OldaleTown_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, OldaleTown_OnTransition .byte 0 OldaleTown_OnTransition: call Common_EventScript_SetupRivalGfxId setflag FLAG_VISITED_OLDALE_TOWN call_if_unset FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_BlockWestEntrance call_if_unset FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_MoveMartEmployee call_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_SetOldaleState end @ This script seems pointless because nothing uses VAR_OLDALE_TOWN_STATE OldaleTown_EventScript_SetOldaleState:: setvar VAR_OLDALE_TOWN_STATE, 1 return OldaleTown_EventScript_BlockWestEntrance:: setobjectxyperm LOCALID_FOOTPRINTS_MAN, 1, 11 setobjectmovementtype LOCALID_FOOTPRINTS_MAN, MOVEMENT_TYPE_FACE_LEFT return OldaleTown_EventScript_MoveMartEmployee:: setobjectxyperm LOCALID_OLDALE_MART_EMPLOYEE, 13, 14 setobjectmovementtype LOCALID_OLDALE_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN return OldaleTown_EventScript_TownSign:: msgbox OldaleTown_Text_TownSign, MSGBOX_SIGN end OldaleTown_EventScript_Girl:: msgbox OldaleTown_Text_SavingMyProgress, MSGBOX_NPC end OldaleTown_EventScript_MartEmployee:: lock faceplayer goto_if_set FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_ExplainPotion goto_if_set FLAG_TEMP_1, OldaleTown_EventScript_ExplainPotion setflag FLAG_TEMP_1 playbgm MUS_FOLLOW_ME, FALSE msgbox OldaleTown_Text_IWorkAtPokemonMart, MSGBOX_DEFAULT closemessage switch VAR_FACING case DIR_SOUTH, OldaleTown_EventScript_GoToMartSouth case DIR_NORTH, OldaleTown_EventScript_GoToMartNorth case DIR_EAST, OldaleTown_EventScript_GoToMartEast end OldaleTown_EventScript_GoToMartSouth:: applymovement LOCALID_OLDALE_MART_EMPLOYEE, OldaleTown_Movement_EmployeeSouth applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerSouth waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end OldaleTown_EventScript_GoToMartNorth:: applymovement LOCALID_OLDALE_MART_EMPLOYEE, OldaleTown_Movement_EmployeeNorth applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerNorth waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end OldaleTown_EventScript_GoToMartEast:: applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerEast applymovement LOCALID_OLDALE_MART_EMPLOYEE, OldaleTown_Movement_EmployeeEast waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end OldaleTown_EventScript_ExplainPokemonMart:: msgbox OldaleTown_Text_ThisIsAPokemonMart, MSGBOX_DEFAULT giveitem ITEM_POTION goto_if_eq VAR_RESULT, FALSE, OldaleTown_EventScript_BagIsFull msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT setflag FLAG_RECEIVED_POTION_OLDALE fadedefaultbgm release end OldaleTown_EventScript_ExplainPotion:: msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT release end OldaleTown_EventScript_BagIsFull:: msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT fadedefaultbgm release end OldaleTown_Movement_EmployeeEast: walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end OldaleTown_Movement_EmployeeSouth: walk_left walk_up walk_up walk_right walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end OldaleTown_Movement_EmployeeNorth: walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end OldaleTown_Movement_Unknown1: walk_up walk_up walk_right walk_right walk_right walk_right walk_up walk_up walk_up walk_up walk_up delay_8 walk_in_place_faster_down step_end OldaleTown_Movement_PlayerEast: walk_right walk_up walk_up walk_up walk_up walk_up walk_up step_end OldaleTown_Movement_PlayerSouth: delay_16 delay_16 delay_16 delay_16 walk_up walk_up walk_up walk_up walk_up step_end OldaleTown_Movement_PlayerNorth: walk_up walk_up walk_up walk_up walk_up walk_up walk_up step_end OldaleTown_Movement_Unknown2: walk_left walk_up walk_up walk_right walk_right walk_right walk_right walk_up walk_up walk_up walk_up step_end OldaleTown_EventScript_FootprintsMan:: lock faceplayer goto_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_NotBlockingPath msgbox OldaleTown_Text_DiscoveredFootprints, MSGBOX_DEFAULT closemessage applymovement LOCALID_FOOTPRINTS_MAN, Common_Movement_FaceOriginalDirection waitmovement 0 release end OldaleTown_EventScript_BlockedPath:: lockall applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerStepBack applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_BackUp waitmovement 0 msgbox OldaleTown_Text_WaitDontComeInHere, MSGBOX_DEFAULT closemessage applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_ReturnToOriginalPosition waitmovement 0 releaseall end OldaleTown_EventScript_NotBlockingPath:: msgbox OldaleTown_Text_FinishedSketchingFootprints, MSGBOX_DEFAULT release end OldaleTown_EventScript_Rival:: lockall applymovement LOCALID_OLDALE_RIVAL, Common_Movement_FacePlayer waitmovement 0 setvar VAR_0x8009, 0 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_RivalTrigger1:: lockall applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalApproachPlayer1 waitmovement 0 applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 setvar VAR_0x8009, 1 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_RivalTrigger2:: lockall applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalApproachPlayer2 waitmovement 0 applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 setvar VAR_0x8009, 1 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_RivalTrigger3:: lockall applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalApproachPlayer3 waitmovement 0 applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 setvar VAR_0x8009, 1 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_ShowRivalMessage:: checkplayergender goto_if_eq VAR_RESULT, MALE, OldaleTown_EventScript_ShowMayMessage goto_if_eq VAR_RESULT, FEMALE, OldaleTown_EventScript_ShowBrendanMessage end OldaleTown_EventScript_ShowMayMessage:: msgbox OldaleTown_Text_MayLetsGoBack, MSGBOX_DEFAULT goto OldaleTown_EventScript_RivalFinish end OldaleTown_EventScript_ShowBrendanMessage:: msgbox OldaleTown_Text_BrendanLetsGoBack, MSGBOX_DEFAULT goto OldaleTown_EventScript_RivalFinish end OldaleTown_EventScript_RivalFinish:: closemessage call_if_eq VAR_0x8009, 0, OldaleTown_EventScript_DoExitMovement1 call_if_eq VAR_0x8009, 1, OldaleTown_EventScript_DoExitMovement2 applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 removeobject LOCALID_OLDALE_RIVAL setvar VAR_OLDALE_RIVAL_STATE, 2 setflag FLAG_HIDE_OLDALE_TOWN_RIVAL releaseall end OldaleTown_EventScript_DoExitMovement1:: goto_if_ne VAR_FACING, DIR_SOUTH, OldaleTown_EventScript_DoExitMovement2 applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 return OldaleTown_EventScript_DoExitMovement2:: applymovement LOCALID_PLAYER, OldaleTown_Movement_WatchRivalExit applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 return OldaleTown_Movement_RivalApproachPlayer1: walk_left walk_left step_end OldaleTown_Movement_RivalApproachPlayer2: walk_left step_end OldaleTown_Movement_RivalApproachPlayer3: face_left step_end OldaleTown_Movement_RivalExit: walk_down walk_down walk_down walk_down walk_down walk_down step_end OldaleTown_Movement_WatchRivalExit: delay_8 delay_4 walk_in_place_faster_down step_end OldaleTown_Movement_PlayerStepBack: delay_8 walk_right step_end OldaleTown_Movement_BackUp: walk_fast_up walk_in_place_faster_left lock_facing_direction walk_right unlock_facing_direction step_end OldaleTown_Movement_ReturnToOriginalPosition: walk_down walk_left step_end OldaleTown_Text_SavingMyProgress: .string "我想休息一下,\n所以正在写下记录。$" OldaleTown_Text_IWorkAtPokemonMart: .string "嗨!\n我在友好商店工作,\p可以跟我来吗?$" OldaleTown_Text_ThisIsAPokemonMart: .string "这里就是友好商店,\n蓝色的屋顶是我们的标志。\p我们这里出售很多东西,\n比如捕捉宝可梦的精灵球等等。\p这个给您,\n这是我们的宣传品。$" OldaleTown_Text_PotionExplanation: .string "您可以随时使用伤药,\n在某些情况下它比宝可梦中心\l更能派得上用场。$" OldaleTown_Text_WaitDontComeInHere: .string "啊啊啊啊!等等!\n别从这里走过去,\p这里有我刚刚发现的\n稀有宝可梦的足迹!\p等我描下它们来再说,\n好吗?$" OldaleTown_Text_DiscoveredFootprints: .string "我刚刚发现了\n稀有宝可梦的足迹!\p等我描下它们来再说,\n好吗?$" OldaleTown_Text_FinishedSketchingFootprints: .string "我描下了\n稀有宝可梦的足迹,\p但怎么看都是\n我自己的脚印……$" OldaleTown_Text_MayLetsGoBack: .string "小遥:{PLAYER}{KUN}!\n来这边!\l我们快回去吧!$" OldaleTown_Text_BrendanLetsGoBack: .string "小悠:我要先回爸爸的\n研究所了,\l{PLAYER},你也快点来吧!$" OldaleTown_Text_TownSign: .string "这里是古玫镇。\n“积微成著之地。”$"