Route110_TrickHousePuzzle4_MapScripts:: .byte 0 Route110_TrickHousePuzzle4_EventScript_Scroll:: lockall goto_if_eq VAR_TRICK_HOUSE_PUZZLE_4_STATE, 0, Route110_TrickHousePuzzle4_EventScript_FoundScroll goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain end Route110_TrickHousePuzzle4_EventScript_FoundScroll:: setvar VAR_TRICK_HOUSE_PUZZLE_4_STATE, 1 goto Route110_TrickHousePuzzle_EventScript_FoundScroll end Route110_TrickHousePuzzle4_EventScript_Cora:: trainerbattle_single TRAINER_CORA, Route110_TrickHousePuzzle4_Text_CoraIntro, Route110_TrickHousePuzzle4_Text_CoraDefeat msgbox Route110_TrickHousePuzzle4_Text_CoraPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle4_EventScript_Yuji:: trainerbattle_single TRAINER_YUJI, Route110_TrickHousePuzzle4_Text_YujiIntro, Route110_TrickHousePuzzle4_Text_YujiDefeat msgbox Route110_TrickHousePuzzle4_Text_YujiPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle4_EventScript_Paula:: trainerbattle_single TRAINER_PAULA, Route110_TrickHousePuzzle4_Text_PaulaIntro, Route110_TrickHousePuzzle4_Text_PaulaDefeat msgbox Route110_TrickHousePuzzle4_Text_PaulaPostBattle, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle4_Text_WroteSecretCodeLockOpened: .string "{PLAYER}在门上写下\n密码。\p“戏法大王真棒”\n…… …… …… ……\p锁“咔嗒”一声开了!$" Route110_TrickHousePuzzle4_Text_CoraIntro: .string "思考这些太麻烦了,\n我只想战斗而已!$" Route110_TrickHousePuzzle4_Text_CoraDefeat: .string "就算会输,我还是喜欢\n挑战高手!$" Route110_TrickHousePuzzle4_Text_CoraPostBattle: .string "只要有训练家的地方,\n都是我的目的地。\l你也是这么想的吧?$" Route110_TrickHousePuzzle4_Text_YujiIntro: .string "哈!像这样的小石头,\n我用一根手指头就能推走!$" Route110_TrickHousePuzzle4_Text_YujiDefeat: .string "我能推动这些小石头,但\n我解不开谜题……$" Route110_TrickHousePuzzle4_Text_YujiPostBattle: .string "四肢发达并不完全是好事……\n你必须要动脑子!$" Route110_TrickHousePuzzle4_Text_PaulaIntro: .string "戏法屋的谜题越来越难了,\n不是吗?$" Route110_TrickHousePuzzle4_Text_PaulaDefeat: .string "哇啊!$" Route110_TrickHousePuzzle4_Text_PaulaPostBattle: .string "有人成功走到头了吗?$"