Route110_TrickHousePuzzle2_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle2_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle2_OnTransition .byte 0 Route110_TrickHousePuzzle2_OnResume: call_if_eq VAR_TEMP_1, 1, Route110_TrickHousePuzzle2_EventScript_PressButton1 call_if_eq VAR_TEMP_2, 1, Route110_TrickHousePuzzle2_EventScript_PressButton2 call_if_eq VAR_TEMP_3, 1, Route110_TrickHousePuzzle2_EventScript_PressButton3 call_if_eq VAR_TEMP_4, 1, Route110_TrickHousePuzzle2_EventScript_PressButton4 end Route110_TrickHousePuzzle2_OnTransition: setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 end Route110_TrickHousePuzzle2_EventScript_Scroll:: lockall goto_if_eq VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0, Route110_TrickHousePuzzle2_EventScript_FoundScroll goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain end Route110_TrickHousePuzzle2_EventScript_FoundScroll:: setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 1 goto Route110_TrickHousePuzzle_EventScript_FoundScroll end Route110_TrickHousePuzzle2_EventScript_Button1:: lockall setvar VAR_TEMP_1, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton1 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_Button2:: lockall setvar VAR_TEMP_2, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton2 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_Button3:: lockall setvar VAR_TEMP_3, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton3 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_Button4:: lockall setvar VAR_TEMP_4, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_PressButton4 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_PressButton1:: setmetatile 11, 12, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 1, 13, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_PressButton2:: setmetatile 0, 4, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 5, 6, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_PressButton3:: setmetatile 14, 5, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 7, 15, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_PressButton4:: setmetatile 7, 11, METATILE_TrickHousePuzzle_Button_Pressed, FALSE setmetatile 14, 12, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE return Route110_TrickHousePuzzle2_EventScript_Ted:: trainerbattle_single TRAINER_TED, Route110_TrickHousePuzzle2_Text_TedIntro, Route110_TrickHousePuzzle2_Text_TedDefeat msgbox Route110_TrickHousePuzzle2_Text_TedPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_EventScript_Paul:: trainerbattle_single TRAINER_PAUL, Route110_TrickHousePuzzle2_Text_PaulIntro, Route110_TrickHousePuzzle2_Text_PaulDefeat msgbox Route110_TrickHousePuzzle2_Text_PaulPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_EventScript_Georgia:: trainerbattle_single TRAINER_GEORGIA, Route110_TrickHousePuzzle2_Text_GeorgiaIntro, Route110_TrickHousePuzzle2_Text_GeorgiaDefeat msgbox Route110_TrickHousePuzzle2_Text_GeorgiaPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened: .string "{PLAYER}在门上写下\n密码。\p“戏法大王十分聪颖”\n…… …… …… ……\p锁“咔嗒”一声开了!$" Route110_TrickHousePuzzle2_Text_TedIntro: .string "哪个开关能填补哪个洞?$" Route110_TrickHousePuzzle2_Text_TedDefeat: .string "对战之后,\n我更加迷茫了!$" Route110_TrickHousePuzzle2_Text_TedPostBattle: .string "能请你帮我按下\n所有的开关吗?$" Route110_TrickHousePuzzle2_Text_PaulIntro: .string "啊,这是你第二次\n挑战戏法屋!$" Route110_TrickHousePuzzle2_Text_PaulDefeat: .string "你也很擅长对战是吗?$" Route110_TrickHousePuzzle2_Text_PaulPostBattle: .string "这房子里的谜题都是\n戏法大王一个人做成的。$" Route110_TrickHousePuzzle2_Text_GeorgiaIntro: .string "我希望有一天能开设自己的道馆,\n所以,我要学习怎样设计谜题。$" Route110_TrickHousePuzzle2_Text_GeorgiaDefeat: .string "我对对战的学习还不足!$" Route110_TrickHousePuzzle2_Text_GeorgiaPostBattle: .string "你真强,不是吗?\n也许你已经有道馆馆主的实力了!$"