#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player); HP_BAR(opponent); ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); } } SINGLE_BATTLE_TEST("Emergency Exit does not switch out when going below 50% max-HP but healed via held item back above the threshold") { GIVEN { PLAYER(SPECIES_WOBBUFFET) OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); Item(ITEM_SITRUS_BERRY); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUPER_FANG); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); } } SINGLE_BATTLE_TEST("Emergency Exit switches out when going below 50% max-HP but healing via held item is not enough to go back above the threshold") { GIVEN { PLAYER(SPECIES_WOBBUFFET) OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); Item(ITEM_ORAN_BERRY); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); } } DOUBLE_BATTLE_TEST("Only the fastest Wimp Out (Emergency Exit) user switches out") { GIVEN { PLAYER(SPECIES_ZAPDOS) { Speed(10); } PLAYER(SPECIES_WOBBUFFET) { Speed(10); } OPPONENT(SPECIES_WIMPOD) { Speed(1); Ability(ABILITY_WIMP_OUT); Item(ITEM_FOCUS_SASH); }; OPPONENT(SPECIES_WIMPOD) { Speed(2); Ability(ABILITY_WIMP_OUT); Item(ITEM_FOCUS_SASH); }; OPPONENT(SPECIES_WOBBUFFET) { Speed(10); } OPPONENT(SPECIES_WOBBUFFET) { Speed(10); } } WHEN { TURN { MOVE(playerLeft, MOVE_HYPER_VOICE); SEND_OUT(opponentRight, 2); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, playerLeft); HP_BAR(opponentLeft); HP_BAR(opponentRight); ABILITY_POPUP(opponentRight, ABILITY_WIMP_OUT); } } SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Burn") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); Status1(STATUS1_BURN); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { SEND_OUT(opponent, 1); } } SCENE { HP_BAR(opponent); ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); } } SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Weather") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SANDSTORM); SEND_OUT(opponent, 1); } } SCENE { HP_BAR(opponent); ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); } } SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Salt Cure") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(160); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SALT_CURE); SEND_OUT(opponent, 1); } } SCENE { HP_BAR(opponent); ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); } }