BattleFrontier_BattleTowerBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp .byte 0 BattleFrontier_BattleTowerBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible end BattleFrontier_BattleTowerBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: setvar VAR_TEMP_0, 1 applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: tower_setopponent addobject LOCALID_TOWER_BATTLE_OPPONENT applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle switch VAR_RESULT case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: call BattleFrontier_EventScript_IncrementWinStreak tower_setbattlewon switch VAR_RESULT case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit waitmovement 0 removeobject LOCALID_TOWER_BATTLE_OPPONENT frontier_getbrainstatus call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT playfanfare MUS_HEAL waitfanfare special HealPlayerParty BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext frontier_get FRONTIER_DATA_BATTLE_NUM call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent call BattleFrontier_EventScript_GetCantRecordBattle goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: closemessage applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait waitmessage tower_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: copyvar VAR_TEMP_F, VAR_RESULT switch VAR_TEMP_F case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent waitmessage return BattleFrontier_EventScript_IncrementWinStreak:: frontier_incrementstreak return BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter waitmovement 0 applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, Common_Movement_WalkInPlaceLeft waitmovement 0 playse SE_PIN applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant waitmovement 0 applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit waitmovement 0 return BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden waitmessage call BattleFrontier_EventScript_GetCantRecordBattle goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: call BattleFrontier_EventScript_SetBrainObjectGfx closemessage applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 addobject LOCALID_TOWER_BATTLE_OPPONENT applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_TOWER setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE goto_if_eq VAR_0x8004, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle frontier_restorehelditems special HealPlayerParty frontier_resetsketch BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: tower_setinterviewdata frontier_get FRONTIER_DATA_BATTLE_OUTCOME return BattleFrontier_EventScript_SetBrainObjectGfx:: frontier_setbrainobj return BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: walk_up walk_up walk_up face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: face_down step_end BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: walk_down walk_left walk_left walk_left face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: set_visible delay_16 walk_up walk_left walk_left delay_8 step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: walk_right walk_right walk_down set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: delay_16 delay_16 delay_16 delay_16 step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: face_right delay_16 delay_16 delay_16 delay_16 walk_in_place_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: walk_slow_down walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles goto_if_eq VAR_RESULT, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis goto_if_eq VAR_RESULT, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 6, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 10, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 14, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: tower_closelink warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 18, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: .string "我来帮您的宝可梦\n回复体力。$" @ Unused BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: .string "接下来是第{STR_VAR_1}位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: .string "接下来是第2位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: .string "接下来是第3位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: .string "接下来是第4位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: .string "接下来是第5位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: .string "接下来是第6位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: .string "接下来是第7位对手,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: .string "要将您的对战记录到\n开拓通行证上吗?$" BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: .string "{PLAYER}的对战已被记录到\n开拓通行证上。$" BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: .string "要写入记录\n并且暂停吗?$" BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: .string "正在写入记录……\n请稍等。$" BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: .string "要结束对战间的挑战吗?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: .string "发生了某些错误,\n记录无法保存。$" BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: .string "打扰了……\p我们的领袖,对战塔大君,\n正为与您对战而亲自前来。\p她应该很快便会抵达。$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: .string "对战塔大君在等着您,\n准备好了吗?$" BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: .string "你好……\n我的名字叫莉拉,\p人称对战塔大君,\n也是这个对战塔的管理者……\p我听说过关于\n你的传言……\p坦率而言,\n这些传言并不吸引人……\p我来找你的原因……\n有且只有一个……$" BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: .string "让我见识你的\n全部才能吧……$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: .string "莉拉:呵呵呵,干得好……\p拿来你的开拓通行证吧……\n我认可你的才能了。$" BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: .string "能力象征浮现在\n开拓通行证上面!$" BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: .string "…… …… ……\p你对自己在宝可梦对战方面的\n才能充满自信,对吗?\p那就继续战斗,\n继续取胜吧。\p我在这里等着你,\n等着下一次见面……$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: .string "莉拉:你果然回来\n见我了……\p…… …… ……\p不断连续取得胜利来到我面前……\n与你对战我不必手下留情……\p已经太久了……\p太久不曾有人能让我\n心无旁骛地对战了……$" BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: .string "让我们开始吧?$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: .string "莉拉:呵呵,恭喜你……\n你的开拓通行证……$" BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: .string "能力象征闪着\n金黄色的光辉!$" BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: .string "真是令人愉悦啊……\p以前从来没有\n这么酣畅淋漓地对战过……\p希望以后还能和你对战……$"