AquaHideout_B1F_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, AquaHideout_B1F_OnResume map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B1F_OnTransition .byte 0 AquaHideout_B1F_OnResume: call_if_set FLAG_SYS_CTRL_OBJ_DELETE, AquaHideout_B1F_EventScript_TryRemoveElectrode end AquaHideout_B1F_EventScript_TryRemoveElectrode:: specialvar VAR_RESULT, GetBattleOutcome goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn removeobject VAR_LAST_TALKED return AquaHideout_B1F_OnTransition: call_if_unset FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_ShowElectrode1 call_if_unset FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_ShowElectrode2 end AquaHideout_B1F_EventScript_ShowElectrode1:: clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1 return AquaHideout_B1F_EventScript_ShowElectrode2:: clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 return AquaHideout_B1F_EventScript_Electrode1:: lock faceplayer setwildbattle SPECIES_ELECTRODE, 30 waitse playmoncry SPECIES_ELECTRODE, CRY_MODE_ENCOUNTER delay 40 waitmoncry setflag FLAG_SYS_CTRL_OBJ_DELETE dowildbattle clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome goto_if_eq VAR_RESULT, B_OUTCOME_WON, AquaHideout_B1F_EventScript_DefeatedElectrode1 goto_if_eq VAR_RESULT, B_OUTCOME_RAN, AquaHideout_B1F_EventScript_DefeatedElectrode1 goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, AquaHideout_B1F_EventScript_DefeatedElectrode1 setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT release end AquaHideout_B1F_EventScript_DefeatedElectrode1:: setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT goto Common_EventScript_RemoveStaticPokemon end AquaHideout_B1F_EventScript_Electrode2:: lock faceplayer setwildbattle SPECIES_ELECTRODE, 30 waitse playmoncry SPECIES_ELECTRODE, CRY_MODE_ENCOUNTER delay 40 waitmoncry setflag FLAG_SYS_CTRL_OBJ_DELETE dowildbattle clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome goto_if_eq VAR_RESULT, B_OUTCOME_WON, AquaHideout_B1F_EventScript_DefeatedElectrode2 goto_if_eq VAR_RESULT, B_OUTCOME_RAN, AquaHideout_B1F_EventScript_DefeatedElectrode2 goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, AquaHideout_B1F_EventScript_DefeatedElectrode2 setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT release end AquaHideout_B1F_EventScript_DefeatedElectrode2:: setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT goto Common_EventScript_RemoveStaticPokemon end AquaHideout_B1F_EventScript_Grunt2:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_2, AquaHideout_B1F_Text_Grunt2Intro, AquaHideout_B1F_Text_Grunt2Defeat, AquaHideout_B1F_EventScript_Grunt2Defeated msgbox AquaHideout_B1F_Text_Grunt2PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_EventScript_Grunt2Defeated:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox AquaHideout_B1F_Text_Grunt2PostBattle, MSGBOX_DEFAULT release end AquaHideout_B1F_EventScript_Grunt3:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_3, AquaHideout_B1F_Text_Grunt3Intro, AquaHideout_B1F_Text_Grunt3Defeat, AquaHideout_B1F_EventScript_Grunt3Defeated msgbox AquaHideout_B1F_Text_Grunt3PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_EventScript_Grunt3Defeated:: msgbox AquaHideout_B1F_Text_Grunt3PostBattle, MSGBOX_DEFAULT release end AquaHideout_B1F_EventScript_Grunt5:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_5, AquaHideout_B1F_Text_Grunt5Intro, AquaHideout_B1F_Text_Grunt5Defeat msgbox AquaHideout_B1F_Text_Grunt5PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_EventScript_Grunt7:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_7, AquaHideout_B1F_Text_Grunt7Intro, AquaHideout_B1F_Text_Grunt7Defeat msgbox AquaHideout_B1F_Text_Grunt7PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_Text_Grunt2Intro: .string "想知道我们基地的秘密的话,\n你得先打败我!$" AquaHideout_B1F_Text_Grunt2Defeat: .string "完全不是对手……$" AquaHideout_B1F_Text_Grunt2PostBattle: .string "我们基地的秘密?\p这么说吧……\n这儿深处有一艘潜水艇!\p但是,现在……\n嘿嘿嘿……$" AquaHideout_B1F_Text_Grunt3Intro: .string "燃料供给完成!\n巡航系统正常!\p一切正常,除了一个\n找麻烦的人!$" AquaHideout_B1F_Text_Grunt3Defeat: .string "被打得落花流水!$" AquaHideout_B1F_Text_Grunt3PostBattle: .string "哼!\n这是意料之中的!\p我的任务只是拖住你而已!$" AquaHideout_B1F_Text_Grunt5Intro: .string "哈欠……一直看守基地真是\n太无聊了,就跟你玩玩吧。$" AquaHideout_B1F_Text_Grunt5Defeat: .string "哈欠……\n呃,居然输了……$" AquaHideout_B1F_Text_Grunt5PostBattle: .string "到处瞎转悠的话,\n其他海洋队成员可不会放过你。$" AquaHideout_B1F_Text_Grunt7Intro: .string "嘿!\n那边的!\p你觉得海洋队的制服和熔岩队的\n哪一个更酷一点?$" AquaHideout_B1F_Text_Grunt7Defeat: .string "我很酷地输掉了……$" AquaHideout_B1F_Text_Grunt7PostBattle: .string "如果你有一件够酷的制服,\n就算输了也依然很酷,不是吗?$"