RustboroCity_Flat1_2F_MapScripts:: .byte 0 RustboroCity_Flat1_2F_EventScript_WaldasDad:: lock faceplayer specialvar VAR_RESULT, TryBufferWaldaPhrase goto_if_eq VAR_RESULT, FALSE, RustboroCity_Flat1_2F_EventScript_WaldasDadFirstPhrase goto_if_eq VAR_RESULT, TRUE, RustboroCity_Flat1_2F_EventScript_WaldasDadNewPhrase RustboroCity_Flat1_2F_EventScript_GivePhrase:: special DoWaldaNamingScreen waitstate goto_if_eq VAR_0x8004, 1, RustboroCity_Flat1_2F_EventScript_CancelGivePhrase goto_if_eq VAR_0x8004, 2, RustboroCity_Flat1_2F_EventScript_CancelGiveFirstPhrase specialvar VAR_RESULT, TryGetWallpaperWithWaldaPhrase goto_if_eq VAR_RESULT, TRUE, RustboroCity_Flat1_2F_EventScript_WaldaLikesPhrase goto_if_eq VAR_RESULT, FALSE, RustboroCity_Flat1_2F_EventScript_WaldaDoesntLikePhrase end RustboroCity_Flat1_2F_EventScript_WaldasDadFirstPhrase:: msgbox RustboroCity_Flat1_2F_Text_HelloDoYouKnowFunnyPhrase, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, RustboroCity_Flat1_2F_EventScript_DeclineGivePhrase msgbox RustboroCity_Flat1_2F_Text_WonderfulLetsHearSuggestion, MSGBOX_DEFAULT goto RustboroCity_Flat1_2F_EventScript_GivePhrase RustboroCity_Flat1_2F_EventScript_WaldasDadNewPhrase:: msgbox RustboroCity_Flat1_2F_Text_BeenSayingXDoYouKnowBetterPhrase, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, RustboroCity_Flat1_2F_EventScript_DeclineGivePhrase msgbox RustboroCity_Flat1_2F_Text_WonderfulLetsHearSuggestion, MSGBOX_DEFAULT goto RustboroCity_Flat1_2F_EventScript_GivePhrase RustboroCity_Flat1_2F_EventScript_DeclineGivePhrase:: msgbox RustboroCity_Flat1_2F_Text_OhIsThatRight, MSGBOX_DEFAULT release end RustboroCity_Flat1_2F_EventScript_CancelGivePhrase:: msgbox RustboroCity_Flat1_2F_Text_OhYouDontKnowAny, MSGBOX_DEFAULT release end RustboroCity_Flat1_2F_EventScript_CancelGiveFirstPhrase:: msgbox RustboroCity_Flat1_2F_Text_ThinkOfMyOwnPhrase, MSGBOX_DEFAULT call RustboroCity_Flat1_2F_EventScript_WaldasDadFaceWalda msgbox RustboroCity_Flat1_2F_Text_ShesNotSmilingAtAll2, MSGBOX_DEFAULT release end RustboroCity_Flat1_2F_EventScript_WaldaLikesPhrase:: msgbox RustboroCity_Flat1_2F_Text_LetsGiveItATry2, MSGBOX_DEFAULT call RustboroCity_Flat1_2F_EventScript_WaldasDadFaceWalda msgbox RustboroCity_Flat1_2F_Text_OhShesLaughing, MSGBOX_DEFAULT applymovement LOCALID_WALDAS_DAD, Common_Movement_FacePlayer waitmovement 0 msgbox RustboroCity_Flat1_2F_Text_ThankYouIllGiveYouWallpaper, MSGBOX_DEFAULT release end RustboroCity_Flat1_2F_EventScript_WaldaDoesntLikePhrase:: msgbox RustboroCity_Flat1_2F_Text_LetsGiveItATry, MSGBOX_DEFAULT call RustboroCity_Flat1_2F_EventScript_WaldasDadFaceWalda msgbox RustboroCity_Flat1_2F_Text_ShesNotSmilingAtAll, MSGBOX_DEFAULT release end RustboroCity_Flat1_2F_EventScript_WaldasDadFaceWalda:: turnobject LOCALID_WALDAS_DAD, DIR_EAST return RustboroCity_Flat1_2F_EventScript_WaldasMom:: msgbox RustboroCity_Flat1_2F_Text_ComingUpWithMealsIsHard, MSGBOX_NPC end RustboroCity_Flat1_2F_EventScript_PokeDoll:: msgbox RustboroCity_Flat1_2F_Text_ItsAPokemonPlushDoll, MSGBOX_SIGN end RustboroCity_Flat1_2F_Text_ComingUpWithMealsIsHard: .string "唉,天天这样太难了……\p什么难?\n还用问吗?\p当然是考虑一天三餐\n该吃什么。\p每天都想着做什么饭\n也不容易。$" RustboroCity_Flat1_2F_Text_HelloDoYouKnowFunnyPhrase: .string "哎,你好!\n欢迎来到箱神家。\p问你一个问题,\n你带过小孩吗?\p你看,我刚当上爸爸,\n抚养孩子什么的都得从头学。\p我现在有点麻烦,\n女儿文乃总是不爱笑。\p我想如果给她讲笑话\n她就会笑起来的。\p你知道什么有趣的故事\n或短语吗?$" RustboroCity_Flat1_2F_Text_BeenSayingXDoYouKnowBetterPhrase: .string "我最近试过说\n“{STR_VAR_1}”逗她笑,\p你还知道什么\n更好点的短语吗?$" RustboroCity_Flat1_2F_Text_WonderfulLetsHearSuggestion: .string "哎,不错,那就听你的,\n说给她听听吧。$" RustboroCity_Flat1_2F_Text_OhIsThatRight: .string "唉,是吗?\p如果你想到什么好主意,\n我洗耳恭听。$" RustboroCity_Flat1_2F_Text_LetsGiveItATry2: .string "啊,知道了。\n来试试吧?$" RustboroCity_Flat1_2F_Text_OhShesLaughing: .string "{STR_VAR_1}\n{STR_VAR_1}\p啊,太好了,她笑了!\n啊,我也跟她一样开心!$" RustboroCity_Flat1_2F_Text_LetsGiveItATry: .string "啊,知道了。\n来试试吧?$" RustboroCity_Flat1_2F_Text_ShesNotSmilingAtAll: .string "{STR_VAR_1}\n{STR_VAR_1}\p唔……她根本不笑。\n也许文乃生来就很严肃……$" RustboroCity_Flat1_2F_Text_ThinkOfMyOwnPhrase: .string "唉,你也不知道什么好短语啊。\n那我只能自己想一个了。\p嗯……\n“{STR_VAR_1}”怎么样?\l我们试试看。$" RustboroCity_Flat1_2F_Text_ShesNotSmilingAtAll2: .string "{STR_VAR_1}\n{STR_VAR_1}\p唔……她根本不笑。\n也许文乃生来就很严肃……$" RustboroCity_Flat1_2F_Text_OhYouDontKnowAny: .string "唉,你也不知道什么好短语啊。\n看来我只能用上次的短语\l逗她笑了。\p对了,如果你想到了什么,\n要赶快告诉我,好吗?$" RustboroCity_Flat1_2F_Text_ThankYouIllGiveYouWallpaper: .string "谢谢!\p多亏了你,我亲爱的文乃\n开始笑了!\p实际上,虽然我看起来\n很普通,但我是得文\l公司的主力研究员之一。\p我该做点什么\n报答你?\p对了,我给你的\n电脑宝可梦寄放系统里的\l盒子加些新的背景图片吧。\p在选择背景图案的菜单中\n选择“朋友”,\p就能连接到\n新的背景图片。$" RustboroCity_Flat1_2F_Text_ItsAPokemonPlushDoll: .string "是宝可梦毛绒玩具!$"