PacifidlogTown_House2_MapScripts:: .byte 0 PacifidlogTown_House2_EventScript_FanClubYoungerBrother:: lock faceplayer dotimebasedevents call PacifidlogTown_House2_EventScript_UpdateFanClubTMFlag goto_if_set FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK, PacifidlogTown_House2_EventScript_ComeBackInXDays call_if_set FLAG_MET_FANCLUB_YOUNGER_BROTHER, PacifidlogTown_House2_EventScript_MonAssessment call_if_unset FLAG_MET_FANCLUB_YOUNGER_BROTHER, PacifidlogTown_House2_EventScript_FirstMonAssessment setflag FLAG_MET_FANCLUB_YOUNGER_BROTHER specialvar VAR_RESULT, GetLeadMonFriendshipScore goto_if_ge VAR_RESULT, FRIENDSHIP_150_TO_199, PacifidlogTown_House2_EventScript_GiveReturn specialvar VAR_RESULT, GetLeadMonFriendshipScore goto_if_ge VAR_RESULT, FRIENDSHIP_50_TO_99, PacifidlogTown_House2_EventScript_PutInEffort goto PacifidlogTown_House2_EventScript_GiveFrustration end PacifidlogTown_House2_EventScript_UpdateFanClubTMFlag:: goto_if_unset FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK, Common_EventScript_NopReturn specialvar VAR_RESULT, GetDaysUntilPacifidlogTMAvailable call_if_eq VAR_RESULT, 0, PacifidlogTown_House2_EventScript_ClearReceivedFanClubTM return PacifidlogTown_House2_EventScript_MonAssessment:: msgbox PacifidlogTown_House2_Text_AhYourPokemon, MSGBOX_DEFAULT return PacifidlogTown_House2_EventScript_FirstMonAssessment:: msgbox PacifidlogTown_House2_Text_ChairmansYoungerBrotherOnVacation, MSGBOX_DEFAULT msgbox PacifidlogTown_House2_Text_AhYourPokemon, MSGBOX_DEFAULT return PacifidlogTown_House2_EventScript_ClearReceivedFanClubTM:: clearflag FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK return PacifidlogTown_House2_EventScript_GiveReturn:: msgbox PacifidlogTown_House2_Text_AdoringPokemonTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM_RETURN goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK special SetPacifidlogTMReceivedDay msgbox PacifidlogTown_House2_Text_ExplainReturnFrustration, MSGBOX_DEFAULT release end PacifidlogTown_House2_EventScript_PutInEffort:: msgbox PacifidlogTown_House2_Text_PutInSomeMoreEffort, MSGBOX_DEFAULT release end PacifidlogTown_House2_EventScript_GiveFrustration:: msgbox PacifidlogTown_House2_Text_ViciousPokemonTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM_FRUSTRATION goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK special SetPacifidlogTMReceivedDay msgbox PacifidlogTown_House2_Text_ExplainReturnFrustration, MSGBOX_DEFAULT release end PacifidlogTown_House2_EventScript_ComeBackInXDays:: specialvar VAR_RESULT, GetDaysUntilPacifidlogTMAvailable buffernumberstring STR_VAR_1, VAR_RESULT msgbox PacifidlogTown_House2_Text_GetGoodTMInXDays, MSGBOX_DEFAULT release end PacifidlogTown_House2_EventScript_HappyAzurill:: lock faceplayer waitse playmoncry SPECIES_AZURILL, CRY_MODE_NORMAL msgbox PacifidlogTown_House2_Text_Rurii, MSGBOX_DEFAULT waitmoncry msgbox PacifidlogTown_House2_Text_VeryFriendlyWithTrainer, MSGBOX_DEFAULT release end PacifidlogTown_House2_EventScript_UnhappyAzurill:: lock faceplayer waitse playmoncry SPECIES_AZURILL, CRY_MODE_ENCOUNTER msgbox PacifidlogTown_House2_Text_Rururi, MSGBOX_DEFAULT waitmoncry msgbox PacifidlogTown_House2_Text_DoesntLikeTrainerVeryMuch, MSGBOX_DEFAULT release end PacifidlogTown_House2_Text_ChairmansYoungerBrotherOnVacation: .string "咳咳!\p我是宝可梦发烧友俱乐部的\n核心成员之一,\l会长的弟弟。\p我来这里和宝可梦\n一起度假,就是这样。$" PacifidlogTown_House2_Text_AhYourPokemon: .string "啊!\n你的宝可梦……$" PacifidlogTown_House2_Text_AdoringPokemonTakeThis: .string "看起来它很喜欢你。\p一个敬仰你也被敬仰的宝可梦\n值得奖给它这样一个\l招式学习器,对吗?$" PacifidlogTown_House2_Text_PutInSomeMoreEffort: .string "唔……\n不怎么样,但也差不到哪儿去。\p作为一个训练家,\n你要更努力啊。$" PacifidlogTown_House2_Text_ViciousPokemonTakeThis: .string "它似乎充满了敌意。\p这样可怕的宝可梦,\n给它这个招式学习器吧。$" PacifidlogTown_House2_Text_ExplainReturnFrustration: .string "如果宝可梦非常喜欢你,\n报恩的威力就会增强。\p如果它不喜欢你,\n迁怒的威力则会提升。$" PacifidlogTown_House2_Text_GetGoodTMInXDays: .string "啊,是的,大概{STR_VAR_1}天后我能得到\n一两个不错的招式学习器,\p那时再来找我吧,\n我会给你适合\l你的宝可梦的招式学习器。$" PacifidlogTown_House2_Text_Rurii: .string "露力丽:露莉莉。$" PacifidlogTown_House2_Text_VeryFriendlyWithTrainer: .string "看上去它对训练家\n非常友好。$" PacifidlogTown_House2_Text_Rururi: .string "露力丽:露露莉!$" PacifidlogTown_House2_Text_DoesntLikeTrainerVeryMuch: .string "它好像不是很喜欢\n它的训练家。$"