MossdeepCity_Gym_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_Gym_OnLoad .byte 0 @ NOTE: Mossdeep Gym was redesigned between R/S and E. Leftover (and now functionally unused) scripts are commented below @ All the below checks are leftover from RS. FLAG_MOSSDEEP_GYM_SWITCH_X is never set MossdeepCity_Gym_OnLoad: goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_SetSwitch1Metatiles goto MossdeepCity_Gym_EventScript_CheckSwitch2 end MossdeepCity_Gym_EventScript_CheckSwitch2:: goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_SetSwitch2Metatiles goto MossdeepCity_Gym_EventScript_CheckSwitch3 end MossdeepCity_Gym_EventScript_CheckSwitch3:: goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_SetSwitch3Metatiles goto MossdeepCity_Gym_EventScript_CheckSwitch4 end MossdeepCity_Gym_EventScript_CheckSwitch4:: goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_SetSwitch4Metatiles end @ All the below set metatile scripts are leftover from RS and are functionally unused MossdeepCity_Gym_EventScript_SetSwitch1Metatiles:: setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE goto MossdeepCity_Gym_EventScript_CheckSwitch2 end MossdeepCity_Gym_EventScript_SetSwitch2Metatiles:: setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE goto MossdeepCity_Gym_EventScript_CheckSwitch3 end MossdeepCity_Gym_EventScript_SetSwitch3Metatiles:: setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE goto MossdeepCity_Gym_EventScript_CheckSwitch4 end MossdeepCity_Gym_EventScript_SetSwitch4Metatiles:: setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE end MossdeepCity_Gym_EventScript_TateAndLiza:: trainerbattle_double TRAINER_TATE_AND_LIZA_1, MossdeepCity_Gym_Text_TateAndLizaIntro, MossdeepCity_Gym_Text_TateAndLizaDefeat, MossdeepCity_Gym_Text_TateAndLizaNeedTwoMons, MossdeepCity_Gym_EventScript_TateAndLizaDefeated, NO_MUSIC specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, MossdeepCity_Gym_EventScript_TateAndLizaRematch goto_if_unset FLAG_RECEIVED_TM_CALM_MIND, MossdeepCity_Gym_EventScript_GiveCalmMind2 msgbox MossdeepCity_Gym_Text_TateAndLizaPostBattle, MSGBOX_DEFAULT release end MossdeepCity_Gym_EventScript_TateAndLizaDefeated:: message MossdeepCity_Gym_Text_ReceivedMindBadge waitmessage call Common_EventScript_PlayGymBadgeFanfare msgbox MossdeepCity_Gym_Text_ExplainMindBadgeTakeThis, MSGBOX_DEFAULT setflag FLAG_DEFEATED_MOSSDEEP_GYM setflag FLAG_BADGE07_GET setflag FLAG_HIDE_AQUA_HIDEOUT_GRUNTS clearflag FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY clearflag FLAG_UNKNOWN_0x393 setvar VAR_0x8008, 7 call Common_EventScript_SetGymTrainers clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS clearflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_STEVEN setvar VAR_MOSSDEEP_CITY_STATE, 1 setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_STEVEN setvar VAR_MOSSDEEP_SPACE_CENTER_STATE, 1 call MossdeepCity_Gym_EventScript_GiveCalmMind closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox MossdeepCity_Gym_Text_RegisteredTateAndLiza, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_TATE_AND_LIZA_MATCH_CALL release end MossdeepCity_Gym_EventScript_GiveCalmMind2:: giveitem ITEM_TM_CALM_MIND goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM_CALM_MIND release end MossdeepCity_Gym_EventScript_GiveCalmMind:: giveitem ITEM_TM_CALM_MIND goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM_CALM_MIND return MossdeepCity_Gym_EventScript_TateAndLizaRematch:: trainerbattle_rematch_double TRAINER_TATE_AND_LIZA_1, MossdeepCity_Gym_Text_TateAndLizaPreRematch, MossdeepCity_Gym_Text_TateAndLizaRematchDefeat, MossdeepCity_Gym_Text_TateAndLizaRematchNeedTwoMons msgbox MossdeepCity_Gym_Text_TateAndLizaPostRematch, MSGBOX_AUTOCLOSE end @ All the below switch scripts are leftover from RS and are functionally unused MossdeepCity_Gym_EventScript_Switch1:: lockall goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_ClearSwitch1 setflag FLAG_MOSSDEEP_GYM_SWITCH_1 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed:: special DrawWholeMapView playse SE_CLICK releaseall end MossdeepCity_Gym_EventScript_ClearSwitch1:: clearflag FLAG_MOSSDEEP_GYM_SWITCH_1 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Left, FALSE setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Up, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_Switch2:: lockall goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_ClearSwitch2 setflag FLAG_MOSSDEEP_GYM_SWITCH_2 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_ClearSwitch2:: clearflag FLAG_MOSSDEEP_GYM_SWITCH_2 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Down, FALSE setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Up, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_Switch3:: lockall goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_ClearSwitch3 setflag FLAG_MOSSDEEP_GYM_SWITCH_3 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_ClearSwitch3:: clearflag FLAG_MOSSDEEP_GYM_SWITCH_3 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Right, FALSE setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Up, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_Switch4:: lockall goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_ClearSwitch4 setflag FLAG_MOSSDEEP_GYM_SWITCH_4 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_ClearSwitch4:: clearflag FLAG_MOSSDEEP_GYM_SWITCH_4 applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse waitmovement 0 setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Right, FALSE setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Up, TRUE goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed end MossdeepCity_Gym_EventScript_WarpToEntrance:: lockall warpmossdeepgym MAP_MOSSDEEP_CITY_GYM, 7, 30 waitstate releaseall end MossdeepCity_Gym_EventScript_Preston:: trainerbattle_single TRAINER_PRESTON, MossdeepCity_Gym_Text_PrestonIntro, MossdeepCity_Gym_Text_PrestonDefeat msgbox MossdeepCity_Gym_Text_PrestonPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Virgil:: trainerbattle_single TRAINER_VIRGIL, MossdeepCity_Gym_Text_VirgilIntro, MossdeepCity_Gym_Text_VirgilDefeat msgbox MossdeepCity_Gym_Text_VirgilPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Blake:: trainerbattle_single TRAINER_BLAKE, MossdeepCity_Gym_Text_BlakeIntro, MossdeepCity_Gym_Text_BlakeDefeat msgbox MossdeepCity_Gym_Text_BlakePostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Hannah:: trainerbattle_single TRAINER_HANNAH, MossdeepCity_Gym_Text_HannahIntro, MossdeepCity_Gym_Text_HannahDefeat msgbox MossdeepCity_Gym_Text_HannahPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Samantha:: trainerbattle_single TRAINER_SAMANTHA, MossdeepCity_Gym_Text_SamanthaIntro, MossdeepCity_Gym_Text_SamanthaDefeat msgbox MossdeepCity_Gym_Text_SamanthaPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Maura:: trainerbattle_single TRAINER_MAURA, MossdeepCity_Gym_Text_MauraIntro, MossdeepCity_Gym_Text_MauraDefeat msgbox MossdeepCity_Gym_Text_MauraPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Sylvia:: trainerbattle_single TRAINER_SYLVIA, MossdeepCity_Gym_Text_SylviaIntro, MossdeepCity_Gym_Text_SylviaDefeat msgbox MossdeepCity_Gym_Text_SylviaPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Nate:: trainerbattle_single TRAINER_NATE, MossdeepCity_Gym_Text_NateIntro, MossdeepCity_Gym_Text_NateDefeat msgbox MossdeepCity_Gym_Text_NatePostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Macey:: trainerbattle_single TRAINER_MACEY, MossdeepCity_Gym_Text_MaceyIntro, MossdeepCity_Gym_Text_MaceyDefeat msgbox MossdeepCity_Gym_Text_MaceyPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Clifford:: trainerbattle_single TRAINER_CLIFFORD, MossdeepCity_Gym_Text_CliffordIntro, MossdeepCity_Gym_Text_CliffordDefeat msgbox MossdeepCity_Gym_Text_CliffordPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Nicholas:: trainerbattle_single TRAINER_NICHOLAS, MossdeepCity_Gym_Text_NicholasIntro, MossdeepCity_Gym_Text_NicholasDefeat msgbox MossdeepCity_Gym_Text_NicholasPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_Kathleen:: trainerbattle_single TRAINER_KATHLEEN, MossdeepCity_Gym_Text_KathleenIntro, MossdeepCity_Gym_Text_KathleenDefeat msgbox MossdeepCity_Gym_Text_KathleenPostBattle, MSGBOX_AUTOCLOSE end MossdeepCity_Gym_EventScript_GymGuide:: lock faceplayer goto_if_set FLAG_DEFEATED_MOSSDEEP_GYM, MossdeepCity_Gym_EventScript_GymGuidePostVictory msgbox MossdeepCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT release end MossdeepCity_Gym_EventScript_GymGuidePostVictory:: msgbox MossdeepCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT release end @ Leftover from RS, functionally unused MossdeepCity_Gym_Movement_WaitAfterSwitchUse: delay_16 delay_16 step_end MossdeepCity_Gym_EventScript_LeftGymStatue:: lockall goto_if_set FLAG_BADGE07_GET, MossdeepCity_Gym_EventScript_GymStatueCertified goto MossdeepCity_Gym_EventScript_GymStatue end MossdeepCity_Gym_EventScript_RightGymStatue:: lockall goto_if_set FLAG_BADGE07_GET, MossdeepCity_Gym_EventScript_GymStatueCertified goto MossdeepCity_Gym_EventScript_GymStatue end MossdeepCity_Gym_EventScript_GymStatueCertified:: msgbox MossdeepCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT releaseall end MossdeepCity_Gym_EventScript_GymStatue:: msgbox MossdeepCity_Gym_Text_GymStatue, MSGBOX_DEFAULT releaseall end MossdeepCity_Gym_EventScript_YellowFloorSwitch:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle FALSE moverotatingtileobjects 0 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end MossdeepCity_Gym_EventScript_BlueFloorSwitch:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle FALSE moverotatingtileobjects 1 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end MossdeepCity_Gym_EventScript_GreenFloorSwitch:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle FALSE moverotatingtileobjects 2 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end MossdeepCity_Gym_EventScript_PurpleFloorSwitch:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle FALSE moverotatingtileobjects 3 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end MossdeepCity_Gym_EventScript_RedFloorSwitch:: playse SE_SWITCH waitse playse SE_REPEL initrotatingtilepuzzle FALSE moverotatingtileobjects 4 waitmovement 0 turnrotatingtileobjects waitmovement 0 freerotatingtilepuzzle end MossdeepCity_Gym_Text_GymGuideAdvice: .string "嗨,怎么样,向冠军目标\n冲刺的{PLAYER}?\p这里的道馆馆主使用的是\n超能力属性宝可梦,\p如果用格斗属性或\n毒属性对付它们,\l会受到很大伤害!\p另外,她们会使用\n强大的组合攻击,\p想要赢的话,就给她们看看\n你与你的宝可梦之间紧密的联系吧。\l加油!$" MossdeepCity_Gym_Text_GymGuidePostVictory: .string "哇,你让我大吃一惊!\n你是个优秀的训练家!$" MossdeepCity_Gym_Text_PrestonIntro: .string "战斗取决于你的精神力量!\n心灵弱小的人永远不会赢!$" MossdeepCity_Gym_Text_PrestonDefeat: .string "我输了!\n我必须重新调整我的精神!$" MossdeepCity_Gym_Text_PrestonPostBattle: .string "优柔寡断的人会输掉战斗,\n这是我对你的警告。$" MossdeepCity_Gym_Text_VirgilIntro: .string "让我看看你的天赋吧!$" MossdeepCity_Gym_Text_VirgilDefeat: .string "你拥有华美的天赋!$" MossdeepCity_Gym_Text_VirgilPostBattle: .string "如果世上真的有天才,\n那么就是我们的道馆馆主!\p但你也许比她们拥有\n更高的天赋…$" MossdeepCity_Gym_Text_BlakeIntro: .string "嘿嘿嘿…看我用心灵感应\n让精灵球浮起来!\p呜啊啊啊啊啊啊啊!\n… … … … … … …\p有时我还是不能同步…$" MossdeepCity_Gym_Text_BlakeDefeat: .string "我的宝可梦战斗技术\n也不能同步了!$" MossdeepCity_Gym_Text_BlakePostBattle: .string "要用精神力举起精灵球\n还是困难了点,但这么小的灰尘的话…\p呜啊啊啊啊啊啊啊!\n… … … … … …\p不不,我没骗人!\n我没吹!真的!$" MossdeepCity_Gym_Text_HannahIntro: .string "输给我的话,也不要\n太责怪自己。\p不是你弱小——\n而是我太强了!$" MossdeepCity_Gym_Text_HannahDefeat: .string "你太强了!$" MossdeepCity_Gym_Text_HannahPostBattle: .string "我失败了,但我不会气馁。\n我只是需要更严格的训练。\p总是乐观看待事情——\n这是我的优势!$" MossdeepCity_Gym_Text_SamanthaIntro: .string "看到了…\n你的未来…\p你能打败我的话,\n我就告诉你未来!$" MossdeepCity_Gym_Text_SamanthaDefeat: .string "我投降!$" MossdeepCity_Gym_Text_SamanthaPostBattle: .string "你和我们的道馆馆主之间\n会有一场激烈的战斗…\p结果…\n我不会告诉你的!$" MossdeepCity_Gym_Text_MauraIntro: .string "你走过的路…\n你经历过的事…\p用你所学会的一切\n全力攻击吧!$" MossdeepCity_Gym_Text_MauraDefeat: .string "你走在通向伟大的道路上!$" MossdeepCity_Gym_Text_MauraPostBattle: .string "勤奋的人们拥有\n光明的前途,\p而懒惰的人所面对的\n惟有绝望的终点。\p种下什么因,就得到什么果…$" MossdeepCity_Gym_Text_SylviaIntro: .string "即使生命有危险,\n我也会赢得胜利!$" MossdeepCity_Gym_Text_SylviaDefeat: .string "你所做的…\n吓倒了我…$" MossdeepCity_Gym_Text_SylviaPostBattle: .string "你竟敢打败我…\p若有厄运降临于你,\n不要怪我…$" MossdeepCity_Gym_Text_NateIntro: .string "呵呵呵。\p让我给你看看\n超能力属性的执着。$" MossdeepCity_Gym_Text_NateDefeat: .string "啊,天哪,天哪!\n你的战斗无与伦比!$" MossdeepCity_Gym_Text_NatePostBattle: .string "我…我不会被任—任何失败\n吓—吓倒。$" MossdeepCity_Gym_Text_KathleenIntro: .string "体会一下完全绝望的\n恐怖吧!$" MossdeepCity_Gym_Text_KathleenDefeat: .string "不——!$" MossdeepCity_Gym_Text_KathleenPostBattle: .string "你的活力感染了我!\n快点离开吧!$" MossdeepCity_Gym_Text_CliffordIntro: .string "我也许已过盛年,\n但你也不要太过接近我。$" MossdeepCity_Gym_Text_CliffordDefeat: .string "啊,你身上散发着\n年轻的活力!$" MossdeepCity_Gym_Text_CliffordPostBattle: .string "看来我无法\n胜过你的活力。$" MossdeepCity_Gym_Text_MaceyIntro: .string "你不会走到最后的!\n如果我出手,这就毫无疑问了!$" MossdeepCity_Gym_Text_MaceyDefeat: .string "你怎么会变得\n这么强的?$" MossdeepCity_Gym_Text_MaceyPostBattle: .string "哼!你也许很强,但你\n却与超能力属性不合!\p某种程度来说,你的战斗方式极为冷漠!$" MossdeepCity_Gym_Text_NicholasIntro: .string "呜啊啊啊!尝尝我的宝可梦\n那超凡脱俗的力量吧!$" MossdeepCity_Gym_Text_NicholasDefeat: .string "啊\n被打败了!$" MossdeepCity_Gym_Text_NicholasPostBattle: .string "好吧!下次我要找到一种\n绝对不可战胜的力量。$" MossdeepCity_Gym_Text_TateAndLizaIntro: .string "小枫:嘿嘿嘿…你惊讶吗?\p小南:呵呵呵…你惊讶吗?\p小枫:这里有两个道馆馆主。\n小南:这里有两个道馆馆主。\p小枫:我们是双胞胎!\n小南:我们是双胞胎!\p小枫:我们不需要交谈,因为…\n小南:我们可以用意识…\p小枫:互相感应到…\n小南:对方的想法!\p小枫:你能打败我们…\n小南:这完美的组合吗?$" MossdeepCity_Gym_Text_TateAndLizaDefeat: .string "小枫:什么?!我们的组合…\n小南:被打败了!\p小枫:没办法,是你赢了…\n小南:那么,这是我们承认你的证明。$" MossdeepCity_Gym_Text_ReceivedMindBadge: .string "{PLAYER}从小枫和小南处\n得到了心灵徽章。$" MossdeepCity_Gym_Text_ExplainMindBadgeTakeThis: .string "小枫:心灵徽章能够提升\n宝可梦的特攻和特防。\p小南:同时也可以在战斗外\n使用秘传学习器潜水。\p小枫:这个也给你吧。$" MossdeepCity_Gym_Text_ExplainCalmMind: .string "小枫:那个招式学习器04里面是…\n小南:冥想!\p小枫:它能提升特攻…\n小南:还能提高特防!\p小枫:这是超能宝可梦…\n小南:最佳的招式!\p… … … … … …$" MossdeepCity_Gym_Text_RegisteredTateAndLiza: .string "把道馆馆主小枫和小南的信息\n登记进宝可梦导航仪里。$" MossdeepCity_Gym_Text_TateAndLizaPostBattle: .string "小枫:看来你和你的宝可梦间的\n牵绊比我们之间的\l还要强得多。\p小南:你会变得更强的!\n这在我们的战斗中就能看出来。$" MossdeepCity_Gym_Text_TateAndLizaNeedTwoMons: .string "小枫:嘿嘿嘿…你惊讶吗?\p小南:这里有两个道馆馆主。\p小枫:哎,你只有一只…\n小南:能战斗的宝可梦。\p小枫:我们不能这样战斗!\p小南:要和我们战斗,\n再多带几只宝可梦来吧。$" MossdeepCity_Gym_Text_GymStatue: .string "绿岭市宝可梦道馆$" MossdeepCity_Gym_Text_GymStatueCertified: .string "绿岭市宝可梦道馆\p小南与小枫认可的训练家:\n{PLAYER}$" MossdeepCity_Gym_Text_TateAndLizaPreRematch: .string "小枫:宝可梦…\n小南:宝可梦…\p小枫:队伍改变后…\n小南:战术也随之改变。\p小枫:但我…\n小南:但我…\p小枫:我会一直跟小南在一起!\n小南:我会一直跟小枫在一起!\p小枫:我们会让你一次次…\n小南:看到我们完美的组合!$" MossdeepCity_Gym_Text_TateAndLizaRematchDefeat: .string "小枫:你和你的宝可梦…\n小南:就像!$" MossdeepCity_Gym_Text_TateAndLizaPostRematch: .string "小枫:你打败了我们,\n但我们不会沮丧!\p小南:因为我们两人\n永远会相互依靠!$" MossdeepCity_Gym_Text_TateAndLizaRematchNeedTwoMons: .string "小枫:你又回来…\n小南:你又回来…\p小枫:跟我们再次战斗。\n小南:跟我们再次战斗。\p小枫:但是…\n小南:向我们挑战…\p小枫:你却只带来了一只宝可梦!\n小南:你却只带来了一只宝可梦!\p小枫:你再来时要带来…\n小南:至少两只宝可梦。$"