LilycoveCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_OnTransition map_script MAP_SCRIPT_ON_LOAD, LilycoveCity_OnLoad .byte 0 LilycoveCity_OnTransition: setflag FLAG_VISITED_LILYCOVE_CITY setvar VAR_CONTEST_HALL_STATE, 0 setflag FLAG_HIDE_LILYCOVE_CONTEST_HALL_REPORTER call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather call Common_EventScript_SetupRivalGfxId end LilycoveCity_OnLoad: call_if_unset FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, LilycoveCity_EventScript_SetWailmerMetatiles end LilycoveCity_EventScript_SetWailmerMetatiles:: setmetatile 76, 12, METATILE_Lilycove_Wailmer0, TRUE setmetatile 77, 12, METATILE_Lilycove_Wailmer1, TRUE setmetatile 76, 13, METATILE_Lilycove_Wailmer2, TRUE setmetatile 77, 13, METATILE_Lilycove_Wailmer3, TRUE setmetatile 76, 14, METATILE_Lilycove_Wailmer0_Alt, TRUE setmetatile 77, 14, METATILE_Lilycove_Wailmer1_Alt, TRUE setmetatile 76, 15, METATILE_Lilycove_Wailmer2, TRUE setmetatile 77, 15, METATILE_Lilycove_Wailmer3, TRUE setmetatile 77, 16, METATILE_Lilycove_Wailmer0_Alt, TRUE setmetatile 78, 16, METATILE_Lilycove_Wailmer1_Alt, TRUE setmetatile 77, 17, METATILE_Lilycove_Wailmer2, TRUE setmetatile 78, 17, METATILE_Lilycove_Wailmer3, TRUE return LilycoveCity_EventScript_BerryGentleman:: lock faceplayer dotimebasedevents goto_if_set FLAG_DAILY_LILYCOVE_RECEIVED_BERRY, LilycoveCity_EventScript_ReceivedBerry msgbox LilycoveCity_Text_BerrySuitsYou, MSGBOX_DEFAULT random 10 addvar VAR_RESULT, FIRST_BERRY_INDEX giveitem VAR_RESULT goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_DAILY_LILYCOVE_RECEIVED_BERRY msgbox LilycoveCity_Text_BecauseYoureTrainer, MSGBOX_DEFAULT release end LilycoveCity_EventScript_ReceivedBerry:: msgbox LilycoveCity_Text_PokeblocksSuitPokemon, MSGBOX_DEFAULT release end LilycoveCity_EventScript_Man3:: msgbox LilycoveCity_Text_ContestHallInTown, MSGBOX_NPC end LilycoveCity_EventScript_Girl:: lock faceplayer goto_if_set FLAG_BADGE07_GET, LilycoveCity_EventScript_GirlAquaGone msgbox LilycoveCity_Text_StrangeCaveInCove, MSGBOX_DEFAULT release end LilycoveCity_EventScript_GirlAquaGone:: msgbox LilycoveCity_Text_GoingToMoveDeleterForHMs, MSGBOX_DEFAULT release end LilycoveCity_EventScript_RichBoy:: msgbox LilycoveCity_Text_ImFromKanto, MSGBOX_NPC end LilycoveCity_EventScript_Sailor2:: lock faceplayer goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, LilycoveCity_EventScript_Sailor2AquaGone msgbox LilycoveCity_Text_TeamAquaBeenTrainingWailmer, MSGBOX_DEFAULT release end LilycoveCity_EventScript_Sailor2AquaGone:: msgbox LilycoveCity_Text_SomeonePuntedTeamAquaOut, MSGBOX_DEFAULT release end LilycoveCity_EventScript_Woman2:: lock faceplayer goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, LilycoveCity_EventScript_Woman2AquaGone msgbox LilycoveCity_Text_SomeoneStoleMyPokemon, MSGBOX_DEFAULT release end LilycoveCity_EventScript_Woman2AquaGone:: msgbox LilycoveCity_Text_MissingPokemonCameBack, MSGBOX_DEFAULT release end LilycoveCity_EventScript_Man2:: msgbox LilycoveCity_Text_ImArtDealer, MSGBOX_NPC end LilycoveCity_EventScript_ExpertM1:: msgbox LilycoveCity_Text_SeaRemainsForeverYoung, MSGBOX_SIGN end LilycoveCity_EventScript_ExpertF:: msgbox LilycoveCity_Text_SixtyYearsAgoHusbandProposed, MSGBOX_SIGN end LilycoveCity_EventScript_ExpertM2:: lock faceplayer goto_if_set FLAG_BADGE07_GET, LilycoveCity_EventScript_ExpertM2AquaGone msgbox LilycoveCity_Text_TeamAquaRenovatedCavern, MSGBOX_DEFAULT release end LilycoveCity_EventScript_ExpertM2AquaGone:: msgbox LilycoveCity_Text_TeamAquaLotGoneForGood, MSGBOX_DEFAULT release end LilycoveCity_EventScript_Sailor1:: msgbox LilycoveCity_Text_HeardTowerCalledSkyPillar, MSGBOX_NPC end LilycoveCity_EventScript_FatMan:: msgbox LilycoveCity_Text_SawTallTowerOnRoute131, MSGBOX_NPC end LilycoveCity_EventScript_Man1:: lockall msgbox LilycoveCity_Text_JustArrivedAndSawRarePokemon, MSGBOX_NPC applymovement LOCALID_LILYCOVE_MAN_1, Common_Movement_FaceOriginalDirection end LilycoveCity_EventScript_Woman1:: lockall msgbox LilycoveCity_Text_HoneymoonVowToSeeRarePokemon, MSGBOX_NPC applymovement LOCALID_LILYCOVE_WOMAN_1, Common_Movement_FaceOriginalDirection end LilycoveCity_EventScript_CitySign:: msgbox LilycoveCity_Text_CitySign, MSGBOX_SIGN end LilycoveCity_EventScript_ContestHallSign:: msgbox LilycoveCity_Text_ContestHallSign, MSGBOX_SIGN end LilycoveCity_EventScript_MotelSign:: msgbox LilycoveCity_Text_MotelSign, MSGBOX_SIGN end LilycoveCity_EventScript_MuseumSign:: lockall specialvar VAR_0x8004, CountPlayerMuseumPaintings switch VAR_0x8004 case 0, LilycoveCity_EventScript_MuseumSignNoPaintings msgbox LilycoveCity_Text_MuseumSignPlayersExhibit, MSGBOX_DEFAULT releaseall end LilycoveCity_EventScript_MuseumSignNoPaintings:: msgbox LilycoveCity_Text_MuseumSign, MSGBOX_DEFAULT releaseall end LilycoveCity_EventScript_HarborSign:: lockall goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_EventScript_HarborSignFerryReady msgbox LilycoveCity_Text_HarborSignUnderConstruction, MSGBOX_DEFAULT releaseall end LilycoveCity_EventScript_HarborSignFerryReady:: msgbox LilycoveCity_Text_HarborSign, MSGBOX_DEFAULT releaseall end LilycoveCity_EventScript_TrainerFanClubSign:: msgbox LilycoveCity_Text_TrainerFanClubSign, MSGBOX_SIGN end LilycoveCity_EventScript_DepartmentStoreSign:: msgbox LilycoveCity_Text_DepartmentStoreSign, MSGBOX_SIGN end LilycoveCity_EventScript_MoveDeletersHouseSign:: msgbox LilycoveCity_Text_MoveDeletersHouseSign, MSGBOX_SIGN end LilycoveCity_EventScript_WailmerTrainerGrunt:: lockall goto_if_set FLAG_MET_WAILMER_TRAINER, LilycoveCity_EventScript_MetWailmerTrainer msgbox LilycoveCity_Text_WailmerLeapOutOfWater, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer waitmovement 0 msgbox LilycoveCity_Text_GetLostMessingUpTraining, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 setflag FLAG_MET_WAILMER_TRAINER releaseall end LilycoveCity_EventScript_MetWailmerTrainer:: msgbox LilycoveCity_Text_WailmerLeapOutOfWater, MSGBOX_DEFAULT releaseall end LilycoveCity_EventScript_AquaGrunt1:: msgbox LilycoveCity_Text_MovedLootIntoHideoutToday, MSGBOX_NPC end LilycoveCity_EventScript_AquaGrunt2:: msgbox LilycoveCity_Text_ChanceToDoBigThings, MSGBOX_NPC end LilycoveCity_EventScript_AquaGrunt3:: msgbox LilycoveCity_Text_DontGoNearCaveInCove, MSGBOX_NPC end LilycoveCity_EventScript_AquaGrunt4:: msgbox LilycoveCity_Text_IfWorldBecomesOurs, MSGBOX_NPC end LilycoveCity_EventScript_Rival:: lock faceplayer checkplayergender goto_if_eq VAR_RESULT, MALE, LilycoveCity_EventScript_May goto_if_eq VAR_RESULT, FEMALE, LilycoveCity_EventScript_Brendan end LilycoveCity_EventScript_May:: playbgm MUS_ENCOUNTER_MAY, TRUE call_if_set FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_MayAskToBattleAgain call_if_unset FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_MayAskToBattle goto_if_eq VAR_RESULT, NO, LilycoveCity_EventScript_DeclineMayBattle msgbox LilycoveCity_Text_MayWontBeBeaten, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, LilycoveCity_EventScript_BattleMayTreecko case 1, LilycoveCity_EventScript_BattleMayTorchic case 2, LilycoveCity_EventScript_BattleMayMudkip end LilycoveCity_EventScript_MayAskToBattleAgain:: msgbox LilycoveCity_Text_MayBattleMe, MSGBOX_YESNO return LilycoveCity_EventScript_MayAskToBattle:: msgbox LilycoveCity_Text_MayShoppingLetsBattle, MSGBOX_YESNO return LilycoveCity_EventScript_DeclineMayBattle:: setflag FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE msgbox LilycoveCity_Text_MayNotRaisingPokemon, MSGBOX_DEFAULT savebgm MUS_DUMMY fadedefaultbgm release end LilycoveCity_EventScript_Brendan:: playbgm MUS_ENCOUNTER_BRENDAN, TRUE call_if_set FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_BrendanAskToBattleAgain call_if_unset FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_BrendanAskToBattle goto_if_eq VAR_RESULT, NO, LilycoveCity_EventScript_DeclineBrendanBattle msgbox LilycoveCity_Text_BrendanWontBeBeaten, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, LilycoveCity_EventScript_BattleBrendanTreecko case 1, LilycoveCity_EventScript_BattleBrendanTorchic case 2, LilycoveCity_EventScript_BattleBrendanMudkip end LilycoveCity_EventScript_BrendanAskToBattleAgain:: msgbox LilycoveCity_Text_BrendanBattleMe, MSGBOX_YESNO return LilycoveCity_EventScript_BrendanAskToBattle:: msgbox LilycoveCity_Text_BrendanShoppingLetsBattle, MSGBOX_YESNO return LilycoveCity_EventScript_DeclineBrendanBattle:: setflag FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE msgbox LilycoveCity_Text_BrendanNoConfidence, MSGBOX_DEFAULT savebgm MUS_DUMMY fadedefaultbgm release end LilycoveCity_EventScript_BattleMayTreecko:: trainerbattle_no_intro TRAINER_MAY_LILYCOVE_TREECKO, LilycoveCity_Text_MayDefeat goto LilycoveCity_EventScript_DefeatedMay end LilycoveCity_EventScript_BattleMayTorchic:: trainerbattle_no_intro TRAINER_MAY_LILYCOVE_TORCHIC, LilycoveCity_Text_MayDefeat goto LilycoveCity_EventScript_DefeatedMay end LilycoveCity_EventScript_BattleMayMudkip:: trainerbattle_no_intro TRAINER_MAY_LILYCOVE_MUDKIP, LilycoveCity_Text_MayDefeat goto LilycoveCity_EventScript_DefeatedMay end LilycoveCity_EventScript_BattleBrendanTreecko:: trainerbattle_no_intro TRAINER_BRENDAN_LILYCOVE_TREECKO, LilycoveCity_Text_BrendanDefeat goto LilycoveCity_EventScript_DefeatedBrendan end LilycoveCity_EventScript_BattleBrendanTorchic:: trainerbattle_no_intro TRAINER_BRENDAN_LILYCOVE_TORCHIC, LilycoveCity_Text_BrendanDefeat goto LilycoveCity_EventScript_DefeatedBrendan end LilycoveCity_EventScript_BattleBrendanMudkip:: trainerbattle_no_intro TRAINER_BRENDAN_LILYCOVE_MUDKIP, LilycoveCity_Text_BrendanDefeat goto LilycoveCity_EventScript_DefeatedBrendan end LilycoveCity_EventScript_DefeatedMay:: msgbox LilycoveCity_Text_MayGoingBackToLittleroot, MSGBOX_DEFAULT setvar VAR_RESULT, FALSE call_if_set FLAG_BADGE06_GET, LilycoveCity_EventScript_CheckFinalBadge call_if_eq VAR_RESULT, FALSE, LilycoveCity_EventScript_MayCollectBadges call_if_eq VAR_RESULT, TRUE, LilycoveCity_EventScript_MayPokemonLeague clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL goto LilycoveCity_EventScript_RivalFlyAway end LilycoveCity_EventScript_CheckFinalBadge:: goto_if_set FLAG_BADGE08_GET, LilycoveCity_EventScript_HasFinalBadge return LilycoveCity_EventScript_HasFinalBadge:: setvar VAR_RESULT, TRUE return LilycoveCity_EventScript_MayCollectBadges:: msgbox LilycoveCity_Text_MayYouGoingToCollectBadges, MSGBOX_DEFAULT return LilycoveCity_EventScript_MayPokemonLeague:: goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_EventScript_MayBattleFrontier msgbox LilycoveCity_Text_MayYouGoingToPokemonLeague, MSGBOX_DEFAULT return LilycoveCity_EventScript_MayBattleFrontier:: msgbox LilycoveCity_Text_MayYouGoingToBattleFrontier, MSGBOX_DEFAULT return LilycoveCity_EventScript_DefeatedBrendan:: msgbox LilycoveCity_Text_BrendanGoingBackToLittleroot, MSGBOX_DEFAULT setvar VAR_RESULT, FALSE call_if_set FLAG_BADGE06_GET, LilycoveCity_EventScript_CheckFinalBadge call_if_eq VAR_RESULT, FALSE, LilycoveCity_EventScript_BrendanCollectBadges call_if_eq VAR_RESULT, TRUE, LilycoveCity_EventScript_BrendanPokemonLeague clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_SWABLU_DOLL goto LilycoveCity_EventScript_RivalFlyAway end LilycoveCity_EventScript_BrendanCollectBadges:: msgbox LilycoveCity_Text_BrendanYouGoingToCollectBadges, MSGBOX_DEFAULT return LilycoveCity_EventScript_BrendanPokemonLeague:: goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_EventScript_BrendanBattleFrontier msgbox LilycoveCity_Text_BrendanYouGoingToPokemonLeague, MSGBOX_DEFAULT return LilycoveCity_EventScript_BrendanBattleFrontier:: msgbox LilycoveCity_Text_BrendanYouGoingToBattleFrontier, MSGBOX_DEFAULT return LilycoveCity_EventScript_RivalFlyAway:: closemessage applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown waitmovement 0 delay 50 setfieldeffectargument 0, 1 dofieldeffect FLDEFF_NPCFLY_OUT delay 15 removeobject VAR_LAST_TALKED waitfieldeffect FLDEFF_NPCFLY_OUT savebgm MUS_DUMMY fadedefaultbgm setflag FLAG_MET_RIVAL_LILYCOVE release end LilycoveCity_EventScript_SchoolKidM:: lock faceplayer msgbox LilycoveCity_Text_DoYouKnowAboutBerryBlender, MSGBOX_YESNO call_if_eq VAR_RESULT, YES, LilycoveCity_EventScript_KnowAboutBerryBlender call_if_eq VAR_RESULT, NO, LilycoveCity_EventScript_DontKnowAboutBerryBlender release end LilycoveCity_EventScript_KnowAboutBerryBlender:: msgbox LilycoveCity_Text_FasterSpinBetterPokeblocks, MSGBOX_DEFAULT return LilycoveCity_EventScript_DontKnowAboutBerryBlender:: msgbox LilycoveCity_Text_ExplainBerryBlender, MSGBOX_DEFAULT return LilycoveCity_Text_MayShoppingLetsBattle: .string "小遥:嗨,你好啊?\n{PLAYER}{KUN},你也来购物吗?\p我买了好多的\n玩偶和海报呢!\p当然,我也捕捉了不少宝可梦,\n而且也有好好培育它们哦。\p不如说,我反而更担心你有没有认真\n培养你的宝可梦,{PLAYER}{KUN}。\p来和我对战吧,{PLAYER}{KUN},\n给看看你的宝可梦!$" LilycoveCity_Text_MayNotRaisingPokemon: .string "小遥:哎——为什么?{PLAYER}{KUN},\n你没好好培育你的宝可梦吗?\p作为一个训练家\n这样可不行呢……$" LilycoveCity_Text_MayBattleMe: .string "小遥:来和我对战吧,\n给看看你的宝可梦!$" LilycoveCity_Text_MayWontBeBeaten: .string "小遥:我培育的宝可梦才不会\n输给你呢,{PLAYER}{KUN}!$" LilycoveCity_Text_MayDefeat: .string "…… …… …… ……\p想起我们之前在103号道路的\n对战了,{PLAYER}{KUN}。\p那场对战让你变得这么强了,\n是吗,{PLAYER}{KUN}?$" LilycoveCity_Text_MayGoingBackToLittleroot: .string "小遥:我打算不久后\n回未白镇了。\p我已经捕捉了不少宝可梦,\n宝可梦图鉴也进展顺利,\l我想回家给爸爸看。$" LilycoveCity_Text_MayYouGoingToCollectBadges: .string "{PLAYER}{KUN},你接下来打算做什么?\p收集所有的道馆徽章,\n然后去挑战宝可梦联盟吗?\p不过你收集徽章的时候,\n我可要努力完成宝可梦图鉴了。\l我会比你先完成的!\p再见了!$" LilycoveCity_Text_MayYouGoingToPokemonLeague: .string "{PLAYER}{KUN},你接下来打算做什么?\p想挑战宝可梦联盟吗?\p或者你想完成\n宝可梦图鉴?\p也许对战上我会输给你,\n但我会比你先完成宝可梦图鉴的!\p再见了!$" LilycoveCity_Text_MayYouGoingToBattleFrontier: .string "{PLAYER}{KUN},你接下来打算做什么?\p你要挑战\n对战开拓区吗?\p或者你想完成\n宝可梦图鉴?\p也许对战上我会输给你,\n但我会比你先完成宝可梦图鉴的!\p再见了!$" LilycoveCity_Text_BrendanShoppingLetsBattle: .string "小悠:嗨,这不是{PLAYER}吗!\p我来帮爸爸跑腿买东西。\n……才没打算买玩偶呢!\p总之,离上次我们见面\n已经有段时间了,\p要不要来场对战比比看\n谁培育的宝可梦更好?$" LilycoveCity_Text_BrendanNoConfidence: .string "小悠:哦,怎么了?\n没信心吗?$" LilycoveCity_Text_BrendanBattleMe: .string "小悠:要不要来场对战比比看\n谁培育的宝可梦更好?$" LilycoveCity_Text_BrendanWontBeBeaten: .string "小悠:好,不过我是不会\n输给{PLAYER}的!$" LilycoveCity_Text_BrendanDefeat: .string "唔……\n你的宝可梦培育得不错。\p明明我才是前辈训练家……\n有点不甘心啊。$" LilycoveCity_Text_BrendanGoingBackToLittleroot: .string "小悠:我……\n我打算回未白镇了。\p你也知道我在帮爸爸收集宝可梦图鉴,\n现在进展得还挺不错,\l我要回去给他看看。$" LilycoveCity_Text_BrendanYouGoingToCollectBadges: .string "{PLAYER},你接下来打算做什么?\p收集所有的道馆徽章,\n然后去挑战宝可梦联盟吗?\p也许我也会试试……\p好了,无论如何,加油吧!$" LilycoveCity_Text_BrendanYouGoingToPokemonLeague: .string "{PLAYER},你接下来打算做什么?\p你变得这么强了,\n试试挑战宝可梦联盟去吗?\p呵呵,就算我——如果能再\n努力训练一下,\l也许会比你更强的,{PLAYER}。\p好了,无论如何,加油吧!$" LilycoveCity_Text_BrendanYouGoingToBattleFrontier: .string "{PLAYER},你接下来打算做什么?\p想去对战开拓区\n挑战吗?\p或者你想完成\n宝可梦图鉴?\p既然你已经这么强了,\n考虑一下去对战开拓区吧。\p呵呵,如果我更努力训练的话,\n也许就会比你更强了,{PLAYER}。\p可能我也该去对战开拓区看看。\p好了,无论如何,加油吧!$" LilycoveCity_Text_MovedLootIntoHideoutToday: .string "哼哼哼……\p我们今天往基地里\n搬了不少战利品……\p你……你是谁?!\n我只是在自言自语而已!$" LilycoveCity_Text_ChanceToDoBigThings: .string "我只不过是个小兵,\n根本不知道老大在想什么……\p但我知道,只要加入海洋队,\n我总有机会做些大事的!\p你……你是谁?!\n我只是在自言自语而已!$" LilycoveCity_Text_DontGoNearCaveInCove: .string "喂,说你呢!\p别靠近海湾那儿的洞窟!\p为什么?我凭啥要告诉你!\n我是大人,所以你得听我的!$" LilycoveCity_Text_IfWorldBecomesOurs: .string "如果这广阔的世界都归属于我们\n海洋队,那么世上的\l宝可梦会生活得更快乐的。$" LilycoveCity_Text_WailmerLeapOutOfWater: .string "这里!吼吼鲸!\n跳出水来!$" LilycoveCity_Text_GetLostMessingUpTraining: .string "嗯?你想干什么?\p你打扰了我们训练了,\n所以你能不能,那个,赶紧消失啊?$" LilycoveCity_Text_ContestHallInTown: .string "这个城镇里就有个\n宝可梦华丽大赛会场,\p全国的悉心培育的宝可梦\n都会在这里聚集。\p我已经激动得心跳加速了!$" LilycoveCity_Text_StrangeCaveInCove: .string "你看到镇子边缘的海湾里\n那个可疑的洞窟了吗?$" LilycoveCity_Text_GoingToMoveDeleterForHMs: .string "我打算教我的宝可梦\n一些新的招式去参加比赛,\p但我得先去遗忘爷爷那儿\n让它忘记秘传招式。$" LilycoveCity_Text_ImFromKanto: .string "我是从关都来的。\p有着青山碧水的丰缘地区\n真的很美。\p呃?等等……\p也许会有只在这片地区生活的\n稀有宝可梦吧?$" LilycoveCity_Text_TeamAquaBeenTrainingWailmer: .string "海洋队一直在海湾\n训练他们的吼吼鲸。\p他们挡着路,\n我们水手根本没法驾船出海!$" LilycoveCity_Text_SomeonePuntedTeamAquaOut: .string "喂,知道吗?\p有人替我们\n赶走了海洋队!\p海湾那边的那些吼吼鲸也因此离开了,\n我们的船又能出海了。$" LilycoveCity_Text_SomeoneStoleMyPokemon: .string "刚才我在海边的民宿里\n听着潮声睡了一觉……\p有人却趁机偷了我的宝可梦!\p是谁干的?\n海洋队?是海洋队吗?$" LilycoveCity_Text_MissingPokemonCameBack: .string "我那失踪的宝可梦……\n在我没注意时自己回来了!$" LilycoveCity_Text_ImArtDealer: .string "我是一名艺术品商人。\p我的工作是买卖艺术品,\n尤其是绘画。\p我听说这里的美术馆\n正在展出美妙绝伦的艺术品……$" LilycoveCity_Text_SeaRemainsForeverYoung: .string "时间在我们的脸上刻下了皱纹,\n而大海却还是一如既往地年轻,\l充满了生命的活力……\p呼呵呵呵呵……$" LilycoveCity_Text_SixtyYearsAgoHusbandProposed: .string "老伴提议到这儿来居住\n已经是六十年前的事了,\l而大海却依旧那样年轻美丽。\p呼呵呵呵呵……$" LilycoveCity_Text_TeamAquaRenovatedCavern: .string "你知道这个海湾那里\n奇怪的山洞吗?\p那里原来是个天然洞窟,\n后来海洋队来到这里,\l整修了那个山洞。\p他们自称\n“热爱自然的海洋队”!\p但他们说的跟做的\n完全背道而驰!$" LilycoveCity_Text_TeamAquaLotGoneForGood: .string "那个海湾的洞窟……\p一开始我没注意,\n但它现在已经空了。\p那些海洋队一定是\n全体卷铺盖跑路了。$" LilycoveCity_Text_CitySign: .string "这里是水静市。\n“陆地止息,大海起始之地。”$" LilycoveCity_Text_ContestHallSign: .string "宝可梦华丽大赛会场\n“训练家聚集的地方!”$" LilycoveCity_Text_MotelSign: .string "静水民宿\p“请记住我们——\n水静市的静水。”$" LilycoveCity_Text_MuseumSign: .string "水静市美术馆\p“大量宝可梦名作\n正在展出!”$" LilycoveCity_Text_MuseumSignPlayersExhibit: .string "水静市美术馆\p“{PLAYER}的宝可梦收藏品\n正在展出!”$" LilycoveCity_Text_HarborSignUnderConstruction: .string "水静市港口\p“破浪号渡轮正在\n凯那市建造中,\p预计近期\n即可通航。”$" LilycoveCity_Text_HarborSign: .string "水静市港口\p“愿破浪号渡轮\n能为您带来最快乐的旅行体验。”$" LilycoveCity_Text_TrainerFanClubSign: .string "宝可梦训练家俱乐部\p牌子上潦草地写着一些\n训练家的名字……$" LilycoveCity_Text_DepartmentStoreSign: .string "水静百货\p“满载着商品\n和快乐回家!”\p“寻找你所需要的物品的\n最佳地点!”$" LilycoveCity_Text_MoveDeletersHouseSign: .string "遗忘爷爷的家\p“让宝可梦忘记不需要的招式。”$" LilycoveCity_Text_DoYouKnowAboutBerryBlender: .string "你知道叫做树果混合器\n的机器吗?$" LilycoveCity_Text_FasterSpinBetterPokeblocks: .string "大家要齐心合力\n让它转得更快。\p据说它转得越快,\n得到的宝可方块就越好。$" LilycoveCity_Text_ExplainBerryBlender: .string "它是用来制作一种\n叫做宝可方块的糖果的。\p如果给宝可梦吃优质宝可方块,\n它的状态会有很大的提升。$" LilycoveCity_Text_HeardTowerCalledSkyPillar: .string "据说水路某处\n有座塔,\p叫做天空之柱。$" LilycoveCity_Text_SawTallTowerOnRoute131: .string "我在130号水路的附近\n看到过一座高高的塔,\p那会不会是……?$" LilycoveCity_Text_JustArrivedAndSawRarePokemon: .string "我们刚刚来这里\n蜜月旅行,\p却偶然看到一只龙属性\n宝可梦从天空飞过。\p丰缘有生活着\n那么厉害的宝可梦吗?$" LilycoveCity_Text_HoneymoonVowToSeeRarePokemon: .string "我们曾许愿要在蜜月中\n看到很多很多稀有宝可梦,\p并且我们一到这儿\n就看到了稀有宝可梦。\p我是说,我真的很高兴!$"