BattleFrontier_BattlePyramidTop_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp .byte 0 BattleFrontier_BattlePyramidTop_OnTransition: pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 turnobject LOCALID_PLAYER, DIR_NORTH goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects setobjectxyperm LOCALID_BRANDON, 0, 0 BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: end BattleFrontier_BattlePyramidTop_OnResume: frontier_getbrainstatus goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus call BattleFrontier_EventScript_SetBrainObjectGfx BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: copyvar VAR_TEMP_C, VAR_RESULT frontier_getstatus switch VAR_TEMP_CHALLENGE_STATUS case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost end BattleFrontier_BattlePyramidTop_OnFrame: map_script_2 VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: playbgm MUS_B_PYRAMID_TOP, FALSE setvar VAR_TEMP_PLAYING_PYRAMID_MUSIC, 1 end BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: pyramid_save CHALLENGE_STATUS_SAVING special SavePlayerParty frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 pyramid_settrainers frontier_setpartyorder FRONTIER_PARTY_SIZE setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_EventScript_Attendant:: lock faceplayer goto_if_ne VAR_TEMP_D, 0, BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT closemessage applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside waitmovement 0 applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop waitmovement 0 applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath waitmovement 0 message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid waitmessage playfanfare MUS_OBTAIN_B_POINTS waitfanfare closemessage BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 waitstate end BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT closemessage end BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside setvar VAR_TEMP_D, 1 closemessage end BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: lockall switch VAR_TEMP_C case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech special SpawnCameraObject applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: frontier_getsymbols goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech special SpawnCameraObject applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: frontier_getsymbols goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: closemessage setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: walk_right walk_in_place_faster_left step_end BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: walk_left walk_in_place_faster_up step_end BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: walk_fast_down step_end BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: walk_slow_up walk_slow_up delay_16 step_end BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: .string "很荣幸能在这里见到你!\n你已经来到了对战金字塔\l最顶层。\p这就是金字塔的\n观景台。\p这个地方只为征服了\n金字塔的人开放。\p来吧!\n继续向前吧!$" BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: .string "金字塔的新任征服者。\n让众人铭记{PLAYER}这个名字吧!$" BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: .string "很荣幸能在这里见到你!\p很可惜,\n你以分毫之差屈居第二抵达这里。\p我们的首领已经率先\n征服了金字塔。\p不过,年轻的探险家,\n你是一位训练家!\p用实力从法老手中夺取巅峰的荣耀吧!\p当你准备好时,\n请再度迈出这勇气的一步!$" BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: .string "年轻的冒险家……\p你不觉得探索才是最为\n伟大的冒险吗?\p凭借你的智慧!\p你的实力!\p你的宝可梦!\p还有最重要的,你的勇气!\n唯有它将指引你走遍未知的世界……$" BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: .string "嗯,生命何等壮阔!\n壮阔至极!\p我是神代!\p身为金字塔法老,\n这里由我掌管。\p人们都称我为首领!\p你能来到这里,\n说明了你对自己充满信心,\l我说得对吗?\p哈哈哈!\n这必将是一场精彩对决!$" BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: .string "现在!\n带着你的勇气来战斗吧!$" BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: .string "神代:哈哈哈!壮阔!\n何等壮阔!\p做得好!这是属于你的荣耀!\n拿出你的开拓通行证吧!$" BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: .string "英勇象征浮现在\n开拓通行证上。$" BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: .string "年轻的探险家!\n期待我们的下一次再会!$" BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: .string "神代:……你终于回来了,\n年轻的探险家……\p你对冒险的热情似乎源于\n你的内心深处……\p对……你简直就像是\n年轻时期的我自己\p…… ……啊……\p激情!\p危机!\p绝境!\p那些在生死边缘探寻生命意义的\n日子又在此重现了……$" BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: .string "现在!\p我已感受到澎湃的勇气\n即将满溢!$" BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: .string "倾尽你的一切吧!\n我已做好万全准备!$" BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: .string "神代:哈哈哈!\n精彩绝伦!\l壮阔至极!\p年轻的探险家!\p你完全超越了我!\n来!我希望你收下这个!$" BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: .string "英勇象征闪耀着\n金色的光芒!$" BattleFrontier_BattlePyramidTop_Text_FarewellForNow: .string "啊,没错!\n看来我要学东西还有很多!\p愿我们再次相逢!\n让我们暂别吧,年轻的探险家!$" BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: .string "当你准备好时,\n请带着勇气向前迈进吧!$"