.set LOCALID_GRUNT_1, 10 .set LOCALID_GRUNT_2, 11 .set LOCALID_GRUNT_3, 12 .set LOCALID_GRUNT_4, 13 .set LOCALID_MAXIE, 14 .set LOCALID_SCOTT, 16 MossdeepCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_OnTransition .byte 0 MossdeepCity_OnTransition: clearflag FLAG_MOSSDEEP_GYM_SWITCH_1 clearflag FLAG_MOSSDEEP_GYM_SWITCH_2 clearflag FLAG_MOSSDEEP_GYM_SWITCH_3 clearflag FLAG_MOSSDEEP_GYM_SWITCH_4 call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather end MossdeepCity_EventScript_PokefanF:: lock faceplayer goto_if_set FLAG_RECEIVED_HM_DIVE, MossdeepCity_EventScript_PokefanFMagmaGone msgbox MossdeepCity_Text_SpaceCenterReceivedLetter, MSGBOX_DEFAULT release end MossdeepCity_EventScript_PokefanFMagmaGone:: msgbox MossdeepCity_Text_SpaceCenterLaunchingRockets, MSGBOX_DEFAULT release end MossdeepCity_EventScript_Sailor:: lock faceplayer goto_if_set FLAG_RECEIVED_HM_DIVE, MossdeepCity_EventScript_SailorMagmaGone msgbox MossdeepCity_Text_MossdeepTargetedByMagma, MSGBOX_DEFAULT release end MossdeepCity_EventScript_SailorMagmaGone:: msgbox MossdeepCity_Text_FeelReliefOnLand, MSGBOX_DEFAULT release end MossdeepCity_EventScript_NinjaBoy:: msgbox MossdeepCity_Text_WailmerWatching, MSGBOX_NPC end MossdeepCity_EventScript_ExpertM:: msgbox MossdeepCity_Text_LifeNeedsSeaToLive, MSGBOX_NPC end MossdeepCity_EventScript_Girl:: msgbox MossdeepCity_Text_NiceIfWorldCoveredByFlowers, MSGBOX_NPC end MossdeepCity_EventScript_Woman:: msgbox MossdeepCity_Text_SpecialSpaceCenterRock, MSGBOX_NPC end MossdeepCity_EventScript_WhiteRock:: msgbox MossdeepCity_Text_ItsAWhiteRock, MSGBOX_SIGN end MossdeepCity_EventScript_GymSign:: msgbox MossdeepCity_Text_GymSign, MSGBOX_SIGN end MossdeepCity_EventScript_CitySign:: msgbox MossdeepCity_Text_CitySign, MSGBOX_SIGN end MossdeepCity_EventScript_SpaceCenterSign:: msgbox MossdeepCity_Text_SpaceCenterSign, MSGBOX_SIGN end MossdeepCity_EventScript_VisitedMossdeep:: setflag FLAG_VISITED_MOSSDEEP_CITY setvar VAR_TEMP_1, 1 end MossdeepCity_EventScript_TeamMagmaEnterSpaceCenter:: lockall applymovement LOCALID_MAXIE, MossdeepCity_Movement_MaxieGestureToSpaceCenter waitmovement 0 applymovement LOCALID_GRUNT_1, MossdeepCity_Movement_GruntFaceSpaceCenter applymovement LOCALID_GRUNT_2, MossdeepCity_Movement_GruntFaceSpaceCenter applymovement LOCALID_GRUNT_3, MossdeepCity_Movement_GruntFaceSpaceCenter applymovement LOCALID_GRUNT_4, MossdeepCity_Movement_GruntFaceSpaceCenter waitmovement 0 applymovement LOCALID_MAXIE, MossdeepCity_Movement_MaxieEnterSpaceCenter applymovement LOCALID_GRUNT_1, MossdeepCity_Movement_Grunt1EnterSpaceCenter applymovement LOCALID_GRUNT_2, MossdeepCity_Movement_Grunt2EnterSpaceCenter applymovement LOCALID_GRUNT_3, MossdeepCity_Movement_Grunt3EnterSpaceCenter applymovement LOCALID_GRUNT_4, MossdeepCity_Movement_Grunt4EnterSpaceCenter waitmovement 0 removeobject LOCALID_MAXIE removeobject LOCALID_GRUNT_1 removeobject LOCALID_GRUNT_2 removeobject LOCALID_GRUNT_3 removeobject LOCALID_GRUNT_4 delay 30 setvar VAR_MOSSDEEP_CITY_STATE, 2 setflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA releaseall end MossdeepCity_Movement_MaxieGestureToSpaceCenter: delay_16 face_right delay_16 delay_16 delay_16 delay_16 face_left delay_16 delay_16 step_end MossdeepCity_Movement_GruntFaceSpaceCenter: face_right delay_16 delay_16 delay_16 step_end MossdeepCity_Movement_MaxieEnterSpaceCenter: walk_down walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt1EnterSpaceCenter: delay_16 delay_8 walk_down walk_down walk_down walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt2EnterSpaceCenter: delay_16 delay_8 walk_down walk_down walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt3EnterSpaceCenter: delay_16 delay_8 walk_down walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_Movement_Grunt4EnterSpaceCenter: delay_16 delay_8 walk_right walk_right walk_right walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end MossdeepCity_EventScript_Man:: lock faceplayer msgbox MossdeepCity_Text_SurfExhilarating, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end MossdeepCity_EventScript_KingsRockBoy:: lock faceplayer goto_if_set FLAG_RECEIVED_KINGS_ROCK, MossdeepCity_EventScript_ReceivedKingsRock msgbox MossdeepCity_Text_WantKingsRockStevenGaveMe, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_EventScript_DeclineKingsRock msgbox MossdeepCity_Text_YouCanKeepIt, MSGBOX_DEFAULT giveitem ITEM_KINGS_ROCK goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_KINGS_ROCK release end MossdeepCity_EventScript_ReceivedKingsRock:: msgbox MossdeepCity_Text_StevensHouseOverThere, MSGBOX_DEFAULT release end MossdeepCity_EventScript_DeclineKingsRock:: msgbox MossdeepCity_Text_WhatToDoWithWeirdRock, MSGBOX_DEFAULT release end MossdeepCity_EventScript_BlackBelt:: msgbox MossdeepCity_Text_SootopolisNewGymLeader, MSGBOX_NPC end MossdeepCity_EventScript_Scott:: lock faceplayer msgbox MossdeepCity_Text_ScottSomethingWrongWithTown, MSGBOX_DEFAULT closemessage call_if_eq VAR_FACING, DIR_NORTH, MossdeepCity_EventScript_ScottExitNorth call_if_eq VAR_FACING, DIR_EAST, MossdeepCity_EventScript_ScottExitEast addvar VAR_SCOTT_STATE, 1 removeobject LOCALID_SCOTT release end MossdeepCity_EventScript_ScottExitNorth:: applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit applymovement LOCALID_SCOTT, MossdeepCity_Movement_ScottExitNorth waitmovement 0 return MossdeepCity_EventScript_ScottExitEast:: applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit applymovement LOCALID_SCOTT, MossdeepCity_Movement_ScottExitEast waitmovement 0 return MossdeepCity_Movement_PlayerWatchScottExit: delay_16 delay_16 walk_in_place_faster_left step_end MossdeepCity_Movement_ScottExitNorth: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MossdeepCity_Movement_ScottExitEast: walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MossdeepCity_Text_WantKingsRockStevenGaveMe: .string "我从大吾那儿得到的这东西,\n但我不知道它有什么用。\p我想它叫做王者之证,\n你想要吗?$" MossdeepCity_Text_YouCanKeepIt: .string "你想要它?为什么?\n你真奇怪。\p拿着吧,\n但千万对大吾保密。$" MossdeepCity_Text_StevensHouseOverThere: .string "大吾的家就在那儿!$" MossdeepCity_Text_WhatToDoWithWeirdRock: .string "是么,你也这么想啊!\n拿着这种奇怪的石头有什么用吗?$" MossdeepCity_Text_WailmerWatching: .string "在绿岭市周围可以看到\n野生吼吼鲸。\p这叫啥来着,呃…\n是那啥…\p吼,吼,吼…\p吼吼鲸观赏!$" MossdeepCity_Text_SpaceCenterReceivedLetter: .string "岛上的宇宙中心曾经\n发射过巨大的火箭。\p最近他们收到了一封信,\n引起了大骚动。$" MossdeepCity_Text_SpaceCenterLaunchingRockets: .string "岛上的宇宙中心曾经\n发射过巨大的火箭。$" MossdeepCity_Text_MossdeepTargetedByMagma: .string "我听一个海员说\n海洋队在水静市惹了些麻烦,\p但后来有人到那儿,\n把他们都驱逐了出去!\p可现在绿岭市被\n熔岩队盯上了。\p你想要知道他们的目的的话,\n就去宇宙中心看看吧。$" MossdeepCity_Text_FeelReliefOnLand: .string "我是个水手,\n大海对我来说应该更重要。\p但你知道么?在每次长途航行后\n回到陆地上时,我都会觉得松了口气!$" MossdeepCity_Text_NiceIfWorldCoveredByFlowers: .string "如果整个世界都像这个小岛\n一样被红花绿草所覆盖,\p那不是很好吗?$" MossdeepCity_Text_LifeNeedsSeaToLive: .string "所有的生命都要依靠大海才能生存,\n即使是生活在陆地上的生命也一样。\p当一个生命走完了它的旅程,\n它又变成泥土回归大地。\p而大地总是和海洋\n紧密相连的。\p没错,就像这里的海岸线一样。$" MossdeepCity_Text_SurfExhilarating: .string "虽然乘船航行还算不错,\p但乘着宝可梦\n渡海的话…\p那简直是太美妙了!\n你不这么想吗,年轻人?$" MossdeepCity_Text_SpecialSpaceCenterRock: .string "这块石头对宇宙中心的人来说\n意义非凡,\p他们把它放在这里,\n祈祷火箭能安全上天。\p你许愿的时候会怎么做?\n你会向流星许愿吗?\p我会把愿望写在纸签上,\n祈祷它能实现。$" MossdeepCity_Text_ItsAWhiteRock: .string "这是一块白色石头。$" MossdeepCity_Text_GymSign: .string "绿岭市宝可梦道馆\n馆主:小枫和小南\p“神秘的组合!”$" MossdeepCity_Text_CitySign: .string "绿岭市\n“我们的口号是:珍爱宝可梦!”$" MossdeepCity_Text_SpaceCenterSign: .string "绿岭市宇宙中心\n“最接近宇宙的地方。”$" MossdeepCity_Text_ScottSomethingWrongWithTown: .string "亚希达:{PLAYER}{KUN},还好吗?\n我这儿很顺利!\p我听说绿岭市的道馆馆主\n实力很强,所以我打算\l来这调查一下。\p但这镇子上好像\n出了什么事,\p人们都在谈论宇宙中心\n和一封警告信…\p不过,我认为那与我\n一毛钱的关系也没有。$" MossdeepCity_Text_SootopolisNewGymLeader: .string "啊…海浪冲刷在脚上的感觉\n真好…\p说到海浪,你知道\n那个海岛城市琉璃市吗?\p那儿的道馆来了个\n新馆主,\p据说他\n曾教导过米可利。$"