG_COLLECTED_ALL_GOLD_SYMBOLS setflag FLAG_TEMP_4 release end BattleFrontier_ScottsHouse_EventScript_BerryPocketFull:: msgbox BattleFrontier_ScottsHouse_Text_BerryPocketStuffed, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_GivenBerry:: msgbox BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_RandomComment:: random 3 goto_if_eq VAR_RESULT, 1, BattleFrontier_ScottsHouse_EventScript_FrontierBrainComment goto_if_eq VAR_RESULT, 2, BattleFrontier_ScottsHouse_EventScript_ArtisanCaveComment msgbox BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_FrontierBrainComment:: msgbox BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_ArtisanCaveComment:: msgbox BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_CheckGiveSilverShield:: setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 tower_get TOWER_DATA_WIN_STREAK goto_if_ge VAR_RESULT, 50, BattleFrontier_ScottsHouse_EventScript_GiveSilverShield frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_OPEN tower_get TOWER_DATA_WIN_STREAK goto_if_ge VAR_RESULT, 50, BattleFrontier_ScottsHouse_EventScript_GiveSilverShield goto BattleFrontier_ScottsHouse_EventScript_RandomComment end BattleFrontier_ScottsHouse_EventScript_GiveSilverShield:: msgbox BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow, MSGBOX_DEFAULT givedecoration DECOR_SILVER_SHIELD goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_NoRoomForShield setflag FLAG_RECEIVED_SILVER_SHIELD setflag FLAG_TEMP_3 goto BattleFrontier_ScottsHouse_EventScript_GivenShield end BattleFrontier_ScottsHouse_EventScript_NoRoomForShield:: msgbox BattleFrontier_ScottsHouse_Text_ComeBackForThisLater, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_GivenShield:: msgbox BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_CheckGiveGoldShield:: setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 tower_get TOWER_DATA_WIN_STREAK goto_if_ge VAR_RESULT, 100, BattleFrontier_ScottsHouse_EventScript_GiveGoldShield frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_OPEN tower_get TOWER_DATA_WIN_STREAK goto_if_ge VAR_RESULT, 100, BattleFrontier_ScottsHouse_EventScript_GiveGoldShield goto BattleFrontier_ScottsHouse_EventScript_RandomComment end BattleFrontier_ScottsHouse_EventScript_GiveGoldShield:: msgbox BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow, MSGBOX_DEFAULT givedecoration DECOR_GOLD_SHIELD goto_if_eq VAR_RESULT, FALSE, BattleFrontier_ScottsHouse_EventScript_NoRoomForShield setflag FLAG_RECEIVED_GOLD_SHIELD setflag FLAG_TEMP_3 goto BattleFrontier_ScottsHouse_EventScript_GivenShield end BattleFrontier_ScottsHouse_EventScript_GivenBattlePoints:: msgbox BattleFrontier_ScottsHouse_Text_ExpectingGreatThings, MSGBOX_DEFAULT release end BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier:: msgbox BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT closemessage delay 30 call_if_eq VAR_FACING, DIR_NORTH, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth call_if_eq VAR_FACING, DIR_EAST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast call_if_eq VAR_FACING, DIR_WEST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest msgbox BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal, MSGBOX_DEFAULT applymovement LOCALID_SCOTT, Common_Movement_FacePlayer waitmovement 0 msgbox BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing, MSGBOX_DEFAULT goto_if_eq VAR_SCOTT_STATE, 13, BattleFrontier_ScottsHouse_EventScript_Give4BattlePoints goto_if_ge VAR_SCOTT_STATE, 9, BattleFrontier_ScottsHouse_EventScript_Give3BattlePoints goto_if_ge VAR_SCOTT_STATE, 6, BattleFrontier_ScottsHouse_EventScript_Give2BattlePoints goto BattleFrontier_ScottsHouse_EventScript_Give1BattlePoint end BattleFrontier_ScottsHouse_EventScript_Give4BattlePoints:: buffernumberstring STR_VAR_1, 4 setvar VAR_0x8004, 4 goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints end BattleFrontier_ScottsHouse_EventScript_Give3BattlePoints:: buffernumberstring STR_VAR_1, 3 setvar VAR_0x8004, 3 goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints end BattleFrontier_ScottsHouse_EventScript_Give2BattlePoints:: buffernumberstring STR_VAR_1, 2 setvar VAR_0x8004, 2 goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints end BattleFrontier_ScottsHouse_EventScript_Give1BattlePoint:: buffernumberstring STR_VAR_1, 1 setvar VAR_0x8004, 1 goto BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints end BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints:: special GiveFrontierBattlePoints msgbox BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS msgbox BattleFrontier_ScottsHouse_Text_ExplainBattlePoints, MSGBOX_DEFAULT setflag FLAG_SCOTT_GIVES_BATTLE_POINTS setflag FLAG_TEMP_2 release end BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth:: applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth:: applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast:: applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest:: applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier: .string "亚希达:啊,欢迎!\n呵呵呵…抱歉来的时候有点挤。\p不管如何,{PLAYER}{KUN},请让我\n正式欢迎你来到对战开拓区。\p这个地方就是我的梦想。\n经过了一年又一年,直到今天,\l我的梦想终于可以实现了。$" BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal: .string "回头想想,这一路\n还真是走了很久很久…\p我独自离开家乡,\n只为寻找强大的训练家。\p谁也无法算清我在这一路上\n究竟付出了多少时间与汗水。$" BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing: .string "但那些都已经过去了,\n没必要紧盯着过去不放!\p现在,从心底里好好享受\n在这里的战斗吧!\p{PLAYER}{KUN},这个送给你,\n就作为我们那屡次交错的旅程\l的纪念吧。$" BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints: .string "{PLAYER}得到了\n{STR_VAR_1}对战点数。$" BattleFrontier_ScottsHouse_Text_ExplainBattlePoints: .string "亚希达:你可以在开拓通行证上\n查看你对战点数的数量。\p你在对战开拓区\n获得的胜利越多,收集的\l对战点数就越多。\p这些对战点数你可以随便用,\n比如用来交换物品。$" BattleFrontier_ScottsHouse_Text_ExpectingGreatThings: .string "期待你的精彩表现!$" BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers: .string "亚希达:每个训练家都是一个独特的人,\n他们都过着自己的生活。\p但当他们进行战斗的时候,\n他们是谁并不重要。\p他们都是一样的!\p我喜欢这样纯粹的战斗,\n大家都是平等的。\p因此我环游各地,寻找\n重视战斗的训练家,\l邀请他们来到这个地方。$" BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain: .string "亚希达:你与开拓之脑\n交过手了吗?\p你得到了他们的\n象征了吗?\p开拓之脑是我从世界各地\n挑选出来的最强训练家,\p但我能肯定,看到你的能力,\n他们也会被吓一跳!$" BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier: .string "亚希达:你的目标不只是战斗吧?\n对吗?\p我好像还记得你也在\n收集宝可梦图鉴。\p想知道一个好消息吗?\p在对战开拓区某处\n你也能碰到野生宝可梦…\l哈哈哈!$" BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols: .string "亚希达:在对战开拓区\n玩得还高兴吗?\p…等等…\n啊!\p你的开拓通行证!\n你已经收集到了\l所有的银色象征!\p简直太不可置信了!\n和我预想中一样,你真的非常非常强!\p虽说通常我不会做这些,\n不过这次就让我破例一回!\p这个送给你,\n你肯定能善加利用的。$" BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols: .string "亚希达:希望你喜欢\n我的对战开拓区。\p…等等…\n啊,我不是眼花了吧!\p你的开拓通行证!\n你已经收集到了\l所有的金色象征!\p太了不起了!\n和我预想中一样,你真是个不可思议的人!\p… … … … … …\p{PLAYER},你一定得收下这个!\p是你的话,一定能识得\n我的礼物的价值的!$" BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere: .string "我可是有天赋的,可以第一眼就\n看出训练家的实力。\p真高兴我的先见让我\n把你带到了这里!$" BattleFrontier_ScottsHouse_Text_BerryPocketStuffed: .string "你的树果口袋好像\n已经塞满了。$" BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow: .string "亚希达:啊,我听说过你的事了!\n你在对战塔干得不错!\l你一连打败了50个训练家?\p真让人惊讶!\n这个送给你!$" BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow: .string "亚希达:啊,天哪,我听说过你的事了!\n你在对战塔干得太棒了!\l你一连打败了100个训练家?\p真令人不敢相信!\n这是送给你的奖励!$" BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings: .string "希望还能听到其他\n关于你的好消息!$" BattleFrontier_ScottsHouse_Text_ComeBackForThisLater: .string "哎,你装的东西太多了,\n收拾收拾再来吧。$"