@ With the exception of Link standby, none of the below texts are used gTest_MissedTurn:: .string "失误回合$" gText_LinkStandby4:: .string "准备连接!$" gText_WinnerIsPlayersMonCongrats:: .string "胜者是{STR_VAR_1}的{STR_VAR_2}!\n恭喜!$" gText_WinnerIsPlayersMon:: .string "胜者是{STR_VAR_1}的{STR_VAR_2}!{0xFC 9}$" gText_PrimaryJudgingNumX:: .string "初评:No.{STR_VAR_1}{0xFC 9}$" gText_SecondaryJudgingNumX:: .string "次评:No.{STR_VAR_1}{0xFC 9}$" gText_SetEventNumX:: .string "自定赛:No.{STR_VAR_1}{0xFC 9}$" gText_MoveUsedMostOften:: .string "经常使用的招式:\n{STR_VAR_1}{0xFC 9}$" gText_MostImpressiveMon:: .string "给人印象最深的宝可梦:\n{STR_VAR_1}的{STR_VAR_2}{0xFC 9}$" gText_SetEventNumX2:: .string "自定赛:No.{STR_VAR_1}{0xFC 9}$" gText_LinkTVProgramWillNotBeMadeTrainerLost:: .string "不会制作联线电视节目了\n因为训练家走了。{0xFC 9}$"