.set LOCALID_MC, 1 .set LOCALID_JUDGE, 2 .set LOCALID_CONTESTANT_1, 3 .set LOCALID_CONTESTANT_2, 4 .set LOCALID_CONTESTANT_3, 5 .set LOCALID_AUDIENCE_1, 6 .set LOCALID_AUDIENCE_3, 7 .set LOCALID_AUDIENCE_4, 8 .set LOCALID_AUDIENCE_5, 9 .set LOCALID_AUDIENCE_6, 10 .set LOCALID_AUDIENCE_7, 11 .set LOCALID_AUDIENCE_2, 12 .set LOCALID_POKEBALL, 13 .set LOCALID_CONTESTANT_4, 14 .set LOCALID_ARTIST, 15 @ Either ends or returns to EventScript_ContestReceptionist after submitting a contest entry LilycoveCity_ContestLobby_EventScript_SpeakToContestReceptionist:: lock faceplayer goto_if_ne VAR_CONTEST_PRIZE_PICKUP, 0, LilycoveCity_ContestLobby_EventScript_PickUpPrize call_if_set FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_ReceptionWelcome call_if_unset FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_GivePokeblockCase goto LilycoveCity_ContestLobby_EventScript_AskEnterContest end LilycoveCity_ContestLobby_EventScript_ReceptionWelcome:: msgbox LilycoveCity_ContestLobby_Text_ContestReception, MSGBOX_DEFAULT return LilycoveCity_ContestLobby_EventScript_GivePokeblockCase:: msgbox LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase, MSGBOX_DEFAULT giveitem ITEM_POKEBLOCK_CASE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_POKEBLOCK_CASE msgbox LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp, MSGBOX_DEFAULT return LilycoveCity_ContestLobby_EventScript_PickUpPrize:: msgbox LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize, MSGBOX_DEFAULT switch VAR_CONTEST_PRIZE_PICKUP case 4, LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter end LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter:: giveitem ITEM_LUXURY_BALL goto_if_eq VAR_RESULT, FALSE, LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter setvar VAR_CONTEST_PRIZE_PICKUP, 0 closemessage release end LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter:: call Common_EventScript_BagIsFull msgbox LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater, MSGBOX_DEFAULT release end LilycoveCity_ContestLobby_EventScript_AskEnterContest:: message LilycoveCity_ContestLobby_Text_EnterContest1 waitmessage multichoice 0, 0, MULTI_ENTERINFO, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_ChooseContestRank case 1, LilycoveCity_ContestLobby_EventScript_ContestInfo case 2, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest end LilycoveCity_ContestLobby_EventScript_ContestInfo:: message LilycoveCity_ContestLobby_Text_WhichTopic1 waitmessage multichoice 0, 0, MULTI_CONTEST_INFO, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_ExplainContests case 1, LilycoveCity_ContestLobby_EventScript_ExplainContestTypes case 2, LilycoveCity_ContestLobby_EventScript_ExplainContestRanks case 3, LilycoveCity_ContestLobby_EventScript_AskEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_AskEnterContest end LilycoveCity_ContestLobby_EventScript_ExplainContests:: msgbox LilycoveCity_ContestLobby_Text_ExplainContests, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_ExplainContestTypes:: msgbox LilycoveCity_ContestLobby_Text_ExplainContestTypes, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_ExplainContestRanks:: msgbox LilycoveCity_ContestLobby_Text_ExplainContestRanks, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_CancelEnterContest:: msgbox LilycoveCity_ContestLobby_Text_ParticipateAnotherTime, MSGBOX_DEFAULT release end LilycoveCity_ContestLobby_EventScript_ChooseContestMon:: msgbox LilycoveCity_ContestLobby_Text_EnterWhichPokemon1, MSGBOX_DEFAULT choosecontestmon goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, LilycoveCity_ContestLobby_EventScript_CancelEnterContest special TryEnterContestMon goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST, LilycoveCity_ContestLobby_EventScript_CantEnterLowRank goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_EQUAL_RANK, LilycoveCity_ContestLobby_EventScript_EnterMon goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_HIGH_RANK, LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_EGG, LilycoveCity_ContestLobby_EventScript_CantEnterEgg goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_FAINTED, LilycoveCity_ContestLobby_EventScript_CantEnterFainted end LilycoveCity_ContestLobby_EventScript_ChooseContestRank:: message LilycoveCity_ContestLobby_Text_EnterWhichRank waitmessage multichoice 0, 0, MULTI_CONTEST_RANK, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_EnterNormalRank case 1, LilycoveCity_ContestLobby_EventScript_EnterSuperRank case 2, LilycoveCity_ContestLobby_EventScript_EnterHyperRank case 3, LilycoveCity_ContestLobby_EventScript_EnterMasterRank case 4, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest end LilycoveCity_ContestLobby_EventScript_EnterNormalRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_NORMAL goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterSuperRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_SUPER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterHyperRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_HYPER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterMasterRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_MASTER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end @ The multichoice selection IDs are equal to the CATEGORY values @ So rather than list the cases they just copy VAR_RESULT for a valid selection into VAR_CONTEST_CATEGORY LilycoveCity_ContestLobby_EventScript_ChooseContestType:: message LilycoveCity_ContestLobby_Text_EnterWhichContest1 waitmessage multichoice 0, 0, MULTI_CONTEST_TYPE, FALSE switch VAR_RESULT case 5, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest copyvar VAR_CONTEST_CATEGORY, VAR_RESULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon end LilycoveCity_ContestLobby_EventScript_CantEnterLowRank:: msgbox LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end @ Unused LilycoveCity_ContestLobby_EventScript_ConfirmEntry:: msgbox LilycoveCity_ContestLobby_Text_ConfirmContestMon, MSGBOX_YESNO switch VAR_RESULT case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon case YES, LilycoveCity_ContestLobby_EventScript_EnterMon end LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon:: msgbox LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway, MSGBOX_YESNO switch VAR_RESULT case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon case YES, LilycoveCity_ContestLobby_EventScript_EnterMon end LilycoveCity_ContestLobby_EventScript_CantEnterEgg:: msgbox LilycoveCity_ContestLobby_Text_EggCannotTakePart, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end LilycoveCity_ContestLobby_EventScript_CantEnterFainted:: msgbox LilycoveCity_ContestLobby_Text_MonInNoConditionForContest, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end @ The return here is back to LilycoveCity_ContestLobby_EventScript_ContestReceptionist LilycoveCity_ContestLobby_EventScript_EnterMon:: msgbox LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4, MSGBOX_DEFAULT closemessage releaseall setvar VAR_CONTEST_HALL_STATE, 1 return ContestHall_EventScript_DoContest:: special LinkContestTryShowWirelessIndicator setvar VAR_0x8006, 0 lockall applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4FaceUp waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_MCWalkDown waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_GetContestRankStringId call ContestHall_EventScript_GetContestCategory call ContestHall_EventScript_ContestGettingStarted call ContestHall_EventScript_ShowContestMons call ContestHall_EventScript_DoContestAppeals call ContestHall_EventScript_ContestResults call ContestHall_EventScript_GetWinnerObjEventId call ContestHall_EventScript_CongratulateWinner call ContestHall_EventScript_AudienceLookAround call ContestHall_EventScript_GiveWinnerPrize setvar VAR_CONTEST_HALL_STATE, 2 return ContestHall_EventScript_GetContestRankStringId:: switch VAR_CONTEST_RANK case CONTEST_RANK_NORMAL, ContestHall_EventScript_GetNormalStringId case CONTEST_RANK_SUPER, ContestHall_EventScript_GetSuperStringId case CONTEST_RANK_HYPER, ContestHall_EventScript_GetHyperStringId case CONTEST_RANK_MASTER, ContestHall_EventScript_GetMasterStringId return ContestHall_EventScript_GetNormalStringId:: setvar VAR_0x8009, STDSTRING_NORMAL return ContestHall_EventScript_GetSuperStringId:: setvar VAR_0x8009, STDSTRING_SUPER return ContestHall_EventScript_GetHyperStringId:: setvar VAR_0x8009, STDSTRING_HYPER return ContestHall_EventScript_GetMasterStringId:: setvar VAR_0x8009, STDSTRING_MASTER return @ This whole switch is equivalent to copyvar VAR_0x8008, VAR_CONTEST_CATEGORY ContestHall_EventScript_GetContestCategory:: switch VAR_CONTEST_CATEGORY case CONTEST_CATEGORY_COOL, ContestHall_EventScript_GetCategoryCool case CONTEST_CATEGORY_BEAUTY, ContestHall_EventScript_GetCategoryBeauty case CONTEST_CATEGORY_CUTE, ContestHall_EventScript_GetCategoryCute case CONTEST_CATEGORY_SMART, ContestHall_EventScript_GetCategorySmart case CONTEST_CATEGORY_TOUGH, ContestHall_EventScript_GetCategoryTough return ContestHall_EventScript_GetCategoryCool:: setvar VAR_0x8008, CONTEST_CATEGORY_COOL return ContestHall_EventScript_GetCategoryBeauty:: setvar VAR_0x8008, CONTEST_CATEGORY_BEAUTY return ContestHall_EventScript_GetCategoryCute:: setvar VAR_0x8008, CONTEST_CATEGORY_CUTE return ContestHall_EventScript_GetCategorySmart:: setvar VAR_0x8008, CONTEST_CATEGORY_SMART return ContestHall_EventScript_GetCategoryTough:: setvar VAR_0x8008, CONTEST_CATEGORY_TOUGH return ContestHall_EventScript_ContestGettingStarted:: buffercontestname STR_VAR_2, VAR_0x8008 bufferstdstring STR_VAR_3, VAR_0x8009 call ContestHall_EventScript_GettingStarted lockall applymovement LOCALID_MC, ContestHall_Movement_MCBackUp waitmovement 0 releaseall return ContestHall_EventScript_GettingStarted:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GettingStartedLink lockall msgbox ContestHall_Text_GettingStartedParticipantsAsFollows, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_GettingStartedLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_GettingStartedWireless messageautoscroll ContestHall_Text_GettingStartedParticipantsAsFollowsLink waitmessage return ContestHall_EventScript_GettingStartedWireless:: messageautoscroll ContestHall_Text_GettingStartedWireless waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ParticipantsAsFollows waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_ShowContestMons:: call ContestHall_EventScript_ContestantWalkToCenter call ContestHall_EventScript_ShowContestMonPic call ContestHall_EventScript_AudienceHeartEmotes call ContestHall_EventScript_AudienceReactToContestant call ContestHall_EventScript_ContestantReturn call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_TryWaitForLink addvar VAR_0x8006, 1 goto_if_ne VAR_0x8006, CONTESTANT_COUNT, ContestHall_EventScript_ShowContestMons call ContestHall_EventScript_AudienceVote setvar VAR_TEMP_1, 6 return ContestHall_EventScript_TryWaitForLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_WaitForLink return ContestHall_EventScript_WaitForLink:: special LinkContestWaitForConnection waitstate return ContestHall_EventScript_ContestantWalkToCenter:: goto_if_eq VAR_0x8006, 0, ContestHall_EventScript_Player1WalkToCenter goto_if_eq VAR_0x8006, 1, ContestHall_EventScript_Player2WalkToCenter goto_if_eq VAR_0x8006, 2, ContestHall_EventScript_Player3WalkToCenter goto_if_eq VAR_0x8006, 3, ContestHall_EventScript_Player4WalkToCenter return ContestHall_EventScript_Player1WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_1, ContestHall_Movement_Player1WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_1 return ContestHall_EventScript_Player2WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_2, ContestHall_Movement_Player2WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_2 return ContestHall_EventScript_Player3WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_3, ContestHall_Movement_Player3WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_3 return ContestHall_EventScript_Player4WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_4 return ContestHall_EventScript_ShowContestMonPic:: special BufferContestTrainerAndMonNames addvar VAR_0x8006, 1 buffernumberstring STR_VAR_2, VAR_0x8006 lockall applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32 waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_CheckIfContestWithRSPlayer addobject LOCALID_POKEBALL playse SE_LEDGE lockall applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32 waitmovement 0 releaseall addvar VAR_0x8006, -1 playse SE_BALL_OPEN special ShowContestEntryMonPic call ContestHall_EventScript_EntryXTrainersMon return ContestHall_EventScript_EntryXTrainersMon:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EntryXTrainersMonLink message ContestHall_Text_EntryXTrainersMon waitmessage return ContestHall_EventScript_EntryXTrainersMonLink:: messageautoscroll ContestHall_Text_EntryXTrainersMon waitmessage return ContestHall_EventScript_AudienceVote:: call ContestHall_EventScript_AudienceWillVote call ContestHall_EventScript_VotingUnderWay playse SE_M_ENCORE2 waitmessage call ContestHall_EventScript_AudienceLookAround applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge2 waitmovement 0 applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeFaceMC waitmovement 0 delay 20 applymovement LOCALID_MC, ContestHall_Movement_FaceContestants applymovement LOCALID_JUDGE, ContestHall_Movement_FaceContestants waitmovement 0 return ContestHall_EventScript_AudienceWillVote:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_AudienceWillVoteLink msgbox ContestHall_Text_SeenContestantsAudienceWillVote, MSGBOX_DEFAULT return ContestHall_EventScript_AudienceWillVoteLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_AudienceWillVoteWireless messageautoscroll ContestHall_Text_SeenContestantsAudienceWillVote waitmessage return ContestHall_EventScript_AudienceWillVoteWireless:: messageautoscroll ContestHall_Text_WeveSeenContestants waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_AudienceWillVote waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_LetVotingBegin waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_VotingUnderWay:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_VotingUnderWayLink message ContestHall_Text_VotingUnderWay return ContestHall_EventScript_VotingUnderWayLink:: messageautoscroll ContestHall_Text_VotingUnderWay call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_AudienceReactToContestant:: call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 playse SE_M_ENCORE2 call ContestHall_EventScript_VObjectAudienceLookAround applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_MCLookAtJudge waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_MCWalkInPlaceDown applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeLookAtMC waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink return @ For below VAR_TEMP_0 is the number of heart emotes to try to display in the audience @ The number of hearts to try to display is based on the condition of the presented pokemon and the rank @ For each heart to display a random audience member is chosen, and a new one chosen if they already displayed a heart @ VAR_TEMP_1 through VAR_TEMP_8 represent each of the 8 audience members that are actual object events @ and are set to 9 if they havent displayed a heart yet, and 1 if they have ContestHall_EventScript_AudienceHeartEmotes:: special GetContestMonCondition call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_GetNumberOfHeartsNormal call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_GetNumberOfHeartsSuper call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_HYPER, ContestHall_EventScript_GetNumberOfHeartsHyper call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_MASTER, ContestHall_EventScript_GetNumberOfHeartsMaster call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GetNumberOfHeartsLink setvar VAR_TEMP_1, 9 setvar VAR_TEMP_2, 9 setvar VAR_TEMP_3, 9 setvar VAR_TEMP_4, 9 setvar VAR_TEMP_5, 9 setvar VAR_TEMP_6, 9 setvar VAR_TEMP_7, 9 setvar VAR_TEMP_8, 9 call_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 setvar VAR_TEMP_5, 0 setvar VAR_TEMP_6, 0 setvar VAR_TEMP_7, 0 setvar VAR_TEMP_8, 0 return ContestHall_EventScript_DisplayHearts:: setvar VAR_RESULT, 8 special GenerateContestRand call_if_eq VAR_RESULT, 0, ContestHall_EventScript_TryDisplayHeartAudienceMember1 call_if_eq VAR_RESULT, 1, ContestHall_EventScript_TryDisplayHeartAudienceMember2 call_if_eq VAR_RESULT, 2, ContestHall_EventScript_TryDisplayHeartAudienceMember3 call_if_eq VAR_RESULT, 3, ContestHall_EventScript_TryDisplayHeartAudienceMember4 call_if_eq VAR_RESULT, 4, ContestHall_EventScript_TryDisplayHeartAudienceMember5 call_if_eq VAR_RESULT, 5, ContestHall_EventScript_TryDisplayHeartAudienceMember6 call_if_eq VAR_RESULT, 6, ContestHall_EventScript_TryDisplayHeartAudienceMember7 call_if_eq VAR_RESULT, 7, ContestHall_EventScript_TryDisplayHeartAudienceMember8 goto_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts @ Still more hearts to display waitmovement 0 return ContestHall_EventScript_GetNumberOfHeartsNormal:: goto_if_gt VAR_0x8004, 80, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 70, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 60, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 50, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 40, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 30, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 20, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 10, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsSuper:: goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 210, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 190, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 150, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 130, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 110, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 90, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsHyper:: goto_if_gt VAR_0x8004, 380, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 350, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 290, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 260, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsMaster:: goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 560, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 520, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 480, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 440, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 360, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsLink:: goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 550, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 500, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 450, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 300, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 100, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_Set1Heart:: setvar VAR_TEMP_0, 1 return ContestHall_EventScript_Set2Hearts:: setvar VAR_TEMP_0, 2 return ContestHall_EventScript_Set3Hearts:: setvar VAR_TEMP_0, 3 return ContestHall_EventScript_Set4Hearts:: setvar VAR_TEMP_0, 4 return ContestHall_EventScript_Set5Hearts:: setvar VAR_TEMP_0, 5 return ContestHall_EventScript_Set6Hearts:: setvar VAR_TEMP_0, 6 return ContestHall_EventScript_Set7Hearts:: setvar VAR_TEMP_0, 7 return ContestHall_EventScript_Set8Hearts:: setvar VAR_TEMP_0, 8 return ContestHall_EventScript_TryDisplayHeartAudienceMember1:: goto_if_eq VAR_TEMP_1, 1, ContestHall_EventScript_AudienceMember1AlreadyEmoted applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_1, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember1AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember2:: goto_if_eq VAR_TEMP_2, 1, ContestHall_EventScript_AudienceMember2AlreadyEmoted applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_2, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember2AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember3:: goto_if_eq VAR_TEMP_3, 1, ContestHall_EventScript_AudienceMember3AlreadyEmoted applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_3, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember3AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember4:: goto_if_eq VAR_TEMP_4, 1, ContestHall_EventScript_Audience4MemberAlreadyEmoted applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_4, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_Audience4MemberAlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember5:: goto_if_eq VAR_TEMP_5, 1, ContestHall_EventScript_AudienceMember5AlreadyEmoted applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_5, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember5AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember6:: goto_if_eq VAR_TEMP_6, 1, ContestHall_EventScript_AudienceMember6AlreadyEmoted applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_6, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember6AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember7:: goto_if_eq VAR_TEMP_7, 1, ContestHall_EventScript_AudienceMember7AlreadyEmoted applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_7, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember7AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember8:: goto_if_eq VAR_TEMP_8, 1, ContestHall_EventScript_AudienceMember8AlreadyEmoted applymovement LOCALID_ARTIST, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_8, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember8AlreadyEmoted:: return ContestHall_EventScript_ContestantReturn:: closemessage release removeobject LOCALID_POKEBALL special HideContestEntryMonPic call ContestHall_EventScript_TryWaitForLink switch VAR_0x8006 case 0, ContestHall_EventScript_Player1WalkBack case 1, ContestHall_EventScript_Player2WalkBack case 2, ContestHall_EventScript_Player3WalkBack case 3, ContestHall_EventScript_Player4WalkBack return ContestHall_EventScript_Player1WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player1WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player2WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player2WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player3WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player3WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player4WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player4WalkBack waitmovement 0 releaseall return ContestHall_EventScript_DoContestAppeals:: lockall applymovement LOCALID_MC, ContestHall_Movement_FaceContestants2 waitmovement 0 call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_LetsAppeal waitmessage applymovement LOCALID_MC, ContestHall_Movement_WalkStageLeft applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageRight waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink setvar VAR_TEMP_9, 1 special LinkContestTryHideWirelessIndicator startcontest special LinkContestTryShowWirelessIndicator setvar VAR_TEMP_9, 0 lockall applymovement LOCALID_MC, ContestHall_Movement_WalkStageRight applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageLeft waitmovement 0 releaseall return ContestHall_EventScript_LetsAppeal:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_LetsAppealLink msgbox ContestHall_Text_VotingCompleteLetsAppeal, MSGBOX_DEFAULT return ContestHall_EventScript_LetsAppealLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_LetsAppealWireless messageautoscroll ContestHall_Text_VotingCompleteLetsAppeal waitmessage return ContestHall_EventScript_LetsAppealWireless:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_VotingComplete waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_SecondStageOfJudging waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_LetsAppeal waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_ContestResults:: call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_ThatsItForJudging call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_ThankYouForAppeals call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge waitmovement 0 call ContestHall_EventScript_JudgeLooksReady call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_WeWillDeclareWinner call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_MC, ContestHall_Movement_FaceContestants waitmovement 0 closemessage releaseall special LinkContestTryHideWirelessIndicator setvar VAR_TEMP_9, 1 showcontestresults setvar VAR_TEMP_9, 0 playbgm MUS_CONTEST_WINNER, FALSE return ContestHall_EventScript_ThatsItForJudging:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThatsItForJudgingLink msgbox ContestHall_Text_ThatsItForJudging, MSGBOX_DEFAULT return ContestHall_EventScript_ThatsItForJudgingLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ThatsItForJudging waitmessage delay 30 return ContestHall_EventScript_ThankYouForAppeals:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThankYouForAppealsLink msgbox ContestHall_Text_ThankYouForAppeals, MSGBOX_DEFAULT return ContestHall_EventScript_ThankYouForAppealsLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ThankYouForAppeals waitmessage delay 30 return ContestHall_EventScript_JudgeLooksReady:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_JudgeLooksReadyLink msgbox ContestHall_Text_JudgeLooksReady, MSGBOX_DEFAULT return ContestHall_EventScript_JudgeLooksReadyLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_JudgeLooksReady waitmessage delay 30 return ContestHall_EventScript_WeWillDeclareWinner:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_WeWillDeclareWinnerLink msgbox ContestHall_Text_WeWillNowDeclareWinner, MSGBOX_DEFAULT return ContestHall_EventScript_WeWillDeclareWinnerLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_WeWillNowDeclareWinner waitmessage delay 30 return ContestHall_EventScript_GetWinnerObjEventId:: special GetContestWinnerId switch VAR_0x8005 case 0, ContestHall_EventScript_GetPlayer1ObjEventId case 1, ContestHall_EventScript_GetPlayer2ObjEventId case 2, ContestHall_EventScript_GetPlayer3ObjEventId case 3, ContestHall_EventScript_GetPlayer4ObjEventId return ContestHall_EventScript_GetPlayer1ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_1 return ContestHall_EventScript_GetPlayer2ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_2 return ContestHall_EventScript_GetPlayer3ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_3 return ContestHall_EventScript_GetPlayer4ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_4 return ContestHall_EventScript_CongratulateWinner:: special BufferContestWinnerTrainerName special BufferContestWinnerMonName addvar VAR_0x8005, 1 buffernumberstring STR_VAR_2, VAR_0x8005 addvar VAR_0x8005, -1 call ContestHall_EventScript_CongratsWinner applymovement VAR_TEMP_3, ContestHall_Movement_WinningPlayerWalkUp waitmovement 0 playse SE_M_ENCORE2 setvar VAR_TEMP_1, 0 return ContestHall_EventScript_CongratsWinner:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_CongratsWinnerLink msgbox ContestHall_Text_CongratsTrainerXandMon, MSGBOX_DEFAULT return ContestHall_EventScript_CongratsWinnerLink:: messageautoscroll ContestHall_Text_CongratsTrainerXandMon waitmessage return ContestHall_EventScript_AudienceLookAround:: addvar VAR_TEMP_1, 1 lockall call_if_gt VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_VObjectAudienceLookAround applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight delay 30 applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft goto_if_ne VAR_TEMP_1, 4, ContestHall_EventScript_AudienceLookAround delay 30 return ContestHall_EventScript_VObjectAudienceLookAround:: turnvobject 0, DIR_SOUTH turnvobject 2, DIR_SOUTH turnvobject 4, DIR_EAST turnvobject 6, DIR_SOUTH turnvobject 8, DIR_SOUTH turnvobject 10, DIR_SOUTH turnvobject 12, DIR_SOUTH turnvobject 14, DIR_SOUTH turnvobject 16, DIR_SOUTH turnvobject 18, DIR_SOUTH turnvobject 20, DIR_EAST turnvobject 22, DIR_EAST turnvobject 25, DIR_EAST turnvobject 27, DIR_WEST turnvobject 28, DIR_EAST delay 10 turnvobject 0, DIR_EAST turnvobject 2, DIR_EAST turnvobject 4, DIR_EAST turnvobject 6, DIR_EAST turnvobject 8, DIR_EAST turnvobject 10, DIR_WEST turnvobject 12, DIR_WEST turnvobject 14, DIR_WEST turnvobject 16, DIR_WEST turnvobject 18, DIR_WEST turnvobject 20, DIR_SOUTH turnvobject 22, DIR_SOUTH turnvobject 25, DIR_NORTH turnvobject 27, DIR_NORTH turnvobject 28, DIR_NORTH delay 10 turnvobject 1, DIR_NORTH turnvobject 3, DIR_NORTH turnvobject 5, DIR_NORTH turnvobject 7, DIR_NORTH turnvobject 9, DIR_EAST turnvobject 11, DIR_NORTH turnvobject 15, DIR_NORTH turnvobject 13, DIR_NORTH turnvobject 17, DIR_NORTH turnvobject 19, DIR_NORTH turnvobject 21, DIR_WEST turnvobject 23, DIR_WEST turnvobject 24, DIR_WEST turnvobject 26, DIR_EAST turnvobject 29, DIR_WEST turnvobject 30, DIR_WEST delay 10 turnvobject 1, DIR_EAST turnvobject 3, DIR_EAST turnvobject 5, DIR_EAST turnvobject 7, DIR_EAST turnvobject 9, DIR_EAST turnvobject 11, DIR_WEST turnvobject 15, DIR_WEST turnvobject 13, DIR_WEST turnvobject 17, DIR_WEST turnvobject 19, DIR_WEST turnvobject 21, DIR_SOUTH turnvobject 23, DIR_SOUTH turnvobject 24, DIR_SOUTH turnvobject 26, DIR_NORTH turnvobject 29, DIR_NORTH turnvobject 30, DIR_NORTH delay 10 return ContestHall_EventScript_GiveWinnerPrize:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EndLinkContest call ContestHall_EventScript_CheckShouldSkipPrize goto_if_set FLAG_TEMP_2, ContestHall_EventScript_SkipPrize lockall msgbox ContestHall_Text_AcceptYourPrize, MSGBOX_DEFAULT releaseall call ContestHall_EventScript_WinnerApproachForPrize call ContestHall_EventScript_GivePrizeIfWinner playse SE_M_ENCORE2 setvar VAR_TEMP_1, 0 call ContestHall_EventScript_AudienceLookAround delay 30 special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist return ContestHall_EventScript_SkipPrize:: lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall delay 90 special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist return ContestHall_EventScript_CheckShouldSkipPrize:: specialvar VAR_RESULT, HasMonWonThisContestBefore goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_CheckPlayerWon return ContestHall_EventScript_CheckPlayerWon:: special GetContestWinnerId goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_CheckRankIsMaster return ContestHall_EventScript_CheckRankIsMaster:: goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_DontSkipPrize setflag FLAG_TEMP_2 return ContestHall_EventScript_DontSkipPrize:: return @ This flag is never read ContestHall_EventScript_SetSketchFlag:: setflag FLAG_CONTEST_SKETCH_CREATED return ContestHall_EventScript_SetReadyForContestArtist:: setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 1 return ContestHall_EventScript_EndLinkContest:: delay 60 special GetContestPlayerId special GetContestWinnerId special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForLinkContestArtist closemessage return ContestHall_EventScript_SetReadyForLinkContestArtist:: setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 2 return @ Unused ContestHall_EventScript_Ret:: return ContestHall_EventScript_WinnerApproachForPrize:: switch VAR_0x8005 case 0, ContestHall_EventScript_Player1ApproachForPrize case 1, ContestHall_EventScript_Player2ApproachForPrize case 2, ContestHall_EventScript_Player3ApproachForPrize case 3, ContestHall_EventScript_Player4ApproachForPrize return ContestHall_EventScript_Player1ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player1ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player2ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player2ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player3ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player3ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player4ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player4ApproachForPrize waitmovement 0 releaseall return @ In NPC Contests, the player is always entry 4 (id number 3) ContestHall_EventScript_GivePrizeIfWinner:: special GetContestWinnerId goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_GiveContestPrizes lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_GiveContestPrizes:: call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_SetSketchFlag specialvar VAR_RESULT, HasMonWonThisContestBefore goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_ReceiveContestRibbon goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_GiveLuxuryBall lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_NoRoomForLuxuryBall:: lockall call Common_EventScript_BagIsFull msgbox ContestHall_Text_PickUpPrizeAtCounterLater, MSGBOX_DEFAULT releaseall setvar VAR_CONTEST_PRIZE_PICKUP, 4 return ContestHall_EventScript_GiveLuxuryBall:: giveitem ITEM_LUXURY_BALL goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_NoRoomForLuxuryBall lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_ReceiveContestRibbon:: special GiveMonContestRibbon incrementgamestat GAME_STAT_RECEIVED_RIBBONS setflag FLAG_SYS_RIBBON_GET lockall msgbox ContestHall_Text_ConferRibbonAsPrize, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_ITEM msgbox ContestHall_Text_ReceivedRibbon, MSGBOX_DEFAULT waitfanfare special BufferContestWinnerMonName msgbox ContestHall_Text_PutRibbonOnMon, MSGBOX_DEFAULT releaseall return ContestHall_Movement_MCWalkDown: walk_down step_end ContestHall_Movement_MCBackUp: lock_facing_direction walk_up unlock_facing_direction step_end ContestHall_Movement_MCFaceJudge: walk_in_place_faster_right step_end ContestHall_Movement_Heart: emote_heart step_end ContestHall_Movement_FaceContestants: walk_in_place_faster_down step_end ContestHall_Movement_WalkStageLeft: walk_left walk_left walk_in_place_faster_down step_end ContestHall_Movement_WalkStageRight: walk_right walk_right walk_in_place_faster_down step_end ContestHall_Movement_WinningPlayerWalkUp: walk_up walk_in_place_faster_down step_end ContestHall_Movement_ContestantDelay32: delay_16 delay_16 step_end ContestHall_Movement_MCFaceJudge2: walk_in_place_faster_right step_end ContestHall_Movement_JudgeFaceMC: walk_in_place_faster_left step_end ContestHall_Movement_FaceContestants2: walk_in_place_faster_down step_end ContestHall_Movement_Player3ApproachForPrize: walk_left walk_left walk_up step_end ContestHall_Movement_Player4ApproachForPrize: walk_left walk_left walk_left walk_left walk_up step_end ContestHall_Movement_AudienceMemberLookLeft: face_left delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookUp: face_up delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookRight: face_right delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookDown: face_down delay_16 face_original_direction step_end ContestHall_Movement_Player4FaceUp: face_up step_end ContestHall_Movement_MCLookAtJudge: face_up delay_16 walk_in_place_faster_right step_end ContestHall_Movement_JudgeLookAtMC: walk_in_place_faster_left delay_16 delay_16 walk_in_place_faster_down step_end ContestHall_Movement_MCWalkInPlaceDown: delay_16 delay_16 walk_in_place_faster_down step_end ContestHall_Movement_Player1WalkToCenter: walk_up walk_right walk_right walk_right walk_in_place_faster_up step_end ContestHall_Movement_Player1WalkBack: walk_fast_left walk_fast_left walk_fast_left walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player2WalkToCenter: walk_up walk_right walk_in_place_faster_up step_end ContestHall_Movement_Player2WalkBack: walk_fast_left walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player3WalkToCenter: walk_up walk_left walk_in_place_faster_up step_end ContestHall_Movement_Player3WalkBack: walk_fast_right walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player4WalkToCenter: walk_up walk_left walk_left walk_left walk_in_place_faster_up step_end ContestHall_Movement_Player4WalkBack: walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player1ApproachForPrize: walk_right walk_right walk_up step_end ContestHall_Movement_Player2ApproachForPrize: walk_up step_end @ IsContestWithRSPlayer has no side effect, so this is nop ContestHall_EventScript_CheckIfContestWithRSPlayer:: specialvar VAR_RESULT, IsContestWithRSPlayer goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_RetRSPlayer return ContestHall_EventScript_RetRSPlayer:: return LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer:: specialvar VAR_RESULT, IsContestWithRSPlayer goto_if_eq VAR_RESULT, TRUE, LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer return LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer:: delay 9 return LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase: .string "你好!\p" .string "这里是宝可梦华丽大赛的\n" .string "服务前台。\p" .string "哎呀?好像你还没拿到\n" .string "宝可方块盒吧。\p" .string "这样的话,我们就提供\n" .string "一个给你吧!$" LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp: .string "OK,\n" .string "现在我们弄清楚了…\p" .string "你好!\p" .string "这里是宝可梦华丽大赛的\n" .string "服务前台。$" LilycoveCity_ContestLobby_Text_ContestReception: .string "你好!\p" .string "这里是宝可梦华丽大赛的\n" .string "服务前台。$" @ Unused LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests: .string "你好!\p" .string "这里是为4名选手\n" .string "比赛准备的服务前台。$" LilycoveCity_ContestLobby_Text_EnterContest1: .string "你想让你的宝可梦\n" .string "参加我们的华丽大赛吗?$" LilycoveCity_ContestLobby_Text_WhichTopic1: .string "哪方面的比赛呢?$" LilycoveCity_ContestLobby_Text_ExplainContests: .string "4位参赛选手拿出一只\n" .string "宝可梦进行评比。\p" .string "华丽大赛分为\n" .string "第一场和第二场展示。\p" .string "第一场评判是\n" .string "由观众的喜爱程度决定的。\p" .string "第二场评判的成绩是取决于\n" .string "宝可梦的动作的。\p" .string "你就应该计划好\n" .string "你的宝可梦的动作\l" .string "以获得更高的评价。\l" .string "第一场和第二场的成绩最后\n" .string "加起来成为总成绩。\p" .string "总成绩最高的宝可梦\n" .string "就是比赛的优胜者。$" LilycoveCity_ContestLobby_Text_ExplainContestTypes: .string "一共有5个分组的比赛。\p" .string "帅气、美丽、可爱、\n" .string "聪明和强壮。\p" .string "为自己的宝可梦选择一个\n" .string "合适的分组吧。$" LilycoveCity_ContestLobby_Text_ExplainContestRanks: .string "华丽大赛一共有4个\n" .string "不同的组别\p" .string "普通,超级,专家和大师\n" .string "4个组别。\p" .string "在普通组的比赛中任何一只\n" .string "宝可梦都可以参加。\p" .string "获得普通组胜利的宝可梦\n" .string "就获得了参加同一类型的\l" .string "超级组的比赛的资格\p" .string "同样的,获得超级组比赛胜利的\n" .string "就能参加专家组的比赛,\l" .string "专家组比赛胜利的能进入下一个等级\l" .string "大师组的比赛。\p" .string "所有的宝可梦训练家都希望自己的\n" .string "宝可梦获得大师组比赛\l" .string "的胜利。$" LilycoveCity_ContestLobby_Text_EnterWhichRank: .string "你想参加哪个等级的比赛呢?$" LilycoveCity_ContestLobby_Text_EnterWhichContest1: .string "你想参加哪个项目的比赛呢?$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon1: .string "你参加比赛的宝可梦是?$" LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank: .string "非常抱歉,你的宝可梦\n" .string "还没有资格参加\l" .string "这个等级的比赛…$" LilycoveCity_ContestLobby_Text_EggCannotTakePart: .string "非常抱歉,宝可梦蛋是\n" .string "不能参加比赛的。$" LilycoveCity_ContestLobby_Text_MonInNoConditionForContest: .string "还够资格参加这个等级的\l" .string "比赛…$" LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway: .string "这个缎带…\p" .string "你的宝可梦似乎已经获得了\n" .string "这个等级的缎带?\p" .string "你还想参加这个等级\n" .string "的比赛吗?$" LilycoveCity_ContestLobby_Text_ConfirmContestMon: .string "那是你参加比赛的宝可梦吗?$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4: .string "好的你的宝可梦\n" .string "可以参加比赛了。\p" .string "你的宝可梦是第四位。\n" .string "比赛马上就开始了。$" LilycoveCity_ContestLobby_Text_ComeThroughHere: .string "请这边走。\n" .string "祝你好运!$" LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize: .string "恭喜!你的宝可梦\n" .string "获得了比赛的胜利!\p" .string "你的奖章在这边。\n" .string "请这边走!$" LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater: .string "请过会再来领取\n" .string "你的奖章。$" ContestHall_Text_GettingStartedParticipantsAsFollows: .string "主持:你好!4人参加的华丽大赛\n" .string "马上就开始了\l" .string "{STR_VAR_2}!\p" .string "参加比赛是选手和他们的宠物为\n" .string "下列:$" ContestHall_Text_GettingStartedParticipantsAsFollowsLink: .string "主持:你好!4人参加的华丽大赛\n" .string "马上就开始了\l" .string "{STR_VAR_2}!\p" .string "参加比赛是选手和他们的宠物为\n" .string "下列:$" ContestHall_Text_EntryXTrainersMon: .string "主持:第{STR_VAR_2}号!\n" .string "{STR_VAR_1}的{STR_VAR_3}!$" ContestHall_Text_SeenContestantsAudienceWillVote: .string "主持:4位参赛选手我们已经\n" .string "接受过了。\p" .string "现在开始进行初级评定!\p" .string "观众会给他们最喜欢的\n" .string "宝可梦投票。\p" .string "那么投票\n" .string "开始吧!$" ContestHall_Text_VotingUnderWay: .string "投票进行中…$" ContestHall_Text_VotingCompleteLetsAppeal: .string "投票结束了!\p" .string "投票结束后,\n" .string "我们开始进行中级评定\p" .string "接下来就大家最期待的\n" .string "表演阶段了!\p" .string "参赛选手们会跟我们\n" .string "带来怎么绚烂夺目的表演呢!\p" .string "就让我们一起\n" .string "拭目以待吧!$" ContestHall_Text_ThatsItForJudging: .string "主持:比赛开始!$" ContestHall_Text_ThankYouForAppeals: .string "感谢你为大家带来了\n" .string "如此出色的表演!\p" .string "这就是最终的结果!\n" .string "感谢你的努力!$" ContestHall_Text_JudgeLooksReady: .string "现在所有准备\n" .string "工作已经结束了。\p" .string "裁判们看来要开始\n" .string "宣布结果了!$" ContestHall_Text_WeWillNowDeclareWinner: .string "评委:现在我们就要开始宣布冠军了!$" ContestHall_Text_CongratsTrainerXandMon: .string "主持:第{STR_VAR_2}!\p" .string "{STR_VAR_3}和{STR_VAR_1},\n" .string "恭喜你!$" ContestHall_Text_CongratsPleaseCompeteAgain: .string "主持:恭喜你!\n" .string "欢迎下次再来参加!$" ContestHall_Text_AcceptYourPrize: .string "主持:给你!\n" .string "你的奖章!$" ContestHall_Text_ConferRibbonAsPrize: .string "这个缎带就做为你的\n" .string "奖章吧!$" ContestHall_Text_ReceivedRibbon: .string "{PLAYER}得到了缎带。$" ContestHall_Text_PutRibbonOnMon: .string "{PLAYER}带上了缎带\n" .string "{STR_VAR_1}。$" ContestHall_Text_PickUpPrizeAtCounterLater: .string "请稍后到前台来\n" .string "拿取奖品。\l" .string "欢迎下次再参加比赛!$" @ Unused ContestHall_Text_OnlyRegister4Players: .string "我只登记了4个选手\n" .string "参加比赛。\p" .string "如果另外3个选手连接过来\n" .string "所有4人将进入同一场比赛。\p" .string "你想加入吗?$" LilycoveCity_ContestLobby_Text_ProgressWillBeSaved: .string "在开始比赛之前,\n" .string "系统将会进行记录。$" LilycoveCity_ContestLobby_Text_ParticipateAnotherTime: .string "希望你下次还能参加\n" .string "比赛。$" @ Unused LilycoveCity_ContestLobby_Text_EnterContest2: .string "你想参加比赛吗?$" @ Unused LilycoveCity_ContestLobby_Text_Explain4PlayerContest: .string "当4个选手准备完毕,通过\n" .string "通信线进行连接,\l" .string "然后在我这里进行登记。\p" .string "请叫你的对手们\n" .string "选择同一个比赛。\p" .string "比赛会在所有选手登记进入后\n" .string "开启。\p" .string "之后,正常的比赛规则\n" .string "就会启动。$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichContest2: .string "你想参加哪个比赛?$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichPokemon2: .string "要让哪只宝可梦参加?$" LilycoveCity_ContestLobby_Text_Transmitting: .string "传输中…$" LilycoveCity_ContestLobby_Text_TransmissionError: .string "传输错误…$" LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest: .string "你可能选择了和别人不一样的\n" .string "比赛。$" LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice: .string "你可能和其他选手的\n" .string "选择一样。$" LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel: .string "请等待。\n" .string "… … B键:取消$" @ Unused LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2: .string "希望你下次\n" .string "再来参加。$" @ Unused LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain: .string "传输错误。\n" .string "请重试。$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX: .string "你的宝可梦\n" .string "可以参加比赛。\p" .string "你的编号是{STR_VAR_2}。$" LilycoveCity_ContestLobby_Text_ContestBeginShortly: .string "比赛马上就要开始了。$" LilycoveCity_ContestLobby_Text_LinkContestReception: .string "欢迎!这里是宝可梦华丽大赛\n" .string "通信服务前台。\p" .string "你可以和你的朋友们\n" .string "进行联机比赛。$" LilycoveCity_ContestLobby_Text_WhichTopic2: .string "你喜欢哪个主题?$" LilycoveCity_ContestLobby_Text_EnterContest3: .string "你想参加比赛吗?$" LilycoveCity_ContestLobby_Text_EnterWhichContest3: .string "你想参加哪个方面的比赛呢?$" LilycoveCity_ContestLobby_Text_MonInNoCondition2: .string "还够资格参加这个等级的\l" .string "比赛…$" LilycoveCity_ContestLobby_Text_EggCannotTakePart2: .string "很抱歉你的宠物蛋是不\n" .string "能参加比赛。$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon3: .string "你想让哪只宝可梦参加?$" LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader: .string "请选择你们中的谁\n" .string "是队长。\p" .string "其他人就只能选择\n" .string "“加入小组。”$" LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode: .string "最少有一个人参加\n" .string "这次的联机比赛。\p" .string "必须四个人使用\n" .string "GBA通信线。\p" .string "当4个人都已经准备好的时候,\n" .string "选择G-模式 (全球模式),\l" .string "接着就开始了。$" LilycoveCity_ContestLobby_Text_ExplainLinkContest: .string "这次的比赛是\n" .string "供两到四个人使用无线通信器\l" .string "或GBA连接线进行的。\p" .string "参加者先要选择他们所\n" .string "想要参加的模式。\p" .string "这有两种不同的模式。\p" .string "E模式(绿宝石模式)是对于\n" .string "两到四个人都使用了 \l" .string "宝可梦绿宝石卡带。\p" .string "G-模式(全球模式)只能使用于\n" .string "4个人同时都有绿宝石\l" .string "红宝石或蓝宝石游戏卡。\p" .string "4个人必须得决定他们\n" .string "选择的模式。\p" .string "一旦4个人选定了\n" .string "相同的赛事,\l" .string "注册就会结束了。\p" .string "在那以后比赛\n" .string "就会像往常那样开始了。$" LilycoveCity_ContestLobby_Text_ExplainEMode: .string "在E模式(绿宝石模式),\n" .string "两到四个人可以进行联机的\l" .string "华丽大赛,而且每个人都需要\l" .string "一张绿宝石的卡带。\p" .string "玩家们必须使用无线通信器\n" .string "或者是GBA联机\l" .string "线进行联机。\p" .string "如果人数少于四人,\n" .string "那么在大厅里的训练家就会\l" .string "加入到比赛中。\p" .string "要注意的是使用红宝石\n" .string "和蓝宝石的人不能使用E模式。$" LilycoveCity_ContestLobby_Text_ExplainGMode: .string "G模式(全球模式)只有四个\n" .string "使用GBA连机线的人\l" .string "才能使用。\p" .string "每个人都必须要有\n" .string "绿宝石、红宝石、蓝宝石中的任意一张卡。\p" .string "比赛将在每个人选择了G模式\n" .string "后,或者是有连接器\l" .string "(红宝石、蓝宝石)\l" .string "。$" LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode: .string "非常抱歉。\p" .string "G模式不能通过无线\n" .string "通信器连接。\p" .string "请选择E模式或\n" .string "使用GBA通信线一次。$" LilycoveCity_ContestLobby_Text_WhichContestMode: .string "你想参加哪个\n" .string "模式呢?$" ContestHall_Text_GettingStartedWireless: .string "播音:你好啊!4只宝可梦的\n" .string "华丽大赛马上就要开始了。\l" .string "{STR_VAR_2}!$" ContestHall_Text_ParticipantsAsFollows: .string "参加比赛的宝可梦有\n" .string "下面的几只:$" ContestHall_Text_WeveSeenContestants: .string "播音:我们刚才看到了参加\n" .string "比赛的4只宝可梦。\p" .string "现在是大众评审阶段!$" ContestHall_Text_AudienceWillVote: .string "观众马上开始给他们\n" .string "最喜欢的宝可梦投票了。$" ContestHall_Text_LetVotingBegin: .string "OK,\n" .string "就让投票开始吧!$" ContestHall_Text_VotingComplete: .string "投票结束了!\p" .string "让我们开始中级评判吧!$" ContestHall_Text_SecondStageOfJudging: .string "接下来开始的就是\n" .string "大家期待已久的中级评判了!\p" .string "那些另人眼花缭乱的\n" .string "动作总是震惊着我们!$" ContestHall_Text_LetsAppeal: .string "让我看到你们的热情!\n" .string "让我们一起欢呼吧!$"