#include "global.h" #include "test/battle.h" TO_DO_BATTLE_TEST("Ball Fetch causes the Pokémon to pick up the last failed Ball at the end of the turn"); TO_DO_BATTLE_TEST("Ball Fetch doesn't trigger if the Pokémon is already holding an item"); TO_DO_BATTLE_TEST("Ball Fetch only picks up the first failed ball, once per battle"); // Bestow can help test this TO_DO_BATTLE_TEST("Ball Fetch doesn't trigger in Max Raid Battles");