FortreeCity_House1_MapScripts:: .byte 0 FortreeCity_House1_EventScript_Trader:: lock faceplayer goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted setvar VAR_0x8008, INGAME_TRADE_PLUSLE copyvar VAR_0x8004, VAR_0x8008 specialvar VAR_RESULT, GetInGameTradeSpeciesInfo copyvar VAR_0x8009, VAR_RESULT msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, FortreeCity_House1_EventScript_DeclineTrade special ChoosePartyMon waitstate copyvar VAR_0x800A, VAR_0x8004 goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, FortreeCity_House1_EventScript_DeclineTrade copyvar VAR_0x8005, VAR_0x800A specialvar VAR_RESULT, GetTradeSpecies copyvar VAR_0x800B, VAR_RESULT goto_if_ne VAR_RESULT, VAR_0x8009, FortreeCity_House1_EventScript_NotRequestedMon copyvar VAR_0x8004, VAR_0x8008 copyvar VAR_0x8005, VAR_0x800A special CreateInGameTradePokemon special DoInGameTradeScene waitstate bufferspeciesname STR_VAR_1, VAR_0x8009 msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT setflag FLAG_FORTREE_NPC_TRADE_COMPLETED release end FortreeCity_House1_EventScript_DeclineTrade:: msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT release end FortreeCity_House1_EventScript_NotRequestedMon:: bufferspeciesname STR_VAR_1, VAR_0x8009 msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT release end FortreeCity_House1_EventScript_TradeCompleted:: msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT release end FortreeCity_House1_EventScript_ExpertF:: msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC end FortreeCity_House1_EventScript_Zigzagoon:: lock faceplayer waitse playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT waitmoncry release end FortreeCity_House1_Text_YouWillTradeWontYou: .string "唔啊啊啊!我想要!\n我想要只{STR_VAR_1}!\l我会拼尽全力找到它的!\p……呃……被你听到了吗?\n被你听到了我那发自内心的呼喊?\p既然听见了,就用{STR_VAR_1}\n来换我的{STR_VAR_2}吧,\l好吗?$" FortreeCity_House1_Text_MonYouTakeCare: .string "哦,耶,对!\p欢迎,{STR_VAR_1}!\n你要照顾好{STR_VAR_2}!$" FortreeCity_House1_Text_ThisIsntAMon: .string "呃,不,\n我想这不是{STR_VAR_1}。$" FortreeCity_House1_Text_YouWontTradeMe: .string "不?你不跟我换?\n即使你看到了我的真心也不肯换?$" FortreeCity_House1_Text_GoingToMakeVolbeatStrong: .string "从现在开始,我要把甜甜萤\n养得壮壮的!\p你也要善待正电拍拍啊!$" FortreeCity_House1_Text_TradingMemoriesWithOthers: .string "和别人交换宝可梦……\p就像跟别人交换\n自己的记忆一样。$" FortreeCity_House1_Text_Zigzagoon: .string "蛇纹熊:咕莫莫?$"