.set LOCALID_STEVEN, 1 .set LOCALID_BELDUM_BALL, 2 MossdeepCity_StevensHouse_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_StevensHouse_OnFrame .byte 0 MossdeepCity_StevensHouse_OnLoad: call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_HideStevensNote end MossdeepCity_StevensHouse_EventScript_HideStevensNote:: setmetatile 6, 4, METATILE_GenericBuilding_TableEdge, TRUE return MossdeepCity_StevensHouse_OnTransition: call_if_eq VAR_STEVENS_HOUSE_STATE, 2, MossdeepCity_StevensHouse_EventScript_SetStevenPos end MossdeepCity_StevensHouse_EventScript_SetStevenPos:: setobjectxyperm LOCALID_STEVEN, 6, 5 setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP return MossdeepCity_StevensHouse_OnFrame: map_script_2 VAR_STEVENS_HOUSE_STATE, 1, MossdeepCity_StevensHouse_EventScript_StevenGivesDive .2byte 0 MossdeepCity_StevensHouse_EventScript_StevenGivesDive:: lockall applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 playse SE_PIN applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_STEVEN, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer waitmovement 0 msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT giveitem ITEM_HM_DIVE setflag FLAG_RECEIVED_HM_DIVE setflag FLAG_OMIT_DIVE_FROM_STEVEN_LETTER msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT closemessage delay 20 applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn waitmovement 0 setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT setvar VAR_STEVENS_HOUSE_STATE, 2 releaseall end MossdeepCity_StevensHouse_Movement_StevenApproachPlayer: walk_left walk_left walk_left walk_left walk_left walk_left walk_in_place_faster_down step_end MossdeepCity_StevensHouse_Movement_StevenReturn: walk_up walk_right walk_right walk_right walk_in_place_faster_up step_end MossdeepCity_StevensHouse_EventScript_BeldumPokeball:: lockall msgbox MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_LeaveBeldum goto MossdeepCity_StevensHouse_EventScript_GiveBeldum end MossdeepCity_StevensHouse_EventScript_LeaveBeldum:: msgbox MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas, MSGBOX_DEFAULT releaseall end MossdeepCity_StevensHouse_EventScript_GiveBeldum:: setvar VAR_TEMP_TRANSFERRED_SPECIES, SPECIES_BELDUM givemon SPECIES_BELDUM, 5 goto_if_eq VAR_RESULT, MON_GIVEN_TO_PARTY, MossdeepCity_StevensHouse_EventScript_SendBeldumParty goto_if_eq VAR_RESULT, MON_GIVEN_TO_PC, MossdeepCity_StevensHouse_EventScript_SendBeldumPC goto Common_EventScript_NoMoreRoomForPokemon end MossdeepCity_StevensHouse_EventScript_SendBeldumParty:: call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare msgbox gText_NicknameThisPokemon, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_ReceivedBeldum call Common_EventScript_GetGiftMonPartySlot call Common_EventScript_NameReceivedPartyMon goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum end MossdeepCity_StevensHouse_EventScript_SendBeldumPC:: call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare msgbox gText_NicknameThisPokemon, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC call Common_EventScript_NameReceivedBoxMon goto MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC end MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC:: call Common_EventScript_TransferredToPC goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum end MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare:: bufferspeciesname STR_VAR_2, SPECIES_BELDUM removeobject LOCALID_BELDUM_BALL playfanfare MUS_OBTAIN_ITEM message MossdeepCity_StevensHouse_Text_ObtainedBeldum waitmessage waitfanfare bufferspeciesname STR_VAR_1, SPECIES_BELDUM return MossdeepCity_StevensHouse_EventScript_ReceivedBeldum:: setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL setflag FLAG_RECEIVED_BELDUM releaseall end MossdeepCity_StevensHouse_EventScript_RockDisplay:: msgbox MossdeepCity_StevensHouse_Text_CollectionOfRareRocks, MSGBOX_SIGN end MossdeepCity_StevensHouse_EventScript_Steven:: msgbox MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis, MSGBOX_NPC end MossdeepCity_StevensHouse_EventScript_Letter:: lockall msgbox MossdeepCity_StevensHouse_Text_LetterFromSteven, MSGBOX_DEFAULT releaseall end @ Unused, leftover from RS MossdeepCity_StevensHouse_EventScript_DiveItemBall:: finditem ITEM_HM_DIVE setflag FLAG_RECEIVED_HM_DIVE end MossdeepCity_StevensHouse_Text_YouveEarnedHMDive: .string "大吾:{PLAYER}{KUN}…\p这是我家。\n有点寒酸,见笑了。\p谢谢你所做的一切。\p这是我的谢礼,\n秘传学习器潜水。\p不用害羞——这是你自己的努力\n得到的。$" MossdeepCity_StevensHouse_Text_ExplainDive: .string "大吾:使用冲浪的时候,\n你大概也注意到水中的深色区域了,\p在那样的深水区域上使用潜水\n就能到达海底。\p想要回到海面上的话,\n就再次使用潜水。\p但在某些地方\n却不能回到水面上。$" MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis: .string "大吾:显然,\n绿岭市和琉璃市之间\l有个海底洞窟,\p当然,就是楠木馆长\n乘潜艇找到的那个。$" MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum: .string "{PLAYER}调查精灵球。\p里面是宝可梦\n铁哑铃。\p拿走精灵球吗?$" MossdeepCity_StevensHouse_Text_ObtainedBeldum: .string "{PLAYER}得到铁哑铃。$" @ Unused MossdeepCity_StevensHouse_Text_NoSpaceForAnotherMon: .string "没有地方放这只宝可梦了。$" MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas: .string "{PLAYER}把精灵球\n放回原处。$" MossdeepCity_StevensHouse_Text_LetterFromSteven: .string "是一封信。\p… … … … … …\p致{PLAYER}{KUN}…\p我反思过自己,\n也许我又该踏上训练之路了。\p短时间内我不准备\n回家,\p所以有件事要拜托你。\p桌子上有个\n精灵球,\p里面是我最喜欢的宝可梦\n铁哑铃,\p希望你照顾好它。\p愿我们的道路终会在某天交汇。\p大吾·兹伏奇$" MossdeepCity_StevensHouse_Text_CollectionOfRareRocks: .string "是大吾收集的\n稀有石头。$"