Route118_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route118_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route118_OnLoad map_script MAP_SCRIPT_ON_FRAME_TABLE, Route118_OnFrame .byte 0 Route118_OnTransition: call GabbyAndTy_EventScript_UpdateLocation call_if_eq VAR_SHOULD_END_ABNORMAL_WEATHER, 1, AbnormalWeather_EventScript_HideMapNamePopup call_if_eq VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_EAST, AbnormalWeather_StartGroudonWeather call_if_eq VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_WEST, AbnormalWeather_StartGroudonWeather end Route118_OnLoad: call_if_eq VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_EAST, AbnormalWeather_EventScript_PlaceTilesRoute118East call_if_eq VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_WEST, AbnormalWeather_EventScript_PlaceTilesRoute118West end Route118_OnFrame: map_script_2 VAR_SHOULD_END_ABNORMAL_WEATHER, 1, AbnormalWeather_EventScript_EndEventAndCleanup_1 .2byte 0 Route118_EventScript_GoodRodFisherman:: lock faceplayer goto_if_set FLAG_RECEIVED_GOOD_ROD, Route118_EventScript_ReceivedGoodRod msgbox Route118_Text_YouAgreeGoodRodIsGood, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route118_EventScript_ReceiveGoodRod goto_if_eq VAR_RESULT, NO, Route118_EventScript_DeclineGoodRod end Route118_EventScript_ReceiveGoodRod:: msgbox Route118_Text_IdenticalMindsTakeThis, MSGBOX_DEFAULT giveitem ITEM_GOOD_ROD goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_GOOD_ROD msgbox Route118_Text_TryYourLuckFishing, MSGBOX_DEFAULT release end Route118_EventScript_DeclineGoodRod:: msgbox Route118_Text_DontYouLikeToFish, MSGBOX_DEFAULT release end Route118_EventScript_ReceivedGoodRod:: msgbox Route118_Text_TryCatchingMonWithGoodRod, MSGBOX_DEFAULT release end Route118_EventScript_Girl:: msgbox Route118_Text_CanCrossRiversWithSurf, MSGBOX_NPC end Route118_EventScript_RouteSignMauville:: msgbox Route118_Text_RouteSignMauville, MSGBOX_SIGN end Route118_EventScript_RouteSign119:: msgbox Route118_Text_RouteSign119, MSGBOX_SIGN end Route118_EventScript_StevenTrigger0:: lockall setvar VAR_0x8008, 0 applymovement LOCALID_PLAYER, Common_Movement_FaceUp waitmovement 0 applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenApproachLedge0 waitmovement 0 goto Route118_EventScript_StevenTrigger end Route118_EventScript_StevenTrigger1:: lockall setvar VAR_0x8008, 1 applymovement LOCALID_PLAYER, Common_Movement_FaceUp waitmovement 0 goto Route118_EventScript_StevenTrigger end Route118_EventScript_StevenTrigger2:: lockall setvar VAR_0x8008, 2 applymovement LOCALID_PLAYER, Common_Movement_FaceUp waitmovement 0 applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenApproachLedge2 waitmovement 0 goto Route118_EventScript_StevenTrigger end Route118_EventScript_StevenTrigger:: playse SE_LEDGE applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenJumpLedge waitmovement 0 delay 30 msgbox Route118_Text_StevenQuestions, MSGBOX_DEFAULT closemessage call_if_eq VAR_0x8008, 0, Route118_EventScript_StevenExit0 call_if_eq VAR_0x8008, 1, Route118_EventScript_StevenExit1 call_if_eq VAR_0x8008, 2, Route118_EventScript_StevenExit2 setvar VAR_ROUTE118_STATE, 1 removeobject LOCALID_ROUTE118_STEVEN releaseall end Route118_EventScript_StevenExit0:: applymovement LOCALID_PLAYER, Route118_Movement_PlayerWatchStevenExit applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenExit0 waitmovement 0 return Route118_EventScript_StevenExit1:: applymovement LOCALID_PLAYER, Route118_Movement_PlayerWatchStevenExit applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenExit1 waitmovement 0 return Route118_EventScript_StevenExit2:: applymovement LOCALID_PLAYER, Route118_Movement_PlayerWatchStevenExit applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenExit2 waitmovement 0 return Route118_Movement_PlayerWatchStevenExit: delay_16 walk_in_place_faster_right step_end Route118_Movement_StevenApproachLedge0: walk_left step_end Route118_Movement_StevenApproachLedge2: walk_right step_end Route118_Movement_StevenJumpLedge: jump_2_down delay_16 walk_down step_end Route118_Movement_StevenExit0: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route118_Movement_StevenExit1: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route118_Movement_StevenExit2: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route118_EventScript_Rose:: trainerbattle_single TRAINER_ROSE_1, Route118_Text_RoseIntro, Route118_Text_RoseDefeat, Route118_EventScript_RegisterRose specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route118_EventScript_RematchRose msgbox Route118_Text_RosePostBattle, MSGBOX_DEFAULT release end Route118_EventScript_RegisterRose:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route118_Text_RoseRegister, MSGBOX_DEFAULT register_matchcall TRAINER_ROSE_1 release end Route118_EventScript_RematchRose:: trainerbattle_rematch TRAINER_ROSE_1, Route118_Text_RoseRematchIntro, Route118_Text_RoseRematchDefeat msgbox Route118_Text_RosePostRematch, MSGBOX_AUTOCLOSE end Route118_EventScript_Barny:: trainerbattle_single TRAINER_BARNY, Route118_Text_BarnyIntro, Route118_Text_BarnyDefeat msgbox Route118_Text_BarnyPostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Wade:: trainerbattle_single TRAINER_WADE, Route118_Text_WadeIntro, Route118_Text_WadeDefeat msgbox Route118_Text_WadePostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Dalton:: trainerbattle_single TRAINER_DALTON_1, Route118_Text_DaltonIntro, Route118_Text_DaltonDefeat, Route118_EventScript_RegisterDalton specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route118_EventScript_RematchDalton msgbox Route118_Text_DaltonPostBattle, MSGBOX_DEFAULT release end Route118_EventScript_RegisterDalton:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route118_Text_DaltonRegister, MSGBOX_DEFAULT register_matchcall TRAINER_DALTON_1 release end Route118_EventScript_RematchDalton:: trainerbattle_rematch TRAINER_DALTON_1, Route118_Text_DaltonRematchIntro, Route118_Text_DaltonRematchDefeat msgbox Route118_Text_DaltonPostRematch, MSGBOX_AUTOCLOSE end Route118_EventScript_Perry:: trainerbattle_single TRAINER_PERRY, Route118_Text_PerryIntro, Route118_Text_PerryDefeat msgbox Route118_Text_PerryPostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Chester:: trainerbattle_single TRAINER_CHESTER, Route118_Text_ChesterIntro, Route118_Text_ChesterDefeat msgbox Route118_Text_ChesterPostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Deandre:: trainerbattle_single TRAINER_DEANDRE, Route118_Text_DeandreIntro, Route118_Text_DeandreDefeat msgbox Route118_Text_DeandrePostBattle, MSGBOX_AUTOCLOSE end Route118_Text_StevenQuestions: .string "大吾:嗨,{PLAYER}{KUN}!\p是我,大吾!\n我们在武斗镇的洞窟里见过。\p这段时间你又遇到了\n多少宝可梦呢?\p在这广阔的世界中\n栖息着多种多样的宝可梦,\p专注于培养自己喜欢的\n几种也不错,\p不过尝试培养各种不同的\n宝可梦也许会更有趣呢。\p作为训练家,\n你是怎么想的呢?\p当然,\n这只是我的一己之见。\p希望我们还能再见。$" Route118_Text_YouAgreeGoodRodIsGood: .string "嗯!\n好钓竿非常好用!\p你也这么想吧?$" Route118_Text_IdenticalMindsTakeThis: .string "嗯!\n我们想法一样!\p嗯!\n这个好钓竿给你!$" Route118_Text_TryYourLuckFishing: .string "有水的地方\n就可以钓鱼。$" Route118_Text_DontYouLikeToFish: .string "你喜欢钓鱼吗?$" Route118_Text_TryCatchingMonWithGoodRod: .string "努力用好钓竿钓到\n所有的宝可梦吧。$" Route118_Text_CanCrossRiversWithSurf: .string "就算没有船,\n也可以用学会了\l冲浪的宝可梦渡海。\p你可以依靠宝可梦\n做很多事情!$" Route118_Text_RouteSignMauville: .string "118号道路\n{LEFT_ARROW}紫堇市$" Route118_Text_RouteSign119: .string "118号道路\n{UP_ARROW}119号道路$"