FallarborTown_BattleTentLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_OnWarp .byte 0 FallarborTown_BattleTentLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth .2byte 0 FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject LOCALID_PLAYER, DIR_NORTH end FallarborTown_BattleTentLobby_OnFrame: map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, FallarborTown_BattleTentLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, FallarborTown_BattleTentLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, FallarborTown_BattleTentLobby_EventScript_LostChallenge .2byte 0 FallarborTown_BattleTentLobby_EventScript_GetChallengeStatus:: frontier_getstatus end FallarborTown_BattleTentLobby_EventScript_QuitWithoutSaving:: lockall msgbox FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_CHALLENGE_STATUS, 255 frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 releaseall end FallarborTown_BattleTentLobby_EventScript_WonChallenge:: lockall msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT message FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame waitmessage fallarbortent_setrandomprize frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 fallarbortent_save 0 playse SE_SAVE waitse FallarborTown_BattleTentLobby_EventScript_GivePrize:: msgbox FallarborTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT fallarbortent_giveprize switch VAR_RESULT case FALSE, FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 message FallarborTown_BattleTentLobby_Text_ReceivedPrize waitmessage playfanfare MUS_OBTAIN_ITEM waitfanfare msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end FallarborTown_BattleTentLobby_EventScript_NoRoomForPrize:: msgbox FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize, MSGBOX_DEFAULT waitmessage closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end FallarborTown_BattleTentLobby_EventScript_PrizeWaiting:: lockall msgbox FallarborTown_BattleTentLobby_Text_BeatThreeTrainers, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_GivePrize end FallarborTown_BattleTentLobby_EventScript_LostChallenge:: lockall message FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving waitmessage frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 fallarbortent_save 0 playse SE_SAVE waitse msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end FallarborTown_BattleTentLobby_EventScript_ResumeChallenge:: lockall message FallarborTown_BattleTentLobby_Text_LookingForwardToArrival waitmessage fallarbortent_save CHALLENGE_STATUS_SAVING playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto FallarborTown_BattleTentLobby_EventScript_EnterChallenge FallarborTown_BattleTentLobby_EventScript_Attendant:: lock faceplayer fallarbortent_getprize goto_if_ne VAR_RESULT, ITEM_NONE, FallarborTown_BattleTentLobby_EventScript_PrizeWaiting special SavePlayerParty msgbox FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge:: message FallarborTown_BattleTentLobby_Text_TakeChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge case 1, FallarborTown_BattleTentLobby_EventScript_ExplainChallenge case 2, FallarborTown_BattleTentLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_CancelChallenge FallarborTown_BattleTentLobby_EventScript_TryEnterChallenge:: setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_ARENA setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES setvar VAR_RESULT, 2 frontier_checkineligible goto_if_eq VAR_0x8004, TRUE, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT msgbox FallarborTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK setvar VAR_0x8004, 2 setvar VAR_0x8005, FRONTIER_PARTY_SIZE special ChoosePartyForBattleFrontier waitstate goto_if_eq VAR_RESULT, 0, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge msgbox FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT case NO, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge case YES, FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge FallarborTown_BattleTentLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_CHALLENGE_STATUS, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER fallarbortent_init frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE special LoadPlayerParty closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto_if_eq VAR_RESULT, 0, FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed FallarborTown_BattleTentLobby_EventScript_EnterChallenge:: special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE msgbox FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent, MSGBOX_DEFAULT closemessage call FallarborTown_BattleTentLobby_EventScript_WalkToDoor warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 2, 7 setvar VAR_TEMP_CHALLENGE_STATUS, 0 waitstate end FallarborTown_BattleTentLobby_EventScript_ExplainChallenge:: msgbox FallarborTown_BattleTentLobby_Text_ExplainFallarborTent, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_AskEnterChallenge FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMons:: switch VAR_RESULT case FRONTIER_LVL_50, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50 case FRONTIER_LVL_OPEN, FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50:: msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge FallarborTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen:: msgbox FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge FallarborTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto FallarborTown_BattleTentLobby_EventScript_CancelChallenge FallarborTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: special LoadPlayerParty FallarborTown_BattleTentLobby_EventScript_CancelChallenge:: msgbox FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge:: release end FallarborTown_BattleTentLobby_EventScript_WalkToDoor:: applymovement LOCALID_FALLARBOR_TENT_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor applymovement LOCALID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor waitmovement 0 opendoor 6, 1 waitdooranim applymovement LOCALID_FALLARBOR_TENT_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor applymovement LOCALID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 6, 1 waitdooranim return FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor: walk_up walk_up walk_up step_end FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor: walk_up set_invisible step_end FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor: walk_up walk_up walk_up step_end FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor: walk_up walk_up set_invisible step_end FallarborTown_BattleTentLobby_EventScript_Hiker:: msgbox FallarborTown_BattleTentLobby_Text_CameToCampOut, MSGBOX_NPC end FallarborTown_BattleTentLobby_EventScript_LittleBoy:: msgbox FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid, MSGBOX_NPC end FallarborTown_BattleTentLobby_EventScript_Lass:: msgbox FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite, MSGBOX_NPC end FallarborTown_BattleTentLobby_EventScript_Scott:: lock faceplayer goto_if_set FLAG_MET_SCOTT_IN_FALLARBOR, FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo msgbox FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone, MSGBOX_DEFAULT addvar VAR_SCOTT_STATE, 1 setflag FLAG_MET_SCOTT_IN_FALLARBOR release end FallarborTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo:: msgbox FallarborTown_BattleTentLobby_Text_ScottMakeChallenge, MSGBOX_DEFAULT release end FallarborTown_BattleTentLobby_EventScript_RulesBoard:: lockall msgbox BattleFrontier_BattleArenaLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard end FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading waitmessage multichoice 17, 0, MULTI_FALLARBOR_TENT_RULES, FALSE switch VAR_RESULT case 0, FallarborTown_BattleTentLobby_EventScript_RulesLevel case 1, FallarborTown_BattleTentLobby_EventScript_RulesBattle case 2, FallarborTown_BattleTentLobby_EventScript_RulesMind case 3, FallarborTown_BattleTentLobby_EventScript_RulesSkill case 4, FallarborTown_BattleTentLobby_EventScript_RulesBody case 5, FallarborTown_BattleTentLobby_EventScript_ExitRules case MULTI_B_PRESSED, FallarborTown_BattleTentLobby_EventScript_ExitRules end FallarborTown_BattleTentLobby_EventScript_RulesLevel:: msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard end FallarborTown_BattleTentLobby_EventScript_RulesBattle:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard end FallarborTown_BattleTentLobby_EventScript_RulesMind:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainMindRules, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard end FallarborTown_BattleTentLobby_EventScript_RulesSkill:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard end FallarborTown_BattleTentLobby_EventScript_RulesBody:: msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules, MSGBOX_DEFAULT goto FallarborTown_BattleTentLobby_EventScript_ReadRulesBoard end FallarborTown_BattleTentLobby_EventScript_ExitRules:: releaseall end FallarborTown_BattleTentLobby_Text_MakeThinkImJustKid: .string "哼哼哼哼哼。\p我要让大家以为我\n只是个孩子而轻视我,\p然后让他们大吃一惊,\n拔得头筹!$" FallarborTown_BattleTentLobby_Text_FallarborTentMyFavorite: .string "你知道吗,不同城镇的对战帐篷\n所举行的比赛也不同。\p我最喜欢的就是秋叶镇的\n对战帐篷。\p训练家凭借着自己对宝可梦的信任,\n努力赢得比赛,太令人激动了!$" FallarborTown_BattleTentLobby_Text_CameToCampOut: .string "我听说过一些关于帐篷的事,\n所以才出来宿营,\p但我没想到现在的帐篷\n会这么豪华!\p既然都来了,就进去试试\n放手一搏吧!$" FallarborTown_BattleTentLobby_Text_ScottLookingForSomeone: .string "亚希达:嗨,{PLAYER}{KUN}!\n你也来这里的对战帐篷了!\p这里的人看上去大多都\n比较悠然自得,\p但你知道,\n我在寻找的是有……\p怎么说呢……\p胸怀强烈的求胜\n渴望与决心的人。\p如果有那样的训练家,\n我马上就……\p啊!没什么!\n继续加油吧!$" FallarborTown_BattleTentLobby_Text_ScottMakeChallenge: .string "亚希达:与其同我闲聊浪费时间,\n何不试着去挑战一下呢?$"