.set LOCALID_ATTENDANT, 1 .set LOCALID_HINT_GIVER, 2 BattleFrontier_BattlePyramidLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp .byte 0 @ Unused. Pyramid uses Dome's OnWarp (presumably by mistake). Their effects are identical BattleFrontier_BattlePyramidLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattlePyramidLobby_OnFrame: map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattlePyramidLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattlePyramidLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge .2byte 0 BattleFrontier_BattlePyramidLobby_EventScript_GetChallengeStatus:: frontier_getstatus end BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving:: lockall message BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag waitmessage playse SE_EXP_MAX waitse closemessage pyramid_set PYRAMID_DATA_WIN_STREAK, 0 pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, FALSE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePyramidLobby_EventScript_WonChallenge:: lockall frontier_isbrain goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_DefeatedKing msgbox BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints BattleFrontier_BattlePyramidLobby_EventScript_DefeatedKing:: msgbox BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing, MSGBOX_DEFAULT BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints:: special DoBattlePyramidMonsHaveHeldItem call_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_StoreHeldItemsInPyramidBag clearflag FLAG_STORING_ITEMS_IN_PYRAMID_BAG frontier_checkairshow special LoadPlayerParty pyramid_clearhelditems special HealPlayerParty callnative UpdateFollowingPokemon message BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept waitmessage playse SE_EXP_MAX waitse msgbox BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints, MSGBOX_DEFAULT frontier_givepoints msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait waitmessage pyramid_setprize pyramid_save 0 playse SE_SAVE waitse msgbox BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge:: frontier_checkairshow special LoadPlayerParty pyramid_clearhelditems special HealPlayerParty callnative UpdateFollowingPokemon lockall message BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag waitmessage playse SE_EXP_MAX waitse message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait waitmessage pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, FALSE pyramid_save 0 playse SE_SAVE waitse msgbox BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end BattleFrontier_BattlePyramidLobby_EventScript_ResumeChallenge:: goto BattleFrontier_BattlePyramidLobby_EventScript_EnterChallenge BattleFrontier_BattlePyramidLobby_EventScript_Attendant:: lock faceplayer setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PYRAMID setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES special SavePlayerParty msgbox BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid, MSGBOX_DEFAULT BattleFrontier_BattlePyramidLobby_EventScript_AskTakeChallenge:: message BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_TryEnterChallenge case 1, BattleFrontier_BattlePyramidLobby_EventScript_ExplainChallenge case 2, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge BattleFrontier_BattlePyramidLobby_EventScript_TryEnterChallenge:: message BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode waitmessage multichoice 17, 6, MULTI_LEVEL_MODE, FALSE switch VAR_RESULT case FRONTIER_LVL_TENT, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge frontier_checkineligible goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMons frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT msgbox BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK callnative RemoveFollowingPokemon call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, FRONTIER_PARTY_SIZE special ChoosePartyForBattleFrontier waitstate goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge msgbox BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge case YES, BattleFrontier_BattlePyramidLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge BattleFrontier_BattlePyramidLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_CHALLENGE_STATUS, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER pyramid_init pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, TRUE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE pyramid_seedfloor pyramid_settrainers special LoadPlayerParty closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallengeSaveFailed BattleFrontier_BattlePyramidLobby_EventScript_EnterChallenge:: special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE msgbox BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid, MSGBOX_DEFAULT closemessage call BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_RESULT, 0 special HealPlayerParty warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1 setvar VAR_TEMP_CHALLENGE_STATUS, 0 waitstate end BattleFrontier_BattlePyramidLobby_EventScript_ExplainChallenge:: msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_AskTakeChallenge BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMons:: switch VAR_RESULT case FRONTIER_LVL_50, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLv50 case FRONTIER_LVL_OPEN, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLvOpen BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLv50:: msgbox BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLvOpen:: msgbox BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge BattleFrontier_BattlePyramidLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge:: special LoadPlayerParty callnative UpdateFollowingPokemon BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge:: msgbox BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge, MSGBOX_DEFAULT BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge:: release end BattleFrontier_BattlePyramidLobby_EventScript_HintGiver:: lockall applymovement LOCALID_HINT_GIVER, Common_Movement_FacePlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidLobby_EventScript_GiveHint msgbox BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot, MSGBOX_DEFAULT releaseall end BattleFrontier_BattlePyramidLobby_EventScript_GiveHint:: multichoice 17, 6, MULTI_LEVEL_MODE, FALSE switch VAR_RESULT case FRONTIER_LVL_50, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLv50 case FRONTIER_LVL_OPEN, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLvOpen case FRONTIER_LVL_TENT, BattleFrontier_BattlePyramidLobby_EventScript_NoHint case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_NoHint return @ Shouldnt occur BattleFrontier_BattlePyramidLobby_EventScript_NoHint:: return BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLv50:: msgbox BattleFrontier_BattlePyramidLobby_Text_Aah, MSGBOX_DEFAULT pyramid_get PYRAMID_DATA_WIN_STREAK_ACTIVE_50 goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLv50Streak setvar VAR_RESULT, 0 goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment return BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLv50Streak:: pyramid_get PYRAMID_DATA_WIN_STREAK_50 goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment return BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLvOpen:: msgbox BattleFrontier_BattlePyramidLobby_Text_Aah, MSGBOX_DEFAULT pyramid_get PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLvOpenStreak setvar VAR_RESULT, 0 goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment return BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLvOpenStreak:: pyramid_get PYRAMID_DATA_WIN_STREAK_OPEN goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment return BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment:: copyvar VAR_0x8004, VAR_RESULT special GetBattlePyramidHint switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_HintParalysis case 1, BattleFrontier_BattlePyramidLobby_EventScript_HintPoison case 2, BattleFrontier_BattlePyramidLobby_EventScript_HintBurn case 3, BattleFrontier_BattlePyramidLobby_EventScript_HintPPWaste case 4, BattleFrontier_BattlePyramidLobby_EventScript_HintLevitate case 5, BattleFrontier_BattlePyramidLobby_EventScript_HintTrapAbility case 6, BattleFrontier_BattlePyramidLobby_EventScript_HintIce case 7, BattleFrontier_BattlePyramidLobby_EventScript_HintExplosion case 8, BattleFrontier_BattlePyramidLobby_EventScript_HintPsychic case 9, BattleFrontier_BattlePyramidLobby_EventScript_HintRock case 10, BattleFrontier_BattlePyramidLobby_EventScript_HintFighting case 11, BattleFrontier_BattlePyramidLobby_EventScript_HintWeather case 12, BattleFrontier_BattlePyramidLobby_EventScript_HintBug case 13, BattleFrontier_BattlePyramidLobby_EventScript_HintDark case 14, BattleFrontier_BattlePyramidLobby_EventScript_HintWater case 15, BattleFrontier_BattlePyramidLobby_EventScript_HintGhost case 16, BattleFrontier_BattlePyramidLobby_EventScript_HintSteel case 17, BattleFrontier_BattlePyramidLobby_EventScript_HintFlyingDragon case 18, BattleFrontier_BattlePyramidLobby_EventScript_HintStoneEvolve case 19, BattleFrontier_BattlePyramidLobby_EventScript_HintNormal return BattleFrontier_BattlePyramidLobby_EventScript_HintParalysis:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintParalysis, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintPoison:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintPoison, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintBurn:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintBurn, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintPPWaste:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintPPWaste, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintLevitate:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintLevitate, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintTrapAbility:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintIce:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintIce, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintExplosion:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintExplosion, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintPsychic:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintPsychic, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintRock:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintRock, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintFighting:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintFighting, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintWeather:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintWeather, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintBug:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintBug, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintDark:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintDark, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintWater:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintWater, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintGhost:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintGhost, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintSteel:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintSteel, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintFlyingDragon:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintStoneEvolve:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_HintNormal:: msgbox BattleFrontier_BattlePyramidLobby_Text_HintNormal, MSGBOX_DEFAULT return BattleFrontier_BattlePyramidLobby_EventScript_ShowResults:: lockall frontier_results FRONTIER_FACILITY_PYRAMID waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel waitmovement 0 msgbox BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping, MSGBOX_DEFAULT pyramid_get PYRAMID_DATA_WIN_STREAK goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag msgbox BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag:: msgbox BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag, MSGBOX_DEFAULT BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag:: message BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag waitmessage playse SE_EXP_MAX waitse msgbox BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel, MSGBOX_DEFAULT closemessage applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel waitmovement 0 return BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel: walk_up walk_up walk_up walk_up walk_up walk_up walk_up face_down step_end BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel: walk_up walk_up walk_up walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside: walk_right face_left step_end BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel: walk_up walk_up step_end BattleFrontier_BattlePyramidLobby_EventScript_StoreHeldItemsInPyramidBag:: msgbox BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake, MSGBOX_DEFAULT setflag FLAG_STORING_ITEMS_IN_PYRAMID_BAG special TryStoreHeldItemsInPyramidBag goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_HeldItemsStoredInPyramidBag message BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep end BattleFrontier_BattlePyramidLobby_EventScript_HeldItemsStoredInPyramidBag:: msgbox BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag, MSGBOX_DEFAULT return @ When exiting Battle Pyramid with a full pyramid bag and held items the player must select to keep/toss party held items and make room for any kept items by tossing from the pyramid bag BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep:: multichoice 17, 6, MULTI_FRONTIER_ITEM_CHOOSE, FALSE switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromBag case 1, BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromParty case 2, BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems end BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromBag:: special ChooseItemsToTossFromPyramidBag waitstate message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep end BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromParty:: special BattlePyramidChooseMonHeldItems waitstate message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep end BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems:: special DoBattlePyramidMonsHaveHeldItem goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_PartyStillHasHeldItems return BattleFrontier_BattlePyramidLobby_EventScript_PartyStillHasHeldItems:: msgbox BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem, MSGBOX_DEFAULT message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep end BattleFrontier_BattlePyramidLobby_EventScript_Woman:: msgbox BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning, MSGBOX_NPC end BattleFrontier_BattlePyramidLobby_EventScript_FatMan:: msgbox BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems, MSGBOX_NPC end BattleFrontier_BattlePyramidLobby_EventScript_RulesBoard:: lockall msgbox BattleFrontier_BattlePyramidLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading waitmessage multichoice 15, 2, MULTI_BATTLE_PYRAMID_RULES, FALSE switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_RulesPokemon case 1, BattleFrontier_BattlePyramidLobby_EventScript_RulesTrainers case 2, BattleFrontier_BattlePyramidLobby_EventScript_RulesMaze case 3, BattleFrontier_BattlePyramidLobby_EventScript_RulesBag case 4, BattleFrontier_BattlePyramidLobby_EventScript_ExitRules case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_ExitRules end BattleFrontier_BattlePyramidLobby_EventScript_RulesPokemon:: msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePyramidLobby_EventScript_RulesTrainers:: msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePyramidLobby_EventScript_RulesMaze:: msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePyramidLobby_EventScript_RulesBag:: msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard end BattleFrontier_BattlePyramidLobby_EventScript_ExitRules:: releaseall end BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: .string "欢迎来到\n对战金字塔!\p在这里测试的是\p训练师的勇气!\n我是对战任务的向导。$" BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: .string "你有开始挑战\n追寻式对战的勇气吗?$" BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: .string "我们会等你以后来挑战!$" BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: .string "在追寻式对战中,\n你需要探索金字塔\l内部,并努力攀到顶峰。\p金字塔中有七层迷宫,\n里面不仅有强大的训练师,\l还有野生宝可梦。\p你需要带三只宝可梦进入,\n并且它们不能携带物品。\p攀登的过程中,你可以\n得到一个战斗包包来装物品,\p如果挑战失败,放在战斗包包中的\n物品都会消失。\p如果要中断挑战,\n请选择“休息”\l并保存游戏,\p中断前未作保存\n则视为放弃挑战。$" BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: .string "金字塔挑战有两种等级,\n50级和自由级,\l你要参加哪一种?$" BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: .string "好的,现在,请选择三只\n你想要携带的宝可梦。$" BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: .string "冒险者啊,你遇到点小麻烦!\p你没有带足三只能够\n参加挑战的宝可梦。\p别忘了把宝可梦携带的\n物品取下来。\p蛋{STR_VAR_1}不能参加。\p准备好的话,\n就告诉我一声。$" BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: .string "冒险者啊,你遇到点小麻烦!\p你没有带足三只能够\n参加挑战的宝可梦。\p必须是三只不同的宝可梦,\n而且它们都要在50级以下。\p别忘了把宝可梦携带的\n物品取下来。\p蛋{STR_VAR_1}不能参加。\p准备好的话,\n就告诉我一声。$" BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: .string "进入对战金字塔之前\n需要先存档,如何?$" BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: .string "好的,现在请进入\n对战金字塔吧。$" BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: .string "{PLAYER},在你探索的时候,\n我们会暂时替你保管你的包包。$" BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: .string "同时,请带上你之前用过的\n这个战斗包包。$" BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: .string "同时,请带上\n这个战斗包包。$" BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: .string "{PLAYER}把包包换成了\n战斗包包。$" BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: .string "每一层当你走到这样的\n地板上之后,就会把你\l传送到金字塔更高\p的楼层,祝你\n一路顺风!$" BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: .string "冒险者啊,你碰上了一个大问题!\p上回退出挑战时\n你没有进行记录,\p因此,很抱歉,\n你的挑战中断了。\p这是你寄放在我们\n这里的包包。\p{PLAYER}拿回了包包。$" BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: .string "欢迎回来!\p你征服了金字塔!\n恭喜你!$" BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: .string "啊,有点小问题,\p有的宝可梦\n携带了物品。\p抱歉,你不能带走金字塔中\n得到的物品。$" BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: .string "你的宝可梦携带的所有物品\n都会放回到战斗包包中,{PLAYER}。$" BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: .string "很抱歉,战斗包包装不下\n所有的物品,\p请选择你需要保留在\n战斗包包中的物品。$" BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: .string "还有宝可梦\n携带了物品。$" BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: .string "请选择你需要保留在\n战斗包包中的物品。$" @ Unused BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: .string "{PLAYER}留下了宝可梦\n持有的物品。$" BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: .string "我们会保存你所使用的战斗包包\n以便你进行下一次挑战。\p{PLAYER}取下战斗包包,\n换回了包包。$" BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: .string "正在记录你的结果,\n请稍等。$" @ Unused BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: .string "作为攻克对战金字塔\n的纪念品,请收下这个。$" @ Unused BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: .string "{PLAYER}获得了奖品\n{STR_VAR_1}。$" @ Unused BattleFrontier_BattlePyramidLobby_Text_BagIsFull: .string "…啊…\n你的包包已经满了。\p请整理好包包\n以后再来。$" BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: .string "真遗憾…\p这是我们为你\n保管的包包。\p{PLAYER}取回了包包。$" BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: .string "期待你下次的\n挑战!$" @ Unused BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: .string "我们恭候\n你的到来!\p这是征服金字塔\n的奖品。$" BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: .string "欢迎…\p我会告诉你金字塔中\n有什么灾祸在等待着…$" BattleFrontier_BattlePyramidLobby_Text_Aah: .string "… … … … …\n… … … … …\p… … … … …\n啊啊!$" BattleFrontier_BattlePyramidLobby_Text_HintParalysis: .string "我看到了大片的电火花…\p…你被麻痹的宝可梦\n正在其中挣扎…$" BattleFrontier_BattlePyramidLobby_Text_HintPoison: .string "我看到了毒…\p…你的宝可梦\n正忍受着中毒的苦…$" BattleFrontier_BattlePyramidLobby_Text_HintBurn: .string "我看到了闪亮的火焰…\p…你的宝可梦\n正在被烧灼着…$" BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: .string "我感受到了无尽的怒火\n产生出的庞大的压力…\p是诅咒…\p…你的宝可梦没有了\n招式点数,\l只有无助地挣扎…$" BattleFrontier_BattlePyramidLobby_Text_HintLevitate: .string "我看到了天空中翱翔的宝可梦…\p…你擅长地上系招式的\n宝可梦被完全挫败…$" BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: .string "我感觉到地面下升起\n恐怖的力量…\p…你的宝可梦根本\n无法摆脱这力量的威胁…$" BattleFrontier_BattlePyramidLobby_Text_HintIce: .string "我看到了冰系的宝可梦…\p…你的宝可梦正在\n坚冰中与寒冷对抗着…$" BattleFrontier_BattlePyramidLobby_Text_HintExplosion: .string "我看到了很多会使自己\n受伤的招式…\p…你的宝可梦\n正败在此处…$" BattleFrontier_BattlePyramidLobby_Text_HintPsychic: .string "我看到了超能系的宝可梦…\p…你的宝可梦正在被\n超能力招式折磨着…$" BattleFrontier_BattlePyramidLobby_Text_HintRock: .string "我看到了岩石系的宝可梦…\p…你的宝可梦正在\n遭受岩石招式的打击…$" BattleFrontier_BattlePyramidLobby_Text_HintFighting: .string "我看到了格斗系的宝可梦…\p…你的宝可梦正在\n被格斗招式不断攻击…$" BattleFrontier_BattlePyramidLobby_Text_HintWeather: .string "乞雨…大晴天…\n沙暴…冰雹…\p我看到了在这些天气下\n变得更强的宝可梦…\p…你的宝可梦正在各种各样的\n招式影响下不知所措…$" BattleFrontier_BattlePyramidLobby_Text_HintBug: .string "我看到了虫系的宝可梦…\p…你的宝可梦正在\n忍受各种各样的攻击…$" BattleFrontier_BattlePyramidLobby_Text_HintDark: .string "我看到了恶系的宝可梦…\p…你的宝可梦正在被\n恶系招式攻击着…$" BattleFrontier_BattlePyramidLobby_Text_HintWater: .string "我看到了水系的宝可梦…\p…你的宝可梦正在被\n水系招式攻击着…$" BattleFrontier_BattlePyramidLobby_Text_HintGhost: .string "我看到了幽灵系的宝可梦…\p…你的宝可梦正在被\n幽灵系招式攻击着…$" BattleFrontier_BattlePyramidLobby_Text_HintSteel: .string "我看到了钢系的宝可梦…\p…你的宝可梦正在苦苦\n抵挡着强力的攻击…$" BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: .string "我看到了飞在天上的宝可梦…\p…你的宝可梦正在被\n强力的招式攻击着…$" BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: .string "我看到了得到石头的力量\n而得以进化的宝可梦们…\p我感受到了火、水\n还有雷电…\p…你的宝可梦正在忍受\n这三种力量的攻击…$" BattleFrontier_BattlePyramidLobby_Text_HintNormal: .string "我看到了一般系的宝可梦…\p…你的宝可梦正在苦苦\n抵挡着强力的攻击…$" BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: .string "无论是否相信我的预言,\n选择权依然在你的手中…\p未来随时都可能被改变…\n愿你能平安通过这里…$" BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: .string "知道吗?\p如果你跑太快,训练师就会\n注意到你,然后追上来向你挑战。\p所以要躲过训练师的话,\n不要让他们看到你,\l要偷偷摸摸地绕过他们。$" BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: .string "哇啊啊啊啊啊啊!\p我已经攒了那么多物品,却一不小心\n失败了,现在物品全没了!\p哇啊啊啊啊啊啊!$" BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: .string "欢迎回来!\n你的能力真让人不敢相信!\p你打败了金字塔法老,\n征服了对战金字塔!$" BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: .string "年轻的冒险者啊!\n为了表彰你的勇气,\l我们赠与你这些对战点数!$" BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: .string "上面写着追寻式对战的规则。$" BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: .string "想读哪一条?$" BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: .string "当有人征服了金字塔之后,\n里面的野生宝可梦会\l换成另外的类型,\p仔细探索,仔细观察,尽量去\n了解你可能碰上什么样的宝可梦。$" BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: .string "在金字塔里面会有训练师\n等着向你挑战。\p每层最多会有\n八个训练师。\p你每打败一个训练师,就会\n得到一条有用的提示。$" BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: .string "每次进入金字塔后迷宫\n都会重新组合,\p迷宫里很暗,\n必须小心探索。\p每打败一个训练师或一只野生\n宝可梦,里面都会稍微变亮一些。$" BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: .string "在金字塔中,你可以像使用\n你的包包一样使用战斗包包。\p有两种不同的战斗包包——\n分别是为50级和\l自由级的冒险而准备的。\p两种包包都可以携带10种物品,\n每种物品99个。\p如果在探索中失败的话\n战斗包包里的东西都会丢失。$"