BattleFrontier_BattlePyramidFloor_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition .byte 0 BattleFrontier_BattlePyramidFloor_OnFrame: map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight map_script_2 VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName .2byte 0 BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: lockall @ pyramid_updatelight, cant use macro because it straddles the loop setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT setvar VAR_0x8005, 4 setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS setvar VAR_0x8007, SE_SAVE setvar VAR_RESULT, 0 BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: special CallBattlePyramidFunction delay 2 goto_if_ne VAR_RESULT, 2, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop setvar VAR_TEMP_D, 0 releaseall end BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: playbgm MUS_B_PYRAMID, FALSE setvar VAR_TEMP_PLAYING_PYRAMID_MUSIC, 1 end BattleFrontier_BattlePyramidFloor_OnResume: pyramid_setfloorpal frontier_getstatus switch VAR_TEMP_CHALLENGE_STATUS case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_RAN, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here setvar VAR_TEMP_D, 1 BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: pyramid_resetparty end BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255 BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS pyramid_clearhelditems special HealPlayerParty warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 waitstate end BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: pyramid_save CHALLENGE_STATUS_SAVING special SavePlayerParty frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 pyramid_settrainers frontier_setpartyorder FRONTIER_PARTY_SIZE setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidFloor_OnTransition: call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS return BattlePyramid_WarpToNextFloor:: call BattleFrontier_EventScript_IncrementWinStreak frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT goto_if_eq VAR_RESULT, 7, BattlePyramid_WarpToTop pyramid_seedfloor frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_RESULT, 0 warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1 waitstate end BattlePyramid_WarpToTop:: warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 17, 17 waitstate end @ TRAINER_PHILLIP is used as a placeholder BattlePyramid_TrainerBattle:: trainerbattle TRAINER_BATTLE_HILL, LOCALID_NONE, TRAINER_PHILLIP, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText, NULL, LOCALID_NONE, TRAINER_NONE, NULL, NULL, NULL, NULL, NULL, FALSE, FALSE, FALSE, FALSE pyramid_showhint waitmessage waitbuttonpress closemessage releaseall end BattlePyramid_FindItemBall:: pyramid_setitem callstd STD_FIND_ITEM goto_if_eq VAR_0x8007, 0, BattlePyramid_FindItemBallEnd pyramid_hideitem BattlePyramid_FindItemBallEnd:: end BattlePyramid_Retire:: goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost @ Also used by Trainer Hill BattleFacility_TrainerBattle_PlaceholderText:: .string "测试信息。$" gText_BattlePyramidConfirmRest:: .string "要暂停对战金字塔的探索\n需要先写入记录,\l可以吗?$" gText_BattlePyramidConfirmRetire:: .string "您确定要退出\n金字塔的探索吗?$" BattlePyramid_Text_ExitHintUp1:: .string "这层的出口方向是:\n{UP_ARROW}$" BattlePyramid_Text_ExitHintLeft1:: .string "这层的出口方向是:\n{LEFT_ARROW}$" BattlePyramid_Text_ExitHintRight1:: .string "这层的出口方向是:\n{RIGHT_ARROW}$" BattlePyramid_Text_ExitHintDown1:: .string "这层的出口方向是:\n{DOWN_ARROW}$" BattlePyramid_Text_ExitHintUp2:: .string "出口位于这层的\n{UP_ARROW} 方向。$" BattlePyramid_Text_ExitHintLeft2:: .string "出口位于这层的\n{LEFT_ARROW} 方向。$" BattlePyramid_Text_ExitHintRight2:: .string "出口位于这层的\n{RIGHT_ARROW} 方向。$" BattlePyramid_Text_ExitHintDown2:: .string "出口位于这层的\n{DOWN_ARROW} 方向。$" BattlePyramid_Text_ExitHintUp3:: .string "出口在通过\n{UP_ARROW} 的路上。$" BattlePyramid_Text_ExitHintLeft3:: .string "出口在通过\n{LEFT_ARROW} 的路上。$" BattlePyramid_Text_ExitHintRight3:: .string "出口在通过\n{RIGHT_ARROW} 的路上。$" BattlePyramid_Text_ExitHintDown3:: .string "出口在通过\n{DOWN_ARROW} 的路上。$" BattlePyramid_Text_ExitHintUp4:: .string "在这层,出口位于\n{UP_ARROW} 方向的某个位置。$" BattlePyramid_Text_ExitHintLeft4:: .string "在这层,出口位于\n{LEFT_ARROW} 方向的某个位置。$" BattlePyramid_Text_ExitHintRight4:: .string "在这层,出口位于\n{RIGHT_ARROW} 方向的某个位置。$" BattlePyramid_Text_ExitHintDown4:: .string "在这层,出口位于\n{DOWN_ARROW} 方向的某个位置。$" BattlePyramid_Text_ExitHintUp5:: .string "出口吗?\n在 {UP_ARROW} 。$" BattlePyramid_Text_ExitHintLeft5:: .string "出口吗?\n在 {LEFT_ARROW} 。$" BattlePyramid_Text_ExitHintRight5:: .string "出口吗?\n在 {RIGHT_ARROW} 。$" BattlePyramid_Text_ExitHintDown5:: .string "出口吗?\n在 {DOWN_ARROW} 。$" BattlePyramid_Text_ExitHintUp6:: .string "出口出现在\n{UP_ARROW} 方向。$" BattlePyramid_Text_ExitHintLeft6:: .string "出口出现在\n{LEFT_ARROW} 方向。$" BattlePyramid_Text_ExitHintRight6:: .string "出口出现在\n{RIGHT_ARROW} 方向。$" BattlePyramid_Text_ExitHintDown6:: .string "出口出现在\n{DOWN_ARROW} 方向。$" BattlePyramid_Text_EightItemsRemaining1:: .string "你在寻找道具吗?\p还有8个道具\n没找到呢!$" BattlePyramid_Text_SevenItemsRemaining1:: .string "你在寻找道具吗?\p还有7个道具\n没找到呢!$" BattlePyramid_Text_SixItemsRemaining1:: .string "你在寻找道具吗?\p还有6个道具\n没找到呢!$" BattlePyramid_Text_FiveItemsRemaining1:: .string "你在寻找道具吗?\p还有5个道具\n没找到呢!$" BattlePyramid_Text_FourItemsRemaining1:: .string "你在寻找道具吗?\p还有4个道具\n没找到呢!$" BattlePyramid_Text_ThreeItemsRemaining1:: .string "你在寻找道具吗?\p还有3个道具\n没找到呢!$" BattlePyramid_Text_TwoItemsRemaining1:: .string "你在寻找道具吗?\p还有2个道具\n没找到呢!$" BattlePyramid_Text_OneItemRemaining1:: .string "你在寻找道具吗?\p还有1个道具\n没找到呢!$" BattlePyramid_Text_ZeroItemsRemaining1:: .string "你在寻找道具吗?\p这儿已经没有道具\n可以寻找的了。$" BattlePyramid_Text_EightItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里共有\n8个道具哦!$" BattlePyramid_Text_SevenItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里共有\n7个道具哦!$" BattlePyramid_Text_SixItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里共有\n6个道具哦!$" BattlePyramid_Text_FiveItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里共有\n5个道具哦!$" BattlePyramid_Text_FourItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里共有\n4个道具哦!$" BattlePyramid_Text_ThreeItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里共有\n3个道具哦!$" BattlePyramid_Text_TwoItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里共有\n2个道具哦!$" BattlePyramid_Text_OneItemRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p在这里还有\n1个道具哦!$" BattlePyramid_Text_ZeroItemsRemaining2:: .string "既然你赢了,那我就告诉你\n一个秘密做奖励吧!\p这里已经没有\n任何道具了!$" BattlePyramid_Text_EightItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层还有\n8个道具。$" BattlePyramid_Text_SevenItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层还有\n7个道具。$" BattlePyramid_Text_SixItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层还有\n6个道具。$" BattlePyramid_Text_FiveItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层还有\n5个道具。$" BattlePyramid_Text_FourItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层还有\n4个道具。$" BattlePyramid_Text_ThreeItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层还有\n3个道具。$" BattlePyramid_Text_TwoItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层还有\n2个道具。$" BattlePyramid_Text_OneItemRemaining3:: .string "你的包包还能放下几个道具?\p我估计,在这一层可能只剩\n1个道具了。$" BattlePyramid_Text_ZeroItemsRemaining3:: .string "你的包包还能放下几个道具?\p我估计,这一层已经没有\n道具可以找了。$" BattlePyramid_Text_EightItemsRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n8个道具哦!$" BattlePyramid_Text_SevenItemsRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n7个道具哦!$" BattlePyramid_Text_SixItemsRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n6个道具哦!$" BattlePyramid_Text_FiveItemsRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n5个道具哦!$" BattlePyramid_Text_FourItemsRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n4个道具哦!$" BattlePyramid_Text_ThreeItemsRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n3个道具哦!$" BattlePyramid_Text_TwoItemsRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n2个道具哦!$" BattlePyramid_Text_OneItemRemaining4:: .string "你真强!\n给你个提示吧!\p在地面上有\n1个道具哦!$" BattlePyramid_Text_ZeroItemsRemaining4:: .string "你真强!\n给你个提示吧!\p地面上已经没有\n任何道具了。$" BattlePyramid_Text_EightItemsRemaining5:: .string "在这层金字塔中,\n我听说有8个道具……$" BattlePyramid_Text_SevenItemsRemaining5:: .string "在这层金字塔中,\n我听说有7个道具……$" BattlePyramid_Text_SixItemsRemaining5:: .string "在这层金字塔中,\n我听说有6个道具……$" BattlePyramid_Text_FiveItemsRemaining5:: .string "在这层金字塔中,\n我听说有5个道具……$" BattlePyramid_Text_FourItemsRemaining5:: .string "在这层金字塔中,\n我听说有4个道具……$" BattlePyramid_Text_ThreeItemsRemaining5:: .string "在这层金字塔中,\n我听说有3个道具……$" BattlePyramid_Text_TwoItemsRemaining5:: .string "在这层金字塔中,\n我听说有2个道具……$" BattlePyramid_Text_OneItemRemaining5:: .string "在这层金字塔中,\n我听说有1个道具……$" BattlePyramid_Text_ZeroItemsRemaining5:: .string "在这层金字塔中,\n我听说这儿没道具……$" BattlePyramid_Text_EightItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该有\n8个道具吧。$" BattlePyramid_Text_SevenItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该有\n7个道具吧。$" BattlePyramid_Text_SixItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该有\n6个道具吧。$" BattlePyramid_Text_FiveItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该有\n5个道具吧。$" BattlePyramid_Text_FourItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该有\n4个道具吧。$" BattlePyramid_Text_ThreeItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该有\n3个道具吧。$" BattlePyramid_Text_TwoItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该有\n2个道具吧。$" BattlePyramid_Text_OneItemRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该还有\n1个道具吧。$" BattlePyramid_Text_ZeroItemsRemaining6:: .string "你有没有搜集道具呢?\p我认为这一层应该\n没有道具了。$" BattlePyramid_Text_SevenTrainersRemaining1:: .string "你是很强!\p可还有7个比我\n更强的训练家等着你!$" BattlePyramid_Text_SixTrainersRemaining1:: .string "你是很强!\p可还有6个比我\n更强的训练家等着你!$" BattlePyramid_Text_FiveTrainersRemaining1:: .string "你是很强!\p可还有5个比我\n更强的训练家等着你!$" BattlePyramid_Text_FourTrainersRemaining1:: .string "你是很强!\p可还有4个比我\n更强的训练家等着你!$" BattlePyramid_Text_ThreeTrainersRemaining1:: .string "你是很强!\p可还有3个比我\n更强的训练家等着你!$" BattlePyramid_Text_TwoTrainersRemaining1:: .string "你是很强!\p可还有2个比我\n更强的训练家等着你!$" BattlePyramid_Text_OneTrainersRemaining1:: .string "你是很强!\p可还有1个比我\n更强的训练家等着你!$" BattlePyramid_Text_ZeroTrainersRemaining1:: .string "你真强!\p现在已经没有人\n能够打败你了!$" BattlePyramid_Text_SevenTrainersRemaining2:: .string "真不幸!\p后面还有7位训练家!\n他们中或许有人比你弱!$" BattlePyramid_Text_SixTrainersRemaining2:: .string "真不幸!\p后面还有6位训练家!\n他们中或许有人比你弱!$" BattlePyramid_Text_FiveTrainersRemaining2:: .string "真不幸!\p后面还有5位训练家!\n他们中或许有人比你弱!$" BattlePyramid_Text_FourTrainersRemaining2:: .string "真不幸!\p后面还有4位训练家!\n他们中或许有人比你弱!$" BattlePyramid_Text_ThreeTrainersRemaining2:: .string "真不幸!\p后面还有3位训练家!\n他们中或许有人比你弱!$" BattlePyramid_Text_TwoTrainersRemaining2:: .string "真不幸!\p后面还有2位训练家!\n他们中或许有人比你弱!$" BattlePyramid_Text_OneTrainersRemaining2:: .string "真不幸!\p后面还有1位训练家!\n他或许比你弱!$" BattlePyramid_Text_ZeroTrainersRemaining2:: .string "真不幸!\p后面已经没有训练家\n可以和你一起对战了。$" BattlePyramid_Text_SevenTrainersRemaining3:: .string "真是场精彩的对战!\p这层还有7位训练家\n你能打败他们吧?$" BattlePyramid_Text_SixTrainersRemaining3:: .string "真是场精彩的对战!\p这层还有6位训练家\n你能打败他们吧?$" BattlePyramid_Text_FiveTrainersRemaining3:: .string "真是场精彩的对战!\p这层还有5位训练家\n你能打败他们吧?$" BattlePyramid_Text_FourTrainersRemaining3:: .string "真是场精彩的对战!\p这层还有4位训练家\n你能打败他们吧?$" BattlePyramid_Text_ThreeTrainersRemaining3:: .string "真是场精彩的对战!\p这层还有3位训练家\n你能打败他们吧?$" BattlePyramid_Text_TwoTrainersRemaining3:: .string "真是场精彩的对战!\p这层还有2位训练家\n你能打败他们吧?$" BattlePyramid_Text_OneTrainersRemaining3:: .string "真是场精彩的对战!\p这层还有1位训练家\n你能打败他吧?$" BattlePyramid_Text_ZeroTrainersRemaining3:: .string "真是场精彩的对战!\p你已经打败了这层\n所有的训练家。$" BattlePyramid_Text_SevenTrainersRemaining4:: .string "或许你能一口气解决\n这层的其他7位训练家吧!$" BattlePyramid_Text_SixTrainersRemaining4:: .string "或许你能一口气解决\n这层的其他6位训练家吧!$" BattlePyramid_Text_FiveTrainersRemaining4:: .string "或许你能一口气解决\n这层的其他5位训练家吧!$" BattlePyramid_Text_FourTrainersRemaining4:: .string "或许你能一口气解决\n这层的其他4位训练家吧!$" BattlePyramid_Text_ThreeTrainersRemaining4:: .string "或许你能一口气解决\n这层的其他3位训练家吧!$" BattlePyramid_Text_TwoTrainersRemaining4:: .string "或许你能一口气解决\n这层的其他2位训练家吧!$" BattlePyramid_Text_OneTrainersRemaining4:: .string "或许你能一口气解决\n这层剩下那1位训练家吧!$" BattlePyramid_Text_ZeroTrainersRemaining4:: .string "已经没有人\n能打败你了……$" BattlePyramid_Text_SevenTrainersRemaining5:: .string "你还需要打败\n7位专业训练家。$" BattlePyramid_Text_SixTrainersRemaining5:: .string "你还需要打败\n6位专业训练家。$" BattlePyramid_Text_FiveTrainersRemaining5:: .string "你还需要打败\n5位专业训练家。$" BattlePyramid_Text_FourTrainersRemaining5:: .string "你还需要打败\n4位专业训练家。$" BattlePyramid_Text_ThreeTrainersRemaining5:: .string "你还需要打败\n3位专业训练家。$" BattlePyramid_Text_TwoTrainersRemaining5:: .string "你还需要打败\n2位专业训练家。$" BattlePyramid_Text_OneTrainersRemaining5:: .string "你还需要打败\n1位专业训练家。$" BattlePyramid_Text_ZeroTrainersRemaining5:: .string "你的技术真娴熟!\p这儿已经没有训练家\n能打败你了。$" BattlePyramid_Text_SevenTrainersRemaining6:: .string "你能继续保持打败\n剩下7位训练家的信心吗?$" BattlePyramid_Text_SixTrainersRemaining6:: .string "你能继续保持打败\n剩下6位训练家的信心吗?$" BattlePyramid_Text_FiveTrainersRemaining6:: .string "你能继续保持打败\n剩下5位训练家的信心吗?$" BattlePyramid_Text_FourTrainersRemaining6:: .string "你能继续保持打败\n剩下4位训练家的信心吗?$" BattlePyramid_Text_ThreeTrainersRemaining6:: .string "你能继续保持打败\n剩下3位训练家的信心吗?$" BattlePyramid_Text_TwoTrainersRemaining6:: .string "你能继续保持打败\n剩下2位训练家的信心吗?$" BattlePyramid_Text_OneTrainersRemaining6:: .string "你能继续保持打败\n剩下1位训练家的信心吗?$" BattlePyramid_Text_ZeroTrainersRemaining6:: .string "已经没有训练家\n可以和你对战了……$"