gText_AppealNumWhichMoveWillBePlayed:: .string "{STR_VAR_1}号表演!\n要选择什么招式呢?$" gText_AppealNumButItCantParticipate:: .string "{STR_VAR_1}号表演!\n但是它无法参与!$" gText_MonAppealedWithMove:: .string "{STR_VAR_1}使用\n{STR_VAR_2}进行表演!$" gText_MonWasWatchingOthers:: .string "{STR_VAR_1}正在\n看着别人。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AllOutOfAppealTime:: .string "表演时间\n已经结束了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" @ Appeal result texts gText_BecameMoreConsciousOfOtherMons:: .string "其它宝可梦变得\n更警惕了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantMakeAnAppealAfterThis:: .string "{STR_VAR_1}在这之后\n不能再使用招式了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SettledDownJustLittleBit:: .string "它稍微\n冷静下来了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameObliviousToOtherMons:: .string "它开始忽视\n其它宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameLessAwareOfOtherMons:: .string "其它宝可梦的\n关注度降低了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoppedCaringAboutOtherMons:: .string "它无视了\n其它宝可梦。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherMons:: .string "它试着去惊吓\n其它宝可梦。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToDazzleOthers:: .string "它尝试让其它\n宝可梦眼花。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAwayFromMon:: .string "裁判不再看\n {STR_VAR_1}了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToUnnerveNextMon:: .string "它想让下一位\n宝可梦泄气。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameNervous:: .string "{STR_VAR_1}变得\n紧张了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealTriedToUnnerveWaitingMons:: .string "它让在等待的\n宝可梦胆怯了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TauntedMonsDoingWell:: .string "它让其它宝可梦\n受到了惊吓。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonRegainedItsForm:: .string "{STR_VAR_1}恢复了。\n{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToJamMonDoingWell:: .string "它试图干扰宝可梦\n把招式做好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StandoutMonHustledEvenMore:: .string "表现出色的{STR_VAR_1}\n加快步伐甩开对手。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_LargelyUnnoticedMonWorkedHard:: .string "不太受人注意的\n{STR_VAR_1}做得更加的努力。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsMonBefore:: .string "它和之前的那些宝可梦\n一样的的努力。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell:: .string "{STR_VAR_1}的招式完成\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsPrecedingMon:: .string "和前面宝可梦的招式\n重复了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell2:: .string "{STR_VAR_1}的招式完成\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell3:: .string "{STR_VAR_1}的招式完成\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell:: .string "{STR_VAR_1}的招式\n完成的还可以。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell:: .string "{STR_VAR_1}的招式\n完成的非常好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently:: .string "{STR_VAR_1}的招式\n完成的太棒了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWasDud:: .string "{STR_VAR_1}的招式\n没有作用。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotWorkVeryWell:: .string "{STR_VAR_1}的招式\n不是很有用。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell2:: .string "{STR_VAR_1}的招式\n完成的还可以。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell2:: .string "{STR_VAR_1}的招式\n完成的非常好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentVeryWell:: .string "{STR_VAR_1}的招式\n完成的非常棒。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently2:: .string "{STR_VAR_1}的招式\n完成的太出色了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SameTypeAsOneBeforeGood:: .string "和前面宝可梦的招式\n完成的一样出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_NotSameTypeAsOneBeforeGood:: .string "它和之前做相同\n招式的一样棒!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoodOutMuchMoreThanMonBefore:: .string "它比前面的宝可梦\n要出色多了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_DidntDoAsWellAsMonBefore:: .string "它还没有之前的\n宝可梦表演的精彩。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsConditionRoseAboveUsual:: .string "{STR_VAR_1}的状态\n渐入佳境。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsHotStatusMadeGreatAppeal:: .string "{STR_VAR_1}的火热状态\n使得表演更加出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedUpInLineForNextAppeal:: .string "为了接下来的表演,\n它走到了前方。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedBackInLineForNextAppeal:: .string "它向后退了步\n等待下一轮表演。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ScrambledUpOrderForNextTurn:: .string "下一轮的\n次序被打乱了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAtMonExpectantly:: .string "裁判非常专注地\n看着{STR_VAR_1}的表演。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverWell:: .string "连锁招式\n受到欢迎了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverVeryWell:: .string "连锁招式\n很受欢迎。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverExcellently:: .string "连锁招式\n非常受欢迎了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonManagedToAvertGaze:: .string "{STR_VAR_1}设法\n躲开了它的注视。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonManagedToAvoidSeeingIt:: .string "{STR_VAR_1}设法\n避免看到它。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonIsntFazedByThatSortOfThing:: .string "{STR_VAR_1}并没有因为\n那些小插曲受影响。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameALittleDistracted:: .string "{STR_VAR_1}变得有些\n分心了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherPokemon:: .string "它尝试惊吓\n其它宝可梦。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonLookedDownOutOfDistraction:: .string "{STR_VAR_1}低着头\n不知道在想什么。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonTurnedBackOutOfDistraction:: .string "{STR_VAR_1}转过身子\n不知道在想什么。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCouldntHelpUtteringCry:: .string "{STR_VAR_1}忍不住\n哭了出来。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCouldntHelpLeapingUp:: .string "{STR_VAR_1}不禁地\n跳了起来。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonTrippedOutOfDistraction:: .string "{STR_VAR_1}因为漫不经心\n而被绊倒了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonWasTooNervousToMove:: .string "{STR_VAR_1}紧张得\n不得动弹了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItMessedUp2:: .string "但是它陷入了困境。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItFailedToMakeTargetNervous:: .string "它想让对手紧张\n但失败了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItFailedToMakeAnyoneNervous:: .string "没有让任何\n一个宝可梦紧张。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItWasIgnored:: .string "它被无视了…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_CouldntImproveItsCondition:: .string "它还不能改善\n自己的状态…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BadConditionResultedInWeakAppeal:: .string "它糟糕的状态\n使得招式都是有气无力的了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonWasUnaffected:: .string "{STR_VAR_1}没有\n受到影响。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_RepeatedAppeal:: .string "{STR_VAR_1}用了重复的招式,\n真让人失望。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXWentOverGreat:: .string "{STR_VAR_1}的{STR_VAR_3}表演\n做得相当出色。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXDidntGoOverWell:: .string "{STR_VAR_1}的{STR_VAR_3}表演\n没有受到青睐…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXGotTheCrowdGoing:: .string "{STR_VAR_1}的{STR_VAR_3}表演\n让围观人群散去了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantAppealNextTurn:: .string "{STR_VAR_1}下一轮\n不能行动了…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AttractedCrowdsAttention:: .string "它吸引了\n观众的注意。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_CrowdContinuesToWatchMon:: .string "人们还在关注\n着{STR_VAR_3}。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsMoveIsIgnored:: .string "{STR_VAR_1}的\n{STR_VAR_2}被忽视了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_Contest_Shyness:: .string "害羞$" gText_Contest_Anxiety:: .string "焦虑$" gText_Contest_Laziness:: .string "懒惰$" gText_Contest_Hesitancy:: .string "踌躇$" gText_Contest_Fear:: .string "恐惧$"